Tobias Wink
@somethinglikegames.de
69 followers 190 following 78 posts
I'm a 3D generalist with a faible for PBR materials and technical stuff like shaders. I use either UE or Godot, depending on the project.
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somethinglikegames.de
@manuelbernhardt.bsky.social Thank you for your Devoxx talk. It speaks from my heart. I have been on a similar odyssey for 5 years and have lost count of the dozens of different antidepressants I have tried. None of them helped me. So, once again: thank you very much. 🙏 youtu.be/pYuzgGzslHY?...
Code, burnout and depression: an engineering perspective of mental health in IT by Manuel Bernhardt
YouTube video by Devoxx
www.youtube.com
somethinglikegames.de
I have just finished the next article about switching to #Linux. This time, it's about the possible installation methods for native Linux software. Things like #Blender, #Substance3DDesigner, #UnrealEngine, …

As always, I am open to any feedback.

www.somethinglikegames.de/en/blog/2025...
Something Like Games | Installation of native Linux software
The third part of this series of articles deals with installing native software on Linux. As is often the case, there are various options for doing this. I will discuss the most well-known variants an...
www.somethinglikegames.de
somethinglikegames.de
Done. The first article in the new series on Linux is now online. Since it's the introductory article, it mainly covers basic information.

www.somethinglikegames.de/en/blog/2025...

I hope I've made you curious and that you're already looking forward to the next article.

#Linux #EndOf10
Something Like Games | Linux? What the penguin!?
A blog about game development in general and using the Godot Engine in particular. Beside pure information there are also many tutorials.
www.somethinglikegames.de
Reposted by Tobias Wink
saftladen.bsky.social
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.

More info in thread...
The Saftladen logo. It's an organge holding a gamepad.
somethinglikegames.de
I have finished my plugin for exporting image sequences directly from Substance 3D Designer, and if you are interested, you can download it for free: www.somethinglikegames.de/en/blog/2025...

#gameart #TechArt #TechnicalArt #MadeWithSubstance #indiegames
Something Like Games | Export image sequences with Substance 3D Designer
This post shows you how to export image sequences from Adobe Substance 3D Designer using my free plugin.
www.somethinglikegames.de
somethinglikegames.de
Thank you very much for these valuable insights.
Reposted by Tobias Wink
studio.blender.org
Did you enjoy playing DOGWALK? ❄️ 🐶 Get technical and learn more about our pipeline between Blender and #godot with Simon!

#b3d #game #pipeline #Dogwalk #OpenProject #BlenderStudio
studio.blender.org/blog/our-wor...
Our Workflow with Blender and Godot - Blender Studio
For DOGWALK we set up a pipeline between Blender and Godot. Here is how we did it.
studio.blender.org
Reposted by Tobias Wink
somethinglikegames.de
My Substance Designer Plugin has reached its final functional scope. Now, before the release, it's “just” a matter of catching usage errors.
Oh, and I just created the image sequence (360 images) for the video with the push of just one button.

#gameart #TechArt #TechnicalArt #MadeWithSubstance
somethinglikegames.de
And on the other hand from the fact that I have a very quick grasp and can therefore familiarize myself very quickly with new topics if they are part of my special interest.
Thank you to everyone who has read this wall-of-text. It just had to come out.
somethinglikegames.de
I am convinced that I can do a good job if I am given a chance. On the one hand, I take this conviction from my professional life to date, because everyone who has worked with me in the past has generally been highly satisfied, which I can prove both through certificates and job references.
somethinglikegames.de
Above all, nobody has time to deal with potential candidates these days, so many candidates who might even be better suited to job advertisements fall through the grid.
somethinglikegames.de
and am now trying to get into the industry as a freelancer.
The current times in the industry are generally not easy and even less so without industry experience. If you also find networking difficult and have to be careful not to overexert yourself at events, it becomes even harder.
somethinglikegames.de
One after-effect of my burnout is that I can no longer program full-time. I realized that it works best for me if I compensate my “programming time” with “visual art”. That's why I did my diploma in “GameArt and 3D Animation” at the SAE with the aim of going in the direction of technical art
somethinglikegames.de
The big difference between these situations is that I really enjoy talking about my “special interest”, which in my case is computer science in general and video game development in particular.
somethinglikegames.de
but only at first glance.
For example: I am introverted and have to overcome myself to approach people I don't know and talk to them. On the other hand, I love teaching other people things and have no problem standing on a stage to give a technical talk.
somethinglikegames.de
My favorite saying about autism is: “If you know an autistic person, you know exactly one autistic person.” There are aspects of me that are typically attributed to autistic people, but there are also aspects that are rather unusual. Sometimes these sides also seem to contradict each other,
somethinglikegames.de
As part of my therapy and the associated search for causes, I was diagnosed with autism spectrum disorder. I have never struggled with this diagnosis, as it explains large parts of my problems and difficulties in my life so far and I can use it proactively to at least partially prepare people for me
somethinglikegames.de
I discovered computer science early on through video games, even though I've never worked on a commercial game. I was actually very happy as a full-stack software developer and achieved much more academically with my M.Sc. in Computer Science than I originally thought. Then came the burnout...
somethinglikegames.de
I have primarily used Bluesky so far to present my work. Since these works have all been private works, they also partly reflect my personality, but somehow I now feel the need to get a few things off my chest and tell parts of my story.
Reposted by Tobias Wink
steinmakesgames.bsky.social
It's unreal how much unity there's in godot if you want to be a game maker from scratch.
Reposted by Tobias Wink
adriaan.games
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
Reposted by Tobias Wink
patrickhenschel.de
Hey #IndieDev #GameDev it's a new week and what could be a better reason to promote ur #IndieGame?

The "Indie Devs & Games" feed lets u find cool, fresh games, connects you with other indies and shares info about upcoming events and resources:

bsky.app/profile/did:...

Like❤️ share🔄 #IndiePower