linktree:
https://beyleyisnot.moe/linktree.html
i realize i haven't done this proper on here, so let's do an introduction!
i'm a programmer who mostly does work on VR, developing Open Source tooling to make VR more accessible and open! in the replies will be some of my projects, and ways you can support me!
spent the past couple days working on a lil silly thing for a lil silly HMD, a Monado driver for the Blubur S1!
ko-fi.com/post/Monado-...
spent the past couple days working on a lil silly thing for a lil silly HMD, a Monado driver for the Blubur S1!
ko-fi.com/post/Monado-...
www.youtube.com/watch?v=Sayp...
www.youtube.com/watch?v=Sayp...
as of today, i've just completed the MVP for the Monado Vive Pro 2 driver! distortion and FOV for most units should be 1:1 exact, and i've even wired up the little things like brightness
(see replies for video)
as of today, i've just completed the MVP for the Monado Vive Pro 2 driver! distortion and FOV for most units should be 1:1 exact, and i've even wired up the little things like brightness
(see replies for video)
i've got the data parsed out, but the algorithm is incredibly complex with many moving parts
i've got the data parsed out, but the algorithm is incredibly complex with many moving parts
got a new VR headset today since my Quest 2's battery is unfortunately starting to bite the dust
found a cheap Vive Pro 2 and decided to go for it! the support in Monado is very sub-par but luckily there's a good community SteamVR driver i can reference
got a new VR headset today since my Quest 2's battery is unfortunately starting to bite the dust
found a cheap Vive Pro 2 and decided to go for it! the support in Monado is very sub-par but luckily there's a good community SteamVR driver i can reference
Quest 2 controllers can be paired to Rift S (and even can be 6dof tracked under Linux!), and the MX Ink Stylus *also* pairs to quest 2
i think you get the idea i want to try
Quest 2 controllers can be paired to Rift S (and even can be 6dof tracked under Linux!), and the MX Ink Stylus *also* pairs to quest 2
i think you get the idea i want to try
been a bit, and been hard at work on a couple things, that haven't been interesting enough for dedicated posts, however i've hit some cool milestones that i would like to share now!
past couple weeks i've been working with a friend on a 3rd-party renderer for Resonite!
been a bit, and been hard at work on a couple things, that haven't been interesting enough for dedicated posts, however i've hit some cool milestones that i would like to share now!
past couple weeks i've been working with a friend on a 3rd-party renderer for Resonite!
over the past couple days i've been working to get 3dof, button presses, and other parts wired up to OpenXR so that applications can be run, and I have it working now! rotation data is passed to applications (see video attached later down)
over the past couple days i've been working to get 3dof, button presses, and other parts wired up to OpenXR so that applications can be run, and I have it working now! rotation data is passed to applications (see video attached later down)
after a *lot* of effort the past couple days, i *finally* have Wii Motion Plus data sent to Monado! turns out the kernel kept turning it off automatically, so i wrote a new L2CAP HID implementation for Monado, bypassing the kernel entirely
after a *lot* of effort the past couple days, i *finally* have Wii Motion Plus data sent to Monado! turns out the kernel kept turning it off automatically, so i wrote a new L2CAP HID implementation for Monado, bypassing the kernel entirely
today, i've been working more on my VR-focused Wii Remote driver! got the IR LED data read, fixed bugs, and have a solid plan on how to move forward!! 🐾
(see replies for video)
today, i've been working more on my VR-focused Wii Remote driver! got the IR LED data read, fixed bugs, and have a solid plan on how to move forward!! 🐾
(see replies for video)
i realize i haven't done this proper on here, so let's do an introduction!
i'm a programmer who mostly does work on VR, developing Open Source tooling to make VR more accessible and open! in the replies will be some of my projects, and ways you can support me!
i realize i haven't done this proper on here, so let's do an introduction!
i'm a programmer who mostly does work on VR, developing Open Source tooling to make VR more accessible and open! in the replies will be some of my projects, and ways you can support me!
Sorry if this joke has been made. I just wanted to draw Sera.
Sorry if this joke has been made. I just wanted to draw Sera.