Teone
@teonergt.bsky.social
1.3K followers 3.1K following 950 posts
💿 Curator at RetroGameTalk.com he/him, ele/dele | Eng/Es/PtBR
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Reposted by Teone
siegarettes.bsky.social
ABSOLUM is gearing up to be one of my favorite games of the year

so I'm making a thread to collect my thoughts on exactly why that is

it's a fantasy roguelike beat em up from the other half of the Streets of Rage 4 team, an alternative evolution of Capcom's DnD arcade brawlers
teonergt.bsky.social
é que eu tive uma fase muito muito fissurada em twin peaks, daí pesquisando fui descobrindo essas coisas :p lembro que a globo até transmite twin peaks aqui, e se nao me engaaaaano é logo depois que acaba a novela (?) algo assi

twin peaks depois q ce assiste ce começa a ver em tudo, é doidera... .
teonergt.bsky.social
quantos vão pegar a ref...
teonergt.bsky.social
literalmente sim, o sucesso de twin peaks influenciou diretamente a novela na epoca e tals :p
teonergt.bsky.social
THE PROTOMEN: ACT III IS HERE!!!

"New tracks added weekly until the final Bandcamp Friday of 2025! Just refresh your app every week and listen to the drama unfold."

YESSSSSSSSSssssss (!)

theprotomen.bandcamp.com/album/act-ii...
Act III: This City Made Us, by The Protomen
4 track album
theprotomen.bandcamp.com
Reposted by Teone
richardtroupe.bsky.social
This is an extremely disappointing statement from Bitmap Books. Their books are extremely high quality with fantastic writing... This recent SNES RPG release has the writing style of a confused 14 year old.

That's not the problem though - the problem sits with the continued support of a racist.
Reposted by Teone
landofobscusion.bsky.social
I would if I could... and that applies to both a girlfriend & a Guardian Force.
teonergt.bsky.social
So what happens now is that SotN turned into an "I just want to move foward and hit some random dudes showing up in front of me" experience. It's much more about the feel of the controls and act up in a relaxed sensorial trance, enjoying the aesthetics. And that's what beat em ups are about for us.
teonergt.bsky.social
The thing we talked about was how we are always coming back to it, like, for decades now, and we're in a point that we know that castle so well, the enemies etc, that the exploration, the mystery, the RPG "build" strategy, all of it just isn't on our minds, perception, and interest anymore. +
teonergt.bsky.social
I mean, we could discuss if books, songs and movies are really static, "finished" objects, but I think you know what I'm talking about... games need our actions to "happen" and to keep going one way or another. They're in many ways experiences less controlled by their makers.
teonergt.bsky.social
Of course we're considering beat em ups also as some kind of subjective experience, instead of the result of having a number of formal characteristics put together in a game. Seems to be just like the man/woman/trans discussions. Because games are not static as a movie or book. They're performative.
teonergt.bsky.social
Talking with a friend about our relationship with Symphony of the Night, it made me think of how games are intrinsically genderfluid. Like, it can propose itself as a metroidvania at first, but as games are also what we make them to be, it was transformed into a beat em up experience along the years
Reposted by Teone
krokodyl.bsky.social
I often joke that most video essays should have been blog posts, but this book really reads like a glorified blog post, both in style and tone. I find the phrasing verbose and vapid at the same time. That 1st paragraph abt Chrono Trigger hurts my brain, it's almost unparsable. 550 pages of that...
Many of the traditional Final Fantasy principles are here, including the most central theme of them all: the crystals.
As with many other Final Fantasy games, in case there was ever any doubt about the integrity of Mystic Quest as a Final Fantasy game, the magic crystals represent the elemental powers of nature. Restoring the power and freedom of these crystals carries Benjamin through the story, as he fights to prevent a forest from dying, lift a drought, calm a raging volcano and bring the wind back.

The eco-centric nature of Final Fantasy is paramount to understanding the series.
Environmentalism is key for FF, expressed in terms of living in harmony with the forces of nature, not taking advantage of it for personal gain and wealth. That means you, Shinra! The crystals of FFMQ must be left to exist in peace, in perpetuity, free from the meddling and captivity of those who would use the elemental powers for selfish puposes. That sets the stage for Chrono Trigger. How? By dismissing the argument that Chrono Trigger is not Final Fantasy-ish enough. If we cannot define what Final Fantasy is, beyond tradition and change, then Chrono Trigger fits rather nicely: Consider that its rampant similarities place it alongside its Final Fantasy peers, as do its differences. It is not unlike Final Fantasy for not having summons, let's say. It is more like it for trying something different: techs, dual and triple. There's plenty of room in Final Fantasy for being different as well as being similar.

Secondly, there's the Active Time Battle (ATB) system mentioned earlier. Nowhere is the mechanical resemblance to Final Fantasy clearer in Chrono Trigger than with ATB. Though it's called "ATB 2.0", it appears with little modification. A battle system that emphasises timing fits in a game about time. Trigger simply adds a peripherical or proximity-based element in the system, affecting how much damage characters deal or take depending on their locations on the battlefield. Am I suggesting that a game's mere possession of the ATB system makes it a Final Fantasy? Of course not. It's more cumulative than that. I am saying that there's a line of tradition present in Chrono Trigger, but this is just one of several reasons I've got to list.

Thirdly, we can't forget about Daddy Final Fantasy himself, a core member of the Dream Team. Beginning with something as coincidental as travelling together, Sakaguchi, Horii and Toriyama decided to create "something that no one had done before", kicking off what would become the kind of passion project you typically see in the indie sphere these days. Not every Final Fantasy spinoff, pretender, clone or knock-off can boast this kind of pedigree. Heck, not even every numerical FF can!

Fourthly, I have heard it said that Chrono Trigger can't be a Final Fantasy because they share no thematic, conceptual or ideological motifs.
Reposted by Teone
seanseanson.bsky.social
Honestly imagine being dumb enough to start a war with Brazil of all places, that'll always come back to haunt you.
st1ka.bsky.social
Let's hope the book doesn't have a section on Brazil or "third world countries"
teonergt.bsky.social
Love is attention.
teonergt.bsky.social
I was checking out this thread about bootleg cartridges and some of them are wild:

forum.pegasus-gry.com/index.php?ac...
teonergt.bsky.social
Cê diz que é mais como uma gambiarra? Eu achei que eu tinha conseguido expressar isso também, que acho que concordo contigo.
teonergt.bsky.social
hehehehe it would be a fun name, I'd love we had used it this whole time. But it sounds a bit like the "meta verse" thing too, right? Hmmm
teonergt.bsky.social
Yeahhh for sure!!! I think what I said is more a reflection of how I feel frustrated trying to bring video games as an academic subject (where we need validation by other authors and teachers) and talking to non-gamers about how powerful the media is to impact people's selves.
teonergt.bsky.social
You come to my posts were the subject of it is my personal experience with a topic ("i don't know if", "as I understand game design","i get uncomfortable with") and simply attack myself, than says I don't want contrary opinions... it's not because we're in a public space that you can disrespect me.