David Szymanski
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duskdev.bsky.social
David Szymanski
@duskdev.bsky.social
Developer of Iron Lung, Dusk, Squirrel Stapler, Butcher's Creek, and other games. Making an isometric shooter called B.U.G.B.I.T.E
http://szymanski.games
I'm late to Raising the Bar: Redux but... wow is it cool
January 11, 2026 at 4:29 AM
Examples from earlier in the game of how they faked realistic lighting by... just having textures with lighting painted on it. And it works really well???

I've also always loved the hand-carved sector shadows that Build games tended to use.
January 8, 2026 at 2:04 AM
How in the heck did they do this shadow?

The part on the ground seems like it's drawn with sectors but the part on the fence has to be a transparent decal of some sort I guess?

It's honestly really impressive how many tricks this game uses for fake light and shadow.
January 8, 2026 at 1:53 AM
Extremely accurate Pennsylvania highway
January 7, 2026 at 1:58 AM
I feel like people don't talk enough about how incredibly good these shorts are. My kids have been watching them on loop for several years and they're still hilarious.
January 1, 2026 at 2:18 PM
It took us a bit, but Iron Lung is finally available on Android devices!

play.google.com/store/apps/d...

The port was done by @ducky-dev.bsky.social
and I, so we can confirm that it plays well and runs well. With a pair of headphones, it's actually a decent way to play the game!
December 30, 2025 at 4:58 PM
Been playing the Coffee Break mod for Wolfenstein 3D. Although Wolf3D hasn't aged as well as Doom, it's always had a really unique core to its gameplay, being essentially a stealthy tactical arcade shooter that's arguably as akin to Hotline Miami as it is to other boomshoots.
December 28, 2025 at 5:49 PM
I keep seeing people going crazy over how hot the evil lady in the new Avatar movie is, and she just looks like this
December 21, 2025 at 5:14 PM
There is not a single thing in my life or career I've integrated the 'AI experience' into willingly, and not a single thing in my life or career that's been improved by having AI unwillingly shoved into it. I don't know why there's a demand for this.
December 19, 2025 at 2:10 PM
So it turns out this game rules. Idk why I hadn't heard of it before.

I guess people consider it kind of derivative but I don't know of anything else that fills the weird niche of "Oblivion if it were also Fable and God of War"
December 17, 2025 at 1:19 PM
Testing some new textures in Bugbite. Levels are all grid-based and very quick to build/texture, but the tradeoff is that it's almost impossible to completely eliminate the square tiled look, so I think I'm actually going to lean into it as a part of the artstyle.
December 12, 2025 at 2:01 PM
Postgormandal Freeguy
December 8, 2025 at 3:05 PM
Behold

Half-life 2 coop with 30+ players

@lambdageneration.com
December 6, 2025 at 9:51 PM
For some extra reference, here's A and B with enemies visible (which use a shader that gives them a boost in lighting for extra visibility, in both images).
December 4, 2025 at 3:42 PM
This might just confuse things further but...

A, or B? And why?
December 4, 2025 at 3:32 PM
November 30, 2025 at 3:16 PM
Random question...

If you're a fan of shooters (first person or otherwise), what sort of experiences do you want right now that you don't feel are being provided by current games? Including indies, AA, and AAA.
November 23, 2025 at 3:34 PM
Half-life fans: Wow I can't wait for Gabe Newell to announce Half-life 3 today!

Gabe Newell:
November 18, 2025 at 1:16 PM
EGGEGGEGG
November 15, 2025 at 1:50 PM
peak gaming
November 14, 2025 at 2:26 AM
So this all showed up last night
November 11, 2025 at 12:13 PM
10/10 developer name
November 10, 2025 at 11:03 PM
...I'm turning into that guy 💀
November 8, 2025 at 3:53 PM
At one point the gitlab documentation just devolves into listing random sequences of letters and numbers and being like "If you want Florpy GAHDