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In short: instead of designing tiles, design the boundary slices between them.
In short: instead of designing tiles, design the boundary slices between them.
Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.
They stack similar to how they would in 3d.
If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.
Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.
They stack similar to how they would in 3d.
If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.