toms_3d
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toms3d.bsky.social
toms_3d
@toms3d.bsky.social
3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris 👨‍🎨

Showreel:
https://vimeo.com/tomgoodliffe/lightingshowreel
Pinned
Here's a collection of full 3d shots I've created 🧑‍🎨 #3denvironments #rendering #Houdini #3d #cgi #digitalart
Lighting challenge for the Academy of Animated Art
Character Animation by George Toombes

Houdini Solaris & Karma XPU
Nuke
July 4, 2025 at 7:59 AM
Latest shot I've done environment work, lighting, rendering & comp for Lupin House
And breaking glass with rbd material fracture 🔨
#Houdini
May 4, 2025 at 10:45 AM
A little breakdown of a shot I worked on for Lupin House :)
#Houdini #KarmaXPU #3danimation #rendering
April 26, 2025 at 8:42 AM
A #Houdini setup for reducing viewport visibility of 1000's of scattered objects, for smooth viewport performance, using 'render' and 'proxy' purpose. To remove the conflict of doubling up of purpose between asset and instances, I just pruned the corresponding purpose for the instancing part
April 8, 2025 at 4:53 PM
Here's a shot update and breakdown with new vs old lighting. I wasn't really happy the previous version, and after a lot of tweaking of lights and material/geometry setup... hopefully it's an improvement! #Houdini #karmaxpu #3danimation
April 2, 2025 at 12:17 PM
Revisiting the lighting on this shot 🎬
March 26, 2025 at 3:57 PM
Here's a demo of layering usd files, and working with variants in Solaris. When I receive a new alembic animation cache from Maya, I can process it through this setup to ensure materials are consistent between shots, with the flexibility of variants if needed #Houdini
March 19, 2025 at 9:35 AM
Little edit of shots I've worked on lighting, rendering & comp so far for Lupin House. Hoping to make some improvements, and work on new shots in the future :)
#Houdini #Solaris #Karmaxpu
March 4, 2025 at 7:19 PM
Latest shot I've complete for Lupin House! (with a little breakdown) This one took a bit longer, as there was no base environment to go by, and I wanted to get Bleu's groom setup working nicely in Solaris
Animation by Ember Capistran Beede
#Houdini #Karmaxpu
www.lupinhouse.com
February 27, 2025 at 10:04 PM
Before and after:
Testing using 'houdini hair procedural' in Solaris to add subtle cloth fibres to the trousers, and help break up the straight edge on the trouser geometry. Combined with 'houdini preview procedurals' where hairs are calculated at render time from the guide curves
#Houdini #Karmaxpu
February 27, 2025 at 10:54 AM
Reposted by toms_3d
Get ready for the MARDINI Daily Art Challenge! 31 days, 31 challenges—your chance to create, compete, and win cool prizes. www.sidefx.com/community/ma...

#MARDINI2025 #houdini
February 21, 2025 at 5:19 AM
Bleu shot wip for today. Next up..to setup a very subtle tree leaves animation for the background.. tried with static frame but think it's not enough.
#Houdini #KarmaXPU #3danimation #3drender
February 24, 2025 at 7:58 PM
Work in progress for new shot I'm working on for Lupin House. Been focusing more on the groom setup for Bleu with a vellum sim setup on the guides, then will continue developing the environment and lighting next week :) 🐦
#Houdini #KarmaXPU #3danimation
February 21, 2025 at 7:35 PM
Lighting, rendering & comp- latest shot I've worked on for Lupin House. #Houdini #KarmaXPU #Nuke
www.lupinhouse.com
Animation by Anne Domning:
anne-domning.squarespace.com
February 17, 2025 at 12:44 PM
Here's a vellum simulated hair test on Bleu, the sim is lightweight on the guides, and then an additional hairgen on top that follows the guide sim
Animation by Ember Capistran Beede for Lupin House
February 15, 2025 at 2:54 PM
Testing 'Houdini Procedural Hair' setup in Solaris on Bleu, originally setup in Maya with xgen
#Houdini
February 11, 2025 at 5:46 PM
Experimenting with setting a proxy and render purpose on an instancer setup with 10000's of objects that slows down the viewport. Proxy version only displays a limited amount of objects to keep the viewport snappy #Houdini #Solaris
February 7, 2025 at 12:13 PM
Work in progress for my next Lupin House shot 💡🎬
February 6, 2025 at 3:38 PM
Reposted by toms_3d
Now for the fantastic 3D artists I follow 🙂‍↕️🙌💖 It would be great if you could share it and give them some love if you don’t know them yet. I’ll keep updating and resharing these with time

go.bsky.app/3GtnjDE
January 31, 2025 at 9:31 AM
Poor Bob! Here's final lighting & comp, and a breakdown below
Really nice animation by Ting Liu for Lupin House 🤖
#Houdini #karmaxpu #3danimation
January 30, 2025 at 4:58 PM
Reposted by toms_3d
💧
November 17, 2024 at 2:45 PM
Here's a work in progress for the latest shot I'm working on for Lupin House.
Step 1: Import Alembic cache
Step 2: Sort though loads of nasty Maya object file paths!
Step 3: Make a nicely organised Solaris stage and hierarchy
Step 4: Asset materials with MaterialX
Then onto lighting! #Houdini
January 24, 2025 at 5:18 PM
Here's the latest shot I've done lighting, rendering & comp for Lupin House Animation. Using #Houdini and rendered with #karmaxpu
www.lupinhouse.com
I really love the animation on the character- done by Giada Bertano. Find more of her animated shots here:
vimeo.com/giadabertano
#animation
January 22, 2025 at 4:31 PM
Reposted by toms_3d
not Lynch's movie, I know, but god, what a sendoff
January 16, 2025 at 6:35 PM
Here's a new shot I've finished using Houdini, Solaris and Karma xpu: Animation preview vs lighting + comp

Animation by Keith Walheim for Lupin House:
www.artstation.com/kwal/profile
www.lupinhouse.com

#3danimation #animation #rendering
January 15, 2025 at 12:00 PM