Rasmus Indie | Wishlist Mindbreak 🤯
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rasmusindie.bsky.social
Rasmus Indie | Wishlist Mindbreak 🤯
@rasmusindie.bsky.social
Gamedev, musician and father of two. Woke AF. He/him.

Currently working on an exploration driven puzzle adventure, Mindbreak.

📍Copenhagen, Denmark
✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/
✉️ [email protected]
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
October 31, 2025 at 10:08 AM
One thing that came up during play test was the very placeholdery enemy AI. It looked just one move ahead based on raw distance to a player. Not good when obstacles are in the way. I spent yesterday evening implementing a classic A* approach, and it's already much better. #indiegame #gamedev
October 14, 2025 at 6:08 AM
Here's another one (and how recording helps my figuring out what is actually going on). This one was solved with a simple guard statement:

if (currentState != SwitchingState.SelectCharacter) return;

#indiegame #gamedev
September 9, 2025 at 8:57 AM
Play test coming up tomorrow and I am currently trying to break the game in every way I possibly can. Most of it is just smashing random buttons quickly in different situations. And behold... a bug! Already found a few of these. #gamedev #indiegame #indiegamedev
September 9, 2025 at 8:09 AM
I did it. I made the elevator work 🎉 This involved some of the most complex coding I've ever done. Full rewrites of the level manager and saveload manager, but now elevators can correctly load levels and level data. I've been pushing this for months but it's finally done. #indiegame #gamedev
September 6, 2025 at 6:03 AM
Me? I'm just drinking coffee and working on an elevator #indiegame #gamedev
September 5, 2025 at 7:50 AM