𝐌𝐚𝐧𝐠𝐚𝐤𝐚 𝐂𝐲𝐛𝐞𝐫𝐛𝐫𝐨
@techopped.bsky.social
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Just keep a lid on it. We don't need any weird causality shit rearing it's ugly head at this particular point in time.
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techopped.bsky.social
I ain't reading that essay.
endless-hellfire.bsky.social
[ NC - BACKGROUND 👁️‍🗨️ ]

“HEY FUCKER COULD YOU SHUT YOUR YAPPING I’M TRYING TO HAVE A PEACEFUL DAY HERE!!!!!!”
techopped.bsky.social
Note: I literally ignored everything past SwSh release date for my own sanity. Not much changes beyond havingmore Pokemon with more avenues for bullshit.
techopped.bsky.social
Note: I literally ignored everything past SwSh release date for my own sanity. Not much changes beyond havingmore Pokemon with more avenues for bullshit.
techopped.bsky.social
Even if they somehow manage to survive, they have to go through it two more times. This setup only requires 395 of the available 1003 Pokemon that were present as of Sword and Shields release date.
techopped.bsky.social
This comes out to roughly...

1.96 x 10^64.

This a number larger than the amount of seconds that have passed since time began (10^20). This is more cells than you have in your body (10^14.) This is more damage than there are hydrogen atoms in the sun. (10^54)
techopped.bsky.social
Finally, we account for Same Type Attack Boost - since Kyogre, a water type, is using a water type move. 1.5x bonus, yet again.
techopped.bsky.social
Spread Reduction gets applied next, which is a 75% reduction. Rain applies after, boosting back up by 50%, finally the random damage roll can reduce it anywhere from 1x to 0.85x.

We'll assume the lions are astronomically lucky and all of them net a 0.85x reduction.
techopped.bsky.social
A Pokémon at Level 100 has their Level Value set to 42. Working out the numbers, this comes out to around 1.37 x 10^64, which is a number I don't feel like typing.
techopped.bsky.social
When calculating your damage in Pokémon you multiply a value that corresponds to your level alongside base power and attack, then divide defense, then divide by 50, then add 2.
techopped.bsky.social
Being as generous as possible to the Lions here - we'll assume they have a total of 254 special defense. This is enough information to calculate our damage.
techopped.bsky.social
We've got a 4x Multiplier from all that Flattering we did earlier, in addition to the 2x Multiplier from Water Bubble. Compared to base power, this is a a much more modest 3504.
techopped.bsky.social
This comes out to somewhere around 1,182,248,924,327,246,957,400,117,988,423,513,663,712,109,382,395,845,550,618,313,986 base power.

For the special attack stat, let's assume Kyogre is level 100 and maxed out on SPATK, for a starting value of 483.
techopped.bsky.social
Water Spout is a 150 base power move if we are at full HP, and we are guaranteed to be at full HP because of all the protection set up by Mat Block, Quick Guard, and Power Shield.
techopped.bsky.social
So, when all is said and done: How much damage is each Lion taking?

For the base power, Kyogre has access to our 307 Helping Hands as well as 60 helpings of Power Spot.
techopped.bsky.social
This move is unique to Oranguru, but Smeargle can also learn it since he has the ability to learn every move.

"But AR, you used Quash on Kyogre, how are you gonna instruct!"

Simple. If multiple Pokémon are Quashed, it goes in the order of who was Quashed first.
techopped.bsky.social
Lastly, for the final nail in the coffin, there's a Pokémon that has a rather unique move called Instruct, and it tells the target:

"Hey, remember that move you just used? Do it again."
techopped.bsky.social
Magic Room prevents the use of any items, in case the Lions had something up their sleeve like a Focus Sash.

Nothing we're doing really relies on them so it's no loss to us.

Feint also removes the ability for wide guard to do anything, in case the lions somehow learnt that.
techopped.bsky.social
We do have to reduce this by 75% because it's a spread move, but I think it's become apparent that that isn't going to matter.

To further cut off any potential the lions have, we'll also throw in a Magic Room and Feint for good measure.
techopped.bsky.social
This is as simple as setting up a Safe Guard and having 6 Pokémon use Flatter.

So we have our 1.3^60th AND our 1.5^306th for about 1.1 x 10^61, which is a really big number.

Then we have our Rain, STAB, and Water Bubble boost for another 4.5x multiplier.
techopped.bsky.social
One is to have Araquanid use Entrainment to give Kyogre the Water Bubble ability, which doubles water type moves power.

The second is to make sure it's raining, which is another 1.5x boost. Another is to give Kyogre +6 special attack.
techopped.bsky.social
The Lions have no way of touching Kyogre at all, or any of our other Pokémon for that matter. There are a few tricks we can use to make Kyogre even stronger at this point.
techopped.bsky.social
We can get around this by having Prankster Riolu use Quick Guard, which blocks all priority effects, then have Greninja use Mat Block, which blocks all damage, and Clefki can use Crafty Shield, which blocks all non-damaging effects.
techopped.bsky.social
Two of these Pokémon are too slow to move before Kyogre (Stakataka and Sandygast) but we can get around that by having a Pokemon use Quash on Kyogre to force it to move last.

But won't this make all of the lions go first?
techopped.bsky.social
Role Play is a move that copies the targets ability and replaces their own ability with it. This means that we can get that 1.3x multiplier 60 times total.

1.3 to the 60th power is another 6.8 million times, on top of our helping hand boosts.
techopped.bsky.social
These are Stonejourner with Power Spot, and Charjabug with Battery. These are 1.3x multipliers ontop of our already enormous boost.

1.3 Might not sound like a lot, but there's a secret here. There are 58 Pokémon that can't learn helping hand, but CAN learn Role Play.