I think the best armor designing advice I can give is break shit up with details. Add rivets, buckles, trims and filigree. Not only breaks it up the monotony when rendering, it also makes it look like it is based in reality, somebody worked on it, it has to be assembled.
January 2, 2026 at 2:03 PM
I think the best armor designing advice I can give is break shit up with details. Add rivets, buckles, trims and filigree. Not only breaks it up the monotony when rendering, it also makes it look like it is based in reality, somebody worked on it, it has to be assembled.