Working on a tactics RPG. Announcing it as soon as it has a name.
https://jonikorpi.com
https://vuoro.dev
so, let me bring the question back: what is the most useless piece of video game knowledge you know?
1 vertex per tile by default, and the option to use more wherever detail is needed. Previously it was always 24 per tile, lol.
1 vertex per tile by default, and the option to use more wherever detail is needed. Previously it was always 24 per tile, lol.
We are no longer Eggplant. We are, simply:
The Secret Lives of Games
AND ALSO:
We've launched the first episode of All Systems Brough, a year-long, one-a-month series exploring the work of @smestorp.bsky.social. Join us and play along!
secretlives.games/all-systems-...
We are no longer Eggplant. We are, simply:
The Secret Lives of Games
AND ALSO:
We've launched the first episode of All Systems Brough, a year-long, one-a-month series exploring the work of @smestorp.bsky.social. Join us and play along!
secretlives.games/all-systems-...
Give it a look if you like Super Stardust, Resogun, and Geometry Wars.
Give it a look if you like Super Stardust, Resogun, and Geometry Wars.
Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.
They stack similar to how they would in 3d.
If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.
Here the water and dirt are in layer 0, grass layer 1, trees layer 2 and so on.
They stack similar to how they would in 3d.
If you have to render in a single layer, though, there are better autotile systems like the one in RPGMaker.
Your data, offline, forever, for free.
Made with @threejs.org
Made with @threejs.org
Involving a massive art overhaul and mechanics shake up -
lootdonkey.itch.io/fool-king
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...
I wrote it up over on Mastodon (I find it's better at long threads):
mastodon.gamedev.place/@TomF/115589...