Rett
retticle.bsky.social
Rett
@retticle.bsky.social
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Choosing my next moves wisely...

#gamedev #indiegame #godot #pcgaming #3d #newgames
January 23, 2026 at 1:52 PM
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Throws my isometric environment art onto your feed (in a casual but polite way)
January 22, 2026 at 4:45 PM
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trying to draw file dependency graphs in godot to be able to see what's referencing what. double clicking nodes redraws graph from them, allowing to navigate around the project
January 20, 2026 at 2:39 AM
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ssr demo for godot release page
January 17, 2026 at 3:18 AM
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Extremely productive weekend!

New mechanics finding their space within the game without radical change. Polish, lighting improvements, and additional decor incoming.

#gamedev #indiegame #pcgame #godot #indiedev #solodev
January 19, 2026 at 2:06 PM
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Currently working on SSR demo for 4.6 release page. If you look closely at the water surface you may notice that it looks better with SSR than without it! 🤗
January 16, 2026 at 8:20 PM
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Godot 4.6 RC has been released, so the Godot Shaders Bible will be updated soon! The physical copies will be available next week 🙂 jettelly.com/store/the-go...

#godot #indiedev #gamedev
January 15, 2026 at 8:07 PM
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My version of Hail Mary spacecraft from Project Hail Mary novel by Andy Weir.

Next week we're probably getting a trailer for the movie adaptation of PHM with Ryan Gosling, so this weekend I rushed to have my own take on the spacecraft, before my imagination gets spoiled by the movie version.
June 29, 2025 at 10:16 PM
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godot 4.6 new theme pic for release page
January 15, 2026 at 6:18 PM
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Bevy 0.18 is out now!

It features Atmosphere Occlusion and PBR Shading, Generalized Atmospheric Scattering Media, Solari features, PBR Fixes, Font Variations, Automatic Directional Navigation, Fullscreen Materials, Cargo Feature Collections, Camera Controllers, and more!

bevy.org/news/bevy-0-...
Bevy 0.18
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevy.org
January 13, 2026 at 9:41 PM
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Hallways MTL
January 6, 2026 at 8:39 PM
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#SidMead amazing concept art for #BladeRunner (1982)
January 7, 2026 at 11:32 AM
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Inking feels pretty good in Krita.
Still taking some getting used to, but it's a lot easier than i thought it'd be.
December 22, 2025 at 1:40 PM
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The name "Popular Science" doesn't mean we shift our coverage depending on public opinion. It means we cover relevant subjects that are rigorously researched, reliable, and grounded in reality.

And trans lives are grounded in reality.

We see y'all. No matter what.

www.popsci.com/science/tran...
First-of-a-kind study shows encouraging data for trans kids who socially transition
Ninety-four percent of participants in a new study stood firm in their trans identity after five years, and "detransitioning" is rare.
www.popsci.com
December 18, 2025 at 5:16 PM
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Working on the base functionalty of the Ephemeral Crown boss fight. #wendigoblue #pixelart #gamedev #screenshotsaturday #gamemaker
December 13, 2025 at 8:48 PM
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Godot 4.6 is nearing beta and we need feedback on the new UI theme!

A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot

Let me know what you think about it so far!
December 9, 2025 at 3:15 PM
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So apparently animated tiles are a thing in Crocotile!
Here's a pretty bare beach scene, torches and trees will be added in Godot later. And I am still drawing ledge/stairs.

#Crocotile3D #Godot #gamedev #IndieGame #PixelArt
December 4, 2025 at 7:23 PM
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December 2, 2025 at 5:32 PM
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Eliza's Mausoleum, now in #Godot with lighting. It's my first time importing 3D models to Godot, so any tips are welcome.
Made with #Crocotile3D

#gamedev #IndieGame #IndieDev #PixelArt #Horror #spooky
December 2, 2025 at 2:48 AM
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@transludis.bsky.social @tprstly.com
Endless space you say......
December 2, 2025 at 8:11 AM
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"I will just make a few custom 32x32 icons for my Godot project"

oops, made a whole sheet. this is honestly one of my favourite things to do.
November 26, 2025 at 2:35 PM
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I'm currently reworking GodSVG's inspector, moving away from the old monolithic design. The rework was necessary in order to be able to implement more niche attributes without overwhelming users. This is an early WIP.

#GodotEngine #OpenSource
November 15, 2025 at 6:19 PM
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November 12, 2025 at 5:20 PM