Works: The Midnight Station, Diggin' It, Chopter Copter, Bananner Nababber (music), The Unlife of Gorlak (music), Look Outside (supporting artist), Nanokin, Malison: The Cursed City (music)
Introducing: "Brekkie Bros."!
I've been working on this small project in secret as a bit of a frustration vent after this last year, I hope when it's done it'll make you laugh as much as I have while making it 🍑💨
A hollow shell chasing it's own past and unable to meaningfully interact with it
A hollow shell chasing it's own past and unable to meaningfully interact with it
Introducing: "Brekkie Bros."!
I've been working on this small project in secret as a bit of a frustration vent after this last year, I hope when it's done it'll make you laugh as much as I have while making it 🍑💨
Introducing: "Brekkie Bros."!
I've been working on this small project in secret as a bit of a frustration vent after this last year, I hope when it's done it'll make you laugh as much as I have while making it 🍑💨
To really say anything about it feels like spoiling some of the fun, but it's been a while since I've enjoyed encounter design this much
To really say anything about it feels like spoiling some of the fun, but it's been a while since I've enjoyed encounter design this much
Apples and oranges, but one of this year's most acclaimed films displays extreme horrific executions and shit coming from a butt. More than once.
Let expression be expression, regardless of medium.
Apples and oranges, but one of this year's most acclaimed films displays extreme horrific executions and shit coming from a butt. More than once.
Let expression be expression, regardless of medium.
I shared with my younger brother, when he morosely turned 30, that in my thirties is when I actually knew what I wanted to express as a person.
I shared with my younger brother, when he morosely turned 30, that in my thirties is when I actually knew what I wanted to express as a person.
I really hope the longer vids are just a small section of game that works that way and they picked a poor showcase, but Prime 3 has braced me for disappointment
I really hope the longer vids are just a small section of game that works that way and they picked a poor showcase, but Prime 3 has braced me for disappointment
Steam controller 2 might be one of the ugliest things ever, but it looks like it could be one of the most comfortable things to hold and that does more for me than it should...
Steam controller 2 might be one of the ugliest things ever, but it looks like it could be one of the most comfortable things to hold and that does more for me than it should...
"I'd like to see this.
I'd like to see that.
I'd like to see that over there."
"I'd like to see this.
I'd like to see that.
I'd like to see that over there."
Everyone poured their heart and soul into this update, it was a blast to work on!
Now... get to findin' those new secrets!
ALSO it's 30% off on Steam.
🚪 multiple new endings
💀 new cursed challenge mode
🏢 new interactions and quests
🧌 new horrible monsters and secrets
Everyone poured their heart and soul into this update, it was a blast to work on!
Now... get to findin' those new secrets!
Working heavily on other projects with Loremasters, Factories and Blenders and it rules lol
Working heavily on other projects with Loremasters, Factories and Blenders and it rules lol
(I'm indifferent to it, but prefer more deliberate controlling games to not have it honestly, just imagine GNG with coyote time...)
(I'm indifferent to it, but prefer more deliberate controlling games to not have it honestly, just imagine GNG with coyote time...)
#fanart #mockup #startropics
#fanart #mockup #startropics
You don't have to finish it in three ten hour long sittings, I think a lot of discourse comes from being in a mad dash, some kind of rush to be "one of the first"
why?
You don't have to finish it in three ten hour long sittings, I think a lot of discourse comes from being in a mad dash, some kind of rush to be "one of the first"
why?
I think failing-forward as a mechanic is something that fascinates me. Mostly because there's so much potential to move forward, but VERY few devs make the cost of doing so also interesting.
I think failing-forward as a mechanic is something that fascinates me. Mostly because there's so much potential to move forward, but VERY few devs make the cost of doing so also interesting.
It's not unreasonable for a game to ask a player to do something within it's rules, but you gotta be open to the engagement
It's not unreasonable for a game to ask a player to do something within it's rules, but you gotta be open to the engagement