amr al-aaser
@siegarettes.bsky.social
1.2K followers 150 following 1.9K posts
curator of CANON FIRE, an alternative art history for games
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siegarettes.bsky.social
THE SHOP IS NOW OPEN!

For those who want my artwork on their controller, but don't want to spend the full price for a custom commission, you can get these stock designs, formatted for your controller, at a lower price!

ko-fi.com/s2project/shop
Reposted by amr al-aaser
wario64.bsky.social
Buck the Bunny (GameStop Exclusive Design) PS5 DualSense, PS4 DualShock, Xbox Series Wireless Controller up for preorder at GameStop buff.ly/Igr4Rgb #ad

for some reason they have the preorders in refurbished condition. Part of the brand I guess
Reposted by amr al-aaser
soothemoss.bsky.social
running out of food rn, need help with the groceries
soothemoss.bsky.social
we were given a cat that was rescued to shelter for the time being and we need to get him checked which adds even more expenses + 300cad for the room + expenses for food for the month. please help if you are able #MutualAid #TransCrowdFund paypal.me/soothingmoss
Pay SootheMoss using PayPal.Me
Go to paypal.me/soothingmoss and type in the amount. Since it’s PayPal, it's easy and secure. Don’t have a PayPal account? No worries.
paypal.me
siegarettes.bsky.social
even being at my job don't stop me from doing my work
Reposted by amr al-aaser
siegarettes.bsky.social
I'll never know what it's like to play Ghosts n Goblins without the knowledge you gotta play a second run, and I'll also not be able to play Absolum without knowing this
siegarettes.bsky.social
this sounds like I'm being flippant but I'm 100% serious. putting in some ridiculous requirement or secret is part of the old arcade design toolset.

probably even more so now that games have normalized that kind of meta knowledge via wikis and social media
siegarettes.bsky.social
well then, I guess it's a good thing we all know about it day 1 before we even started playing it
siegarettes.bsky.social
OK I am now muting all discourse about this game because I see that people are gonna be insufferable about this already
siegarettes.bsky.social
this is so fucking funny. I like the bit where the game warns em and they still run in and get got.
Reposted by amr al-aaser
smellycandle42.bsky.social
I'm sorry but it's extremely funny to chalk this up to modern game design being inherently manipulative. This is just Ghosts n Goblins
testamentenjoyment.net
Spoilers for Absolum, but you actually might want to spoil yourself on this, because this is some of the worst meta-progression bait I've ever heard of

(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
If you don’t believe that Absolum prioritizes the grind above all else, then I’ll have to pull out my trump card and talk about the last boss of the game. Don’t read the next paragraph if you don’t want that spoiled. Or do, honestly, because I recommend knowing this ahead of time so you don’t make the same mistake I did. Once you complete the game once, you find out that actually you need to beat the game again to fight the real final boss. Kind of obnoxious already, but sure. I immediately started another run, but died early due to the game introducing a new extra-hard challenge that I wanted to try out. No problem, I had unlocked one extra from the progression system. I decided to carry on and actually ended up all the way at the end to fight the final boss. 

Just before the fight, a merchant warned me that the boss had a fatal scream and recommended that I purchase an absurdly expensive extra life. I kind of figured that merchant was referring to some difficult to dodge attack and braced myself for it. No such luck - the final boss seemingly just instantly and unavoidably kills you at the start of the fight, so my run where I was otherwise super powerful and at full health ended right there. This more or less killed my interest in playing further.

The goal of this decision seems clear enough: the developers didn’t want you beating Absolum too fast and this insta-kill gimmick was a good way to keep you in the hamster wheel. Wouldn’t you know it, my very next permanent upgrade gave me another extra life on top of the two I had, so my next run would have definitely been the run! If I were the kind of person who got addicted to the progression system, I could easily see myself getting sucked by this bait, hook line and sinker. Sadly for Absolum, I am not that kind of person. I don’t have an addictive personality. Most of the psychological tricks that modern video games employ don’t work on me – I don’t need things to be addicted to, I want things that enrich my life or give me some personal satisfaction.
siegarettes.bsky.social
lol dude this is just how old arcade games were made. you know, the ones this game is clearly trying to call back to?
testamentenjoyment.net
Spoilers for Absolum, but you actually might want to spoil yourself on this, because this is some of the worst meta-progression bait I've ever heard of

(Also a great review overall, one that's for once made from the perspective who gave beat 'em ups a deeper shot)
If you don’t believe that Absolum prioritizes the grind above all else, then I’ll have to pull out my trump card and talk about the last boss of the game. Don’t read the next paragraph if you don’t want that spoiled. Or do, honestly, because I recommend knowing this ahead of time so you don’t make the same mistake I did. Once you complete the game once, you find out that actually you need to beat the game again to fight the real final boss. Kind of obnoxious already, but sure. I immediately started another run, but died early due to the game introducing a new extra-hard challenge that I wanted to try out. No problem, I had unlocked one extra from the progression system. I decided to carry on and actually ended up all the way at the end to fight the final boss. 

