caylen
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caylen.bsky.social
caylen
@caylen.bsky.social
official Bluesky account of Cowboy.

director of marketing for @gardens.dev 🌳
Reposted by caylen
January 23, 2026 at 6:31 PM
they only needed the edge but ended up paying for the whole seat
January 23, 2026 at 1:43 PM
im still alive & my war still rages on
January 23, 2026 at 1:37 AM
January 22, 2026 at 10:59 PM
womp womp

but do the look anyways, because it could potentially tell you where and what DID work
January 22, 2026 at 7:26 PM
if i was your analyst - id want to dig into that 8-9hr for either whatever telem you have, or player achievements with that hourage to see if there's some sort of friction point or narrative point that saw outlier churn, and cross reference it with steam reviews with that gamehour label
January 22, 2026 at 7:25 PM
also a fun little thing to do: slicing it by language/region can be a really powerful way to understand how well the localization was received and how effective the marketing was outside of your standard NA+EU EN
January 22, 2026 at 7:23 PM
from the data i've seen: if the game is well-received and in the zeitgeist, this is typically the playhour curve.

you'll see differences based on the game's friction points & "post-game" behaviors, as well as outliers towards the big hours if your narrative/world build fandom, but this looks normal
January 22, 2026 at 7:22 PM
damn Sam Altman should buy that dudes shares
January 22, 2026 at 5:21 PM
Reposted by caylen
Banana bully YOUR DAYS ARE NUMBERED (It sounds like they should be)
January 22, 2026 at 4:13 PM