Adana K. Washington
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adanawtn.itch.io
Adana K. Washington
@adanawtn.itch.io
Solo Game Developer at Neon Noods Games. Makes weird little card games to amuse herself. Would live solely on ramen and Mountain Dew if left to her own devices. Returns to Hell in the winter.

https://bio.link/adanakwashington
I am so tired, but I really wanted to implement at least one of the ideas that made me go on an arting frenzy today.

It's just a background for the game (with another version for shell menus), but it came out just the way I wanted, and that makes me happy.

#gamedev #solodev #indiedev
December 18, 2025 at 8:13 AM
Okay, I'm having a lot of fun with this one now that I've added a couple more mechanics and started to iron out the kinks. Makes me wonder how much better it would be with better visuals and some juice.

Something to work on after a sleep.

#gamedev #solodev #indiedev #indiegames
December 17, 2025 at 7:37 AM
A good sign that I'm on the right track with a game project is if I'm yelling, laughing and cursing all at once while playtesting.

I think I'm getting somewhere with this one.

#gamedev #solodev #indiedev
December 17, 2025 at 2:49 AM
Decided to take another crack at this idea today, and it's turning out a lot better than last night's attempt.

Unfortunately, it's also turning out to be way more involved than I thought it would be.

Gonna have a snack and rethink my life choices.

#gamedev #solodev #indiedev
December 16, 2025 at 7:27 PM
Got this far into this project, and I'm having a "what the fuck was I thinking?" moments. It makes so little sense that I'm not even mad. Just... sadly impressed.

Sigh.

#gamedev #solodev #indiedev
December 16, 2025 at 7:15 AM
Finally figured it out and I am very proud of myself right now. (Just ignore the terrible art -- I needed it for visualizing).

I'm also excited, because this means I can move on to the other part of the game.

You know the part. Who do you think I am?

#gamedev #solodev #indiedev
December 15, 2025 at 3:46 AM
Okay, one thing I do like about using VS Code with Godot is that it actually treats regions like links in the code map thingie. So I can actually click to where I want to go instead of squinting and guessing. Yay!

#gamedev #solodev #Godot
December 15, 2025 at 2:42 AM
Finally giving VS Code a shot, and after a bit of rearranging... I think I'm sold.

I haven't even written a line of code in it yet, but this is already damn-near perfect.

#gamedev #solodev #indiedev #Godot
December 14, 2025 at 7:01 PM
Finally fixed this last big bugs in the game and made it all the way to the end -- where you can save a screenshot of your completed grid if you win.

Gonna do a bit more testing, then make some banners and stuff.

#gamedev #solodev #GodotEngine #indiedev #indiegames
December 13, 2025 at 10:54 PM
And now we have music and sounds. Still haven't figured out what to put on the loading screen, but I'm working on it.

It seems that I can do a lot in 24 hours.

#gamedev #solodev #indiedev #ScreenshotSaturday #indiegames
December 13, 2025 at 6:49 PM
Yep. It was the effin' screen.

I have not had nearly enough caffeine for that kind of bullshit.
December 13, 2025 at 4:18 PM
Literally working on screenshots on this #ScreenshotSaturday.

And by working, I mean I'm about to punch something because something is refusing to do what I tell it and screenshot the region that I want it to.

Send ramen.

#gamedev #solodev #indiedev #Godot
December 13, 2025 at 3:55 PM
I remembered a suggestion that was made about Castle Solitaire, and tried my hand as an in-game tutorial.

Fortunately, it's a simple game, but I'm still quite proud of myself. And also quite sleepy.

#gamedev #solodev #indiedev #indiegames
December 13, 2025 at 9:27 AM
Oh, boy... This was very satisfying to achieve. But now it's back to work.

So that I can play it again.

#gamedev #solodev #indiedev #indiegames
December 13, 2025 at 6:23 AM
I accidentally made an entire game today...

There are few things that I still want to tweak and add and test, but the whole game is there.

Today's been a good day.

#gamedev #solodev #indiedev #indiegames
December 13, 2025 at 5:44 AM
Still trying to break this habit, but this is kind of really satisfying to see...

I kind of just go head-down and forget to commit. Or eat.

I should probably stop.

#gamedev #solodev #indiedev
December 13, 2025 at 12:05 AM
Literally just wanted to make cards move around. I have no idea what's even happening right now.

Probably a good time to go the sleep.

#gamedev #solodev
December 12, 2025 at 9:45 AM
I have to figure out why the controls refuse to stay where they should, but this is all of the progress that I've managed to make today.

And sure, no one told me to design a game with two decks. But well, here we are.

Not sure if I'll be here tomorrow, though.

#gamedev #solodev #indiedev #Godot
December 12, 2025 at 5:49 AM
Here are all of the card-based prototypes that I've made so far this year. After looking at this, I've learned that:

1. There are about five main mechanics that I want to incorporate into a game and make work.
2. I use blue and teal *way* more often in my games than I realized.

#gamedev #solodev
December 11, 2025 at 1:41 PM
Part of me wants to giggle, but the other part is cringing at the fact that there is only one published game in that number...

Sigh.

#gamedev #solodev
December 11, 2025 at 7:29 AM
I've been sitting here mousing and clicking these cards for the last twenty minutes.

So fun.

But I should probably move on to all the other stuff that I need to do for this project. Whoops.

#gamedev #solodev #indiedev
December 11, 2025 at 6:23 AM
You know what else I like just as much as I like cards and grids?

Maps.

So why not combine all three?

#gamedev #solodev #indiedev
December 11, 2025 at 5:30 AM
Decided on a whim to change my Godot layout, and now I'm freaking out internally.

But I know that this will be more efficient, instead of going back and forth across my entire screen, so I don't want to immediately change it back.

Help.

#gamedev #solodev #godot
December 10, 2025 at 5:54 AM
Today's prototype: another version of this idea that I can't seem to let go of.

Really wish I could figure out why I'm so obsessed with moving cards around a grid...

#gamedev #solodev #indiedev #indiegames
December 10, 2025 at 5:05 AM
Yeah... Doesn't look like I'll be getting the full loop implemented tonight. There's way too much to do -- and I keep stopping to throw art together for it.

I wonder how far I can get with this before I lose my will to li--look at it.

#gamedev #solodev #indiedev
December 9, 2025 at 5:41 AM