Just before the fight, a merchant warned me that the boss had a fatal scream and recommended that I purchase an absurdly expensive extra life. I kind of figured that merchant was referring to some difficult to dodge attack and braced myself for it. No such luck - the final boss seemingly just instantly and unavoidably kills you at the start of the fight, so my run where I was otherwise super powerful and at full health ended right there. This more or less killed my interest in playing further.

The goal of this decision seems clear enough: the developers didn’t want you beating Absolum too fast and this insta-kill gimmick was a good way to keep you in the hamster wheel. Wouldn’t you know it, my very next permanent upgrade gave me another extra life on top of the two I had, so my next run would have definitely been the run! If I were the kind of person who got addicted to the progression system, I could easily see myself getting sucked by this bait, hook line and sinker. Sadly for Absolum, I am not that kind of person. I don’t have an addictive personality. Most of the psychological tricks that modern video games employ don’t work on me – I don’t need things to be addicted to, I want things that enrich my life or give me some personal satisfaction.
Reposted by amr al-aaser
siegarettes.bsky.social
The tickets are below here:
www.eventbrite.com/e/beginner-m...

An observer ticket is $30, but for $120 you'll be provided with all the materials for making molds, casting and coloring them!

And you'll have your own little animal bone replica to take home!
Beginner Moldmaking & Casting Workshop: Skull & Bones Edition
Learn the basics of moldmaking & casting! Create your own silicone mold + resin casting to take home. All materials included.
www.eventbrite.com
Reposted by amr al-aaser
siegarettes.bsky.social
CHICAGO!
If you've ever wanted to learn mold making, my partner will be teaching a class THIS WEEKEND at the Insect Asylum!

You can learn how to create and cast 3D molds from animal bones, including using neon pigments and glitter!

Oct. 11, 1-4pm at the INSECT ASYLUM.

Links and info below:
siegarettes.bsky.social
get this thing now
siegarettes.bsky.social
Gravity Circuit is gonna be FREE tomorrow on the Epic Games store so you no longer have an excuse to not play it

it iterates on Mega Man Zero concepts and combines em into the sickest movement and combat systems

store.epicgames.com/en-US/p/grav...
Gravity Circuit | Download and Buy Today - Epic Games Store
Download and play Gravity Circuit at the Epic Games Store. Check for platform availability and price!
store.epicgames.com
Reposted by amr al-aaser
siegarettes.bsky.social
Gravity Circuit is gonna be FREE tomorrow on the Epic Games store so you no longer have an excuse to not play it

it iterates on Mega Man Zero concepts and combines em into the sickest movement and combat systems

store.epicgames.com/en-US/p/grav...
Gravity Circuit | Download and Buy Today - Epic Games Store
Download and play Gravity Circuit at the Epic Games Store. Check for platform availability and price!
store.epicgames.com
siegarettes.bsky.social
you best get on this today
siegarettes.bsky.social
Gravity Circuit is gonna be FREE tomorrow on the Epic Games store so you no longer have an excuse to not play it

it iterates on Mega Man Zero concepts and combines em into the sickest movement and combat systems

store.epicgames.com/en-US/p/grav...
Gravity Circuit | Download and Buy Today - Epic Games Store
Download and play Gravity Circuit at the Epic Games Store. Check for platform availability and price!
store.epicgames.com
siegarettes.bsky.social
there's a lot they leave on the table with the move set and execution gauge

once they finally introduce mixes of armored enemies to make use of your ninjitsu it starts to ramp up

but I rarely found a chance to line up more than two executions at a time
siegarettes.bsky.social
personally the game was too easy for my liking, the platforming was probably the most challenging part

also wish they did more to integrate the combat into the level traversal rather than keep it so restricted to arena fights
siegarettes.bsky.social
I tangentially related news I finished Shinobi this morning and that was a lot of fun

I'm glad the final boss was actually difficult, though I did manage to crush him pretty fast once I switched up to a shield and rage build up load out
Reposted by amr al-aaser
sociohat.bsky.social
ditto's existential prank #b3d
ditto hides underwater to pretend it is psyduck's reflection