http://szymanski.games
I've also always loved the hand-carved sector shadows that Build games tended to use.
I've also always loved the hand-carved sector shadows that Build games tended to use.
The part on the ground seems like it's drawn with sectors but the part on the fence has to be a transparent decal of some sort I guess?
It's honestly really impressive how many tricks this game uses for fake light and shadow.
The part on the ground seems like it's drawn with sectors but the part on the fence has to be a transparent decal of some sort I guess?
It's honestly really impressive how many tricks this game uses for fake light and shadow.
play.google.com/store/apps/d...
The port was done by @ducky-dev.bsky.social
and I, so we can confirm that it plays well and runs well. With a pair of headphones, it's actually a decent way to play the game!
play.google.com/store/apps/d...
The port was done by @ducky-dev.bsky.social
and I, so we can confirm that it plays well and runs well. With a pair of headphones, it's actually a decent way to play the game!
I guess people consider it kind of derivative but I don't know of anything else that fills the weird niche of "Oblivion if it were also Fable and God of War"
I guess people consider it kind of derivative but I don't know of anything else that fills the weird niche of "Oblivion if it were also Fable and God of War"
A, or B? And why?
A, or B? And why?
If you're a fan of shooters (first person or otherwise), what sort of experiences do you want right now that you don't feel are being provided by current games? Including indies, AA, and AAA.
If you're a fan of shooters (first person or otherwise), what sort of experiences do you want right now that you don't feel are being provided by current games? Including indies, AA, and AAA.
Gabe Newell:
Gabe Newell:
I am not cut out for this shit
I am not cut out for this shit