⚙️ building game systems [and overthinking why they work]
🤔 offering shower thoughts and photos of squirrels, both unsolicited
🍁 toronto, canada
when you aim for mass appeal, you'll be stuck considering fans of the franchise vs. fans of the genre
lean into one, you alienate the other
try to balance both, now everyone's pissed off
it's a lose-lose folks, don't do it ✋
when you aim for mass appeal, you'll be stuck considering fans of the franchise vs. fans of the genre
lean into one, you alienate the other
try to balance both, now everyone's pissed off
it's a lose-lose folks, don't do it ✋
I may be broke but at least I have my honour ✊🥲
I may be broke but at least I have my honour ✊🥲
encouraging pvp makes it expected / removing pvp kills the suspense
some villain players are essential to the #gamedesign bc if everyone is guaranteed to be friendly, the tension vanishes
encouraging pvp makes it expected / removing pvp kills the suspense
some villain players are essential to the #gamedesign bc if everyone is guaranteed to be friendly, the tension vanishes
to me anyone making decisions about how the product should function is designing the product, whether we call them product managers or designers, I think we agree that the "decider" role is the one that will grow 👍
to me anyone making decisions about how the product should function is designing the product, whether we call them product managers or designers, I think we agree that the "decider" role is the one that will grow 👍
design is an iterative process and there's no clear finish line like with most coding problems
I am curious though, will companies simply reduce engineers to cut costs, or will they also increase designers?
design is an iterative process and there's no clear finish line like with most coding problems
I am curious though, will companies simply reduce engineers to cut costs, or will they also increase designers?
on the other hand high salaries for programmers were likely because better coders improved the time-bottleneck
on the other hand high salaries for programmers were likely because better coders improved the time-bottleneck
If you’re unsure which direction to take your project, try making Halo 3. That game was very good.
If you’re unsure which direction to take your project, try making Halo 3. That game was very good.
side note: the beetroot shaking when it's being yoinked is a great example of game feel > realism
realistically the arm should shake, but moving that to the object visualizes the struggle and gives the player a clear cue that they're pulling #gamedev
side note: the beetroot shaking when it's being yoinked is a great example of game feel > realism
realistically the arm should shake, but moving that to the object visualizes the struggle and gives the player a clear cue that they're pulling #gamedev
the titans of the past (CS, Dota, LoL) catered to intrinsic mastery and that's why they are immortal
you can finish a battle pass, but you can't "finish" getting better
the titans of the past (CS, Dota, LoL) catered to intrinsic mastery and that's why they are immortal
you can finish a battle pass, but you can't "finish" getting better
reading an analog clock is intuitive for an adult, but a gen-alpha kid would likely struggle
when assessing whether a mechanic is intuitive, ask "does our audience have the required literacy for this convention?"
reading an analog clock is intuitive for an adult, but a gen-alpha kid would likely struggle
when assessing whether a mechanic is intuitive, ask "does our audience have the required literacy for this convention?"
"it's not your loot, it's just your turn with it"
nothing in life is yours to keep, everything is temporary
the victory isn't keeping your loot, it's having the courage to press "play again" after losing everything
10/10 game
"it's not your loot, it's just your turn with it"
nothing in life is yours to keep, everything is temporary
the victory isn't keeping your loot, it's having the courage to press "play again" after losing everything
10/10 game
1. Set realistic goals
2. Solve every single one of my problems
Excited to see where the year takes me
1. Set realistic goals
2. Solve every single one of my problems
Excited to see where the year takes me