Rasmus Indie | Wishlist Mindbreak 🤯
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rasmusindie.bsky.social
Rasmus Indie | Wishlist Mindbreak 🤯
@rasmusindie.bsky.social
Gamedev, musician and father of two. Woke AF. He/him.

Currently working on an exploration driven puzzle adventure, Mindbreak.

📍Copenhagen, Denmark
✨Wishlist Mindbreak: https://store.steampowered.com/app/3470490/Mindbreak/
✉️ [email protected]
Fun fact: I’m actually building a bathroom in my house at the same time 🤷‍♂️ Sadly, it’s really cutting into my #gamedev time atm 😔
November 5, 2025 at 7:04 PM
Did you know that even supernatural insane asylums have restrooms? Well, they do. So, I'm spending this Tuesday evening drawing a toilet 🚽 Yea, #gamedev is fun! #indiegame
November 4, 2025 at 10:56 PM
Meet my indie game! 🤯💫
- play as several unique and insane characters
- explore the interconnected asylum
- use and upgrade your supernatural abilities
- every move is a puzzle 🧠
- insane people and plenty of dark humor
- fight bosses without actually fighting 😲

Wishlist: s.team/a/3470490
October 31, 2025 at 10:08 AM
Redoing the demo level also required a cleaner approach to all my environment sprites. So I'm working them into sprite sheets to make file management easier. Yea, I'm at the boring parts of #gamedev at the moment 😞 #indiegame
October 30, 2025 at 6:56 PM
After all the feedback, I'm back in Excel reworking the levels. Over the next week I am going to rebuild all the levels in Unity, so areas not only work individually but also in relation to the story and the post-demo plan. Don't save this image, if you don't want spoilers #indiegame #gamedev
October 28, 2025 at 12:09 PM
Unfortunately, the intro cutscene experiment is not going well; not looking and feeling at all the way I wanted it too. I might get back to it. For now, I'll have to put it aside. Here are a few of the frames I actually like. Maybe they can be repurposed? #indiegame #gamedev
October 23, 2025 at 12:11 PM
Today I'm redoing the FastTravel to work across levels. This has turned out to require a lot of refactoring, mainly because the non-current levels are not initialized, and their data must be found in the level's saveStates from the .json save file. I'm having fun though 😵‍💫 #indiegame #gamedev
October 14, 2025 at 9:10 AM
One thing that came up during play test was the very placeholdery enemy AI. It looked just one move ahead based on raw distance to a player. Not good when obstacles are in the way. I spent yesterday evening implementing a classic A* approach, and it's already much better. #indiegame #gamedev
October 14, 2025 at 6:08 AM
October 8, 2025 at 9:12 PM
404 Streak not found. I guess that’s why I still can’t really speak French 🤷‍♂️
October 2, 2025 at 1:06 PM
Putting music aside for now, I'm starting to work on the first frames for the cutscene. I'm picturing a still frame kind of video, with some slight movement to give perspective. And lots of moving effects like rain and lights. Never done something like this before, so we'll see #gamedev #indiegame
October 2, 2025 at 10:32 AM
Just gonna write a nice simple piece of music. Add some strings here. Some horns there. Nice. Uhh, and maybe a clarinet here. No tuba? Yes, of course! BRING IN THE TRUMPETS! What was supposed to be a quick and sad intro cutscene might now become the most epic moment in the game 🙃 #indiegame #gamedev
October 2, 2025 at 8:42 AM
Dusted off my small composing setup this morning, to write and record some music. Working on the game’s intro cutscene, which might double as a cinematic trailer. The last few months have been nothing but coding, so it feels great to get my fingers on the midi controllers again #gamedev #indiegame
October 1, 2025 at 7:21 AM
I did icons for the upgrades that will be available in the demo yesterday. So for #ScreenshotSaturday I can finally give you a glimpse of the new upgrade system.

store.steampowered.com/app/3470490/...
#indiegame #gamedev #indiegamedev
September 27, 2025 at 7:50 AM
Working on some upgrade icons this morning. They will be shown in the shop(s), in the upgrade equip panel and occasionally on an upgrade unlock screen. 3 down, 13 to go 😵 #indiegame #gamedev

store.steampowered.com/app/3470490/...
September 26, 2025 at 6:48 AM
Going into a new sprint I've re-stocked the board with new tasks. I'm left with a lot of sound effects, visual effects and qol features while waiting for the next wave of feedback. Thank God it's #motivationmonday today! #indiegame #gamedev
September 22, 2025 at 7:34 AM
At the exact time the video freezes momentarily to replay on Bluesky, the background produces two hands, both flipping me the bird. 10/10 background tbh.
September 19, 2025 at 8:07 AM
Update: I did indeed catch a random spark of motivation 🤩 All the proposed fixes from the first play test feedback was implemented over the last few nights. Next up is more play test and more feedback. But first: Friday! Have a great one, folks! #indiegame #gamedev
September 19, 2025 at 6:01 AM
Here's another one (and how recording helps my figuring out what is actually going on). This one was solved with a simple guard statement:

if (currentState != SwitchingState.SelectCharacter) return;

#indiegame #gamedev
September 9, 2025 at 8:57 AM
Play test coming up tomorrow and I am currently trying to break the game in every way I possibly can. Most of it is just smashing random buttons quickly in different situations. And behold... a bug! Already found a few of these. #gamedev #indiegame #indiegamedev
September 9, 2025 at 8:09 AM
I did it. I made the elevator work 🎉 This involved some of the most complex coding I've ever done. Full rewrites of the level manager and saveload manager, but now elevators can correctly load levels and level data. I've been pushing this for months but it's finally done. #indiegame #gamedev
September 6, 2025 at 6:03 AM
Me? I'm just drinking coffee and working on an elevator #indiegame #gamedev
September 5, 2025 at 7:50 AM
Having some fun with a few controllers, making sure the control schemes are tight before upcoming play test. Found a few bugs already today #indiegame #gamedev
September 3, 2025 at 11:20 AM
Just played the base demo level from start to finish. It took me just under 10 mins–and that's knowing all the puzzle solutions and how to solve them quickest. I think this game might end up a lot longer than I anticipated 😳 #gamedev #indiegame

store.steampowered.com/app/3470490/...
September 3, 2025 at 6:24 AM
So many of the features I'm implementing at the moment are stuff I've had in my head for like a year. Stuff like the fast travel system, upgrades and map interactions. It feels slightly unreal to see them actually working in the game now. #indiegame #gamedev
September 1, 2025 at 7:37 PM