Reid McCarter
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reidmccarter.bsky.social
Reid McCarter
@reidmccarter.bsky.social
Freelance writer, mostly games. Formerly The A.V. Club, bylines at plenty of other places . Also http://bulletpointsmonthly.com and http://digitallovechild.com. He/him.
Reposted by Reid McCarter
The new issue is out today.

@jeremypeel.bsky.social plays Toxic Commando and talks with Tim Willits. After that, he interviews Failbetter about moving on from the Fallen London universe.

@nicolecarpenter.bsky.social writes her first ever article for Edge, about the growing chaos of game prices.
If you’re picking up the new edition of Edge today, head for your local store's VHS section. For issue 418, we meet the Saber Interactive team behind John Carpenter’s Toxic Commando, and bundle in a 2026 art calendar to celebrate the forthcoming 40th anniversary of The Legend Of Zelda.
November 27, 2025 at 3:27 PM
Reposted by Reid McCarter
Our upcoming game HORSES was preemptively banned from Steam, with no path to appeal. The game will still launch next week on December 2nd and will be available on EGS, GOG, Humble, and Itch for $4.99. Here is a detailed FAQ covering what happened: horses.wtf/BannedFromSt...
November 25, 2025 at 5:05 PM
We talked about Invisible War, a game that has a lot going for it.
Laputan Machine, our Deus Ex podcast series, continues, with a new episode on Deus Ex: Invisible War. www.patreon.com/checkout/bul...
November 25, 2025 at 2:13 PM
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Underrated, misunderstood, a game that gets better the more I think about it. Reid and I discuss the structure, style and themes, and how Invisible War serves as a spiritual link between two eras of immersive sims.
Laputan Machine, our Deus Ex podcast series, continues, with a new episode on Deus Ex: Invisible War. www.patreon.com/checkout/bul...
November 25, 2025 at 2:01 PM
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exciting news!! I got to write about hermeneutics, translation, and gender (all my favourite guys) in silent hill f!
Our current issue comes to a close with a new article on Silent Hill f, by @zweiteturm.bsky.social bulletpointsmonthly.com/2025/11/19/p...
November 19, 2025 at 6:56 PM
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This piece is just wonderful. One of those "I didn't know you could do crit like this!"
Our current issue comes to a close with a new article on Silent Hill f, by @zweiteturm.bsky.social bulletpointsmonthly.com/2025/11/19/p...
November 19, 2025 at 6:04 PM
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Support great writing from great critics by subscribing to our Patreon! www.patreon.com/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
November 19, 2025 at 6:02 PM
Reposted by Reid McCarter
Our current issue comes to a close with a new article on Silent Hill f, by @zweiteturm.bsky.social bulletpointsmonthly.com/2025/11/19/p...
November 19, 2025 at 6:01 PM
Reposted by Reid McCarter
Incredible work from Leanne to finish our Silent Hill f issue. It's a close examination of one individual puzzle (from the school section) extrapolated into an essay on how language, and the language of videogames, can illuminate other cultures.
Our current issue comes to a close with a new article on Silent Hill f, by @zweiteturm.bsky.social bulletpointsmonthly.com/2025/11/19/p...
November 19, 2025 at 6:12 PM
Reposted by Reid McCarter
We've also got another installment of Small Nasty World up on our Patreon, on Splinter Cell: Double Agent - Subscribe to listen! www.patreon.com/posts/small-...
Small Nasty World - Splinter Cell: Double Agent | Bullet Points
Get more from Bullet Points on Patreon
www.patreon.com
November 18, 2025 at 3:31 PM
Reposted by Reid McCarter
For more podcasts and to support the site head on over to our Patreon: www.patreon.com/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
November 18, 2025 at 3:30 PM
Reposted by Reid McCarter
On this episode of Gone Shootin', Ed and Reid sit down to discuss a range of topics, like: which videogame characters are getting into heaven, 007 First Light, Dumb Hannibal Lecter, Argentina, and James Bond's favourite foods. soundcloud.com/bullet-point...
November 18, 2025 at 3:29 PM
Reposted by Reid McCarter
The new episode of Bullet Points, 'James Bond's quiche', is live now.
On this episode of Gone Shootin', Ed and Reid sit down to discuss a range of topics, like: which videogame characters are getting into heaven, 007 First Light, Dumb Hannibal Lecter, Argentina, and James Bond's favourite foods. soundcloud.com/bullet-point...
November 18, 2025 at 3:59 PM
battlefield 6 /// november 2025 /// @bulletpointsvg.bsky.social
November 12, 2025 at 3:24 PM
Reposted by Reid McCarter
i wrote about silent hill f which is moving & intense, but ultimately set on dispelling “the fog” of its strong points…
November 10, 2025 at 6:01 PM
Reposted by Reid McCarter
We're entirely reader supported. You can keep us going (and get stuff for doing so) by signing up to our Patreon right here: www.patreon.com/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
November 10, 2025 at 5:46 PM
Reposted by Reid McCarter
New on the site, @strida.bsky.social writes about Silent Hill f. bulletpointsmonthly.com/2025/11/10/m...
November 10, 2025 at 5:45 PM
Reposted by Reid McCarter
A write up on why reading other critics is worthwhile in all instances, with extensive quoting from others works I have read, and publicly sharing the very large games writing resource document I've been slowly accumulating links for these past months (years)
open.substack.com/pub/breaking...
A Reading Manifesto
or a theory on how to break through circuitous discourse
open.substack.com
November 7, 2025 at 5:11 PM
Before the weekend, I wanted to bump my article for Kotaku on historical fiction in videogames and how the past is presented in Ghost of Yotei, Kingdom Come: Deliverance 2, and more. kotaku.com/ghost-yotei-...
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 7, 2025 at 6:35 PM
I wrote about historical fiction and romantic visions of the past in this year's videogames. Read it below!
November 5, 2025 at 2:00 PM
Reposted by Reid McCarter
thrilled to have this piece from @reidmccarter.bsky.social on kotaku today interrogating how 2025's spate of historical fiction blockbusters all try to convincingly recreate the past, and what it means when games offer up their own visions of history. kotaku.com/ghost-yotei-...
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 5, 2025 at 1:48 PM
Reposted by Reid McCarter
We did it: Citizen Sleeper 2: Starward Vector is now playable in French, Japanese, & Simplified Chinese!

