Rasmus Indie | Wishlist Mindbreak 🤯
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rasmusindie.bsky.social
Rasmus Indie | Wishlist Mindbreak 🤯
@rasmusindie.bsky.social
Gamedev, musician and father of two. Woke AF. He/him.

Currently working on an exploration driven puzzle adventure, Mindbreak.

📍Copenhagen, Denmark
✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/
✉️ [email protected]
Pinned
Mindbreak's Coming Soon-page went live on Steam yesterday. Check it out after you've watched the announcement trailer. It's been a lot of work, so I really hope you enjoy it! 😅

store.steampowered.com/app/3470490/...

#indiegame #gamedev #indiegamedev #dkgame
Just a little animation of the door unlock event. This will happen when you enter a room with a locked door, for which you have the key. After this the door will appear unlocked for the remainder of the game. #indiegame #gamedev
November 27, 2025 at 10:49 AM
Door locks now display the key tier required to open them: Simple keys, Restricted keys or Master keys. I know it doesn't look like much, but the locks/keys-implementation is actually quite complex and I'm strangely proud of it 😅

#indiegame #gamedev

store.steampowered.com/app/3470490/...
November 26, 2025 at 9:13 PM
I'm in a weird place atm. Last month was nothing but play tests and feedback, feedback, feedback. I felt in tune. Lately, as I'm designing the demo levels, which is still not really playable, I just feel like I'm fumbling in the dark. Hope to get back to the light soon. #gamedev #indiegame
November 25, 2025 at 7:52 AM
Not too happy with the Rat sprites yet, but I have implemented the new enemy type, which moves on timing instead of on player movement. I added an indicator above it so the player has a chance of timing movements. Still early, but it feels like a good occasional change of pace #indiegame #gamedev
November 24, 2025 at 9:48 PM
A short announcement 🧵

I am officially a solo #gamedev once again. My co-dev on Mindbreak, Mads, unfortunately has too much going on in real life at the moment, and we've therefore decided that me taking over solo is best for everyone, and for Mindbreak. #indiegame 1/3
November 24, 2025 at 1:47 PM
Reposted by Rasmus Indie | Wishlist Mindbreak 🤯
Finally my game is out tomorrow, so I'll have time to dust off my monitor! 🎄

What an insane journey this has been - and what a kick start to Christmas! 🎅
store.steampowered.com/app/3030650/... #art #gaming #steam #indiedev #gamedev #indiegames #Christmas #November #BlackFriday
November 23, 2025 at 10:55 AM
I was just working on some level design for the attic, which will be a short cut to bypass more difficult areas. I was adding some cobwebs when I thought that an attic like this should really have rats. So now I'm adding a new enemy to the game. Drawing now, logic later. #gamedev #indiegame
November 21, 2025 at 9:41 AM
Keys are in! The pickup and inventory interface is working nicely, and all the save/load logic is done. I decided to treat keys as a type of upgrade, which means reuse of a lot of the existing upgrade systems. Starting the work on the locks now. #indiegame #gamedev

s.team/a/3470490
November 17, 2025 at 9:13 AM
“I know it’s not the coolest thing to bring up…”

<brings up the coolest thing>

🤷‍♂️
I know it's not the coolest thing to bring up and not many people seem to care, but my website is hosted in a local datacenter powered entirely by wind energy and certified under ISO-14001. So my #gameassets are a good choice if you care about the environment 🌲
November 15, 2025 at 9:57 PM
Implementing the new keys to the inventory screen this morning. I updated the SaveLoadManager to keep track of keys yesterday. Still working on the best implementation for actually unlocking doors in the game #indiegame #gamedev

If you havn't wishlisted yet: s.team/a/3470490
November 15, 2025 at 8:58 AM
I have decided to leave the #gamedev scene and instead become a designer of old fashioned keys. Wish me luck! #indiegame
November 14, 2025 at 11:28 AM
Lock and key #indiegame #gamedev
November 13, 2025 at 4:08 PM
After weeks and weeks of nothing but art and level design, I was really excited to get back to some coding, having a lock/key system ready on the board. Alas, I'm 10 minutes in and already back in Photoshop 😫 #gamedev #indiegame
November 13, 2025 at 11:53 AM
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
November 7, 2025 at 6:22 PM
Fun fact: I’m actually building a bathroom in my house at the same time 🤷‍♂️ Sadly, it’s really cutting into my #gamedev time atm 😔
November 5, 2025 at 7:04 PM
Did you know that even supernatural insane asylums have restrooms? Well, they do. So, I'm spending this Tuesday evening drawing a toilet 🚽 Yea, #gamedev is fun! #indiegame
November 4, 2025 at 10:56 PM
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
October 31, 2025 at 10:08 AM
Redoing the demo level also required a cleaner approach to all my environment sprites. So I'm working them into sprite sheets to make file management easier. Yea, I'm at the boring parts of #gamedev at the moment 😞 #indiegame
October 30, 2025 at 6:56 PM
After all the feedback, I'm back in Excel reworking the levels. Over the next week I am going to rebuild all the levels in Unity, so areas not only work individually but also in relation to the story and the post-demo plan. Don't save this image, if you don't want spoilers #indiegame #gamedev
October 28, 2025 at 12:09 PM
Unfortunately, the intro cutscene experiment is not going well; not looking and feeling at all the way I wanted it too. I might get back to it. For now, I'll have to put it aside. Here are a few of the frames I actually like. Maybe they can be repurposed? #indiegame #gamedev
October 23, 2025 at 12:11 PM
Today I'm redoing the FastTravel to work across levels. This has turned out to require a lot of refactoring, mainly because the non-current levels are not initialized, and their data must be found in the level's saveStates from the .json save file. I'm having fun though 😵‍💫 #indiegame #gamedev
October 14, 2025 at 9:10 AM
One thing that came up during play test was the very placeholdery enemy AI. It looked just one move ahead based on raw distance to a player. Not good when obstacles are in the way. I spent yesterday evening implementing a classic A* approach, and it's already much better. #indiegame #gamedev
October 14, 2025 at 6:08 AM
October 8, 2025 at 9:12 PM
Also, it’s #WishlistWednesday so please consider wishlisting Mindbreak if you’re into exploration driven puzzle adventures.

store.steampowered.com/app/3470490/...
October 8, 2025 at 10:51 AM
Working really hard at the moment. Play tests on the alpha build every other day this week. I’ve also thrown myself rather recklessly into the creation of an intro cutscene video - a multiweek project of a kind I have little experience in. I really hope it all pans out 😬 #gamedev #indiegame
October 8, 2025 at 10:45 AM