http://github.com/Snuggsy187
https://ko-fi.com/snuggsy187
Maybe I'll try a thread instead of quote posting stuff !.....
Fixed the flashing egg and bouncing off ladders bugs - thankfully quite simple stuff....
Time for some proper level design, as some are just too damn hard/impossible (even without the DUCK !) 🙄
So dig out your 6502 computers, power them up, dust them off, or just show them with pride.
Whether it’s a Commodore, Apple, Atari, BBC Micro or any homebrew project – today we honor the chip that started it all. 🚀🖥️✨
So dig out your 6502 computers, power them up, dust them off, or just show them with pride.
Whether it’s a Commodore, Apple, Atari, BBC Micro or any homebrew project – today we honor the chip that started it all. 🚀🖥️✨
I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
I'm ploughing through *cough* a few issues they have bought up, one of which was the scrolling appearance of the DUCK cage at the top of level. I knew it wasn't right, that's better !
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Back to this version of the game. I have added the score board gfx and related code to calculate the score etc. Game running at 50fps, still need to do tile animations. youtu.be/A6hO-ZApOjQ #GameDev #RetroGame
Zezito in the Glittering Caves - ZX SPECTRUM - WIP
Back to this version of the game. I have added the score board gfx and related code to calculate the score etc. Game running at 50fps, still need to do tile animations. youtu.be/A6hO-ZApOjQ #GameDev #RetroGame
youtube.com/watch?v=EJnX...
youtube.com/watch?v=EJnX...
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
I guess I was pondering this while doing 'Fortress' for the Acorn Electron (which I shall return to and finish one day), as it could use a lot of the same procedures.
Mode 1 with palette change halfway down the screen, changing red to green !
The 'GO!' bubble is a sprite, as it rises up the screen at start of play
The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
The 'GO!' bubble is a sprite, as it rises up the screen at start of play
The others are 'simply' plotted text (inverted colours) and then some calculations to plot the bubbles around it 🤯 - not enough memory left for all 4 of these to be sprites!
It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.
Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
It now changes attack direction every level. What it actually does is change the DUCK's orbit direction around the tower.
Harry can now run away/towards the DUCK on any level regardless of orbit direction ! 🤯
Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !
The list of 'things to do' is very short...... at the moment ! 😱
Splatted that keyboard bug (which wasn't - just an issue with the Harry movement logic), plus a few other things I wasn't happy with / hadn't noticed before !
The list of 'things to do' is very short...... at the moment ! 😱
Should be easy to find and fix - bit weird though !
Should be easy to find and fix - bit weird though !
I am glad to announce that The Game is OUT! :)
Get it at >> iapetus2019.itch.io/zezito-in-th...
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
I am glad to announce that The Game is OUT! :)
Get it at >> iapetus2019.itch.io/zezito-in-th...
#8BitArt #IndieGame #PixelPerfect #GamingCommunity #ArcadeVibes #OldSchoolGaming #GameDev #RetroRevival
Shot using two photos one of the Statue of Liberty the other of the They Live Alien then superimposed the face over the top. Cotton wool was used for the sky.
This is the most photoshopping I've done in a photo
#photography
Shot using two photos one of the Statue of Liberty the other of the They Live Alien then superimposed the face over the top. Cotton wool was used for the sky.
This is the most photoshopping I've done in a photo
#photography
I wasn't supposed to be exhibiting but got my arm twisted and displaying a few custom cases.
#retrocomputing
#Atari
#ZXSpectrum
#Sinclair
I wasn't supposed to be exhibiting but got my arm twisted and displaying a few custom cases.
#retrocomputing
#Atari
#ZXSpectrum
#Sinclair