PLUS it's on sale on every platform too 🥳

⭐ Steam: bit.ly/CS2Steam
⭐ Nintendo Switch: bit.ly/CS2NOA
⭐ PlayStation 5: bit.ly/CS2PlayStation
⭐ Xbox Series X|S: bit.ly/CS2Xbox
October 31, 2025 at 4:19 PM
Reposted by Reid McCarter
I also speak with the creators of The Mortuary Assistant, Amnesia, Crow Country, Distraint, Sniper Killer and DreadXP about the state of modern horror games, and bring you the complete, 13-year-long story of Routine.
Edge 417 is out today, with an exclusive look behind the scenes of Routine, the long-awaited sci-fi thriller from UK indie studio Lunar Software. Our deep-dive cover story tracks the marathon journey of its development, from the 2012 announcement trailer to its imminent release.
October 30, 2025 at 12:01 PM
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- Simon Parkin reports on the Microsoft boycott
- Reid McCarter interviews MachineGames maestro Jerk Gustafsson
- Paul Weedon profiles Snapshot, founded by XCOM creator Julian Gollop
- I have an essay on Resident Evil. I also speak with Red Barrels about making The Outlast Trials
Edge 417 is out today, with an exclusive look behind the scenes of Routine, the long-awaited sci-fi thriller from UK indie studio Lunar Software. Our deep-dive cover story tracks the marathon journey of its development, from the 2012 announcement trailer to its imminent release.
October 30, 2025 at 11:59 AM
Reposted by Reid McCarter
I have been fighting with Silent Hill f since I finished it a few weeks ago. The latest issue of @bulletpointsvg.bsky.social continues here: bulletpointsmonthly.com/2025/10/29/i...

If you have the time and inclination to read and share this, I'll be grateful. Small preview attached.
October 29, 2025 at 5:30 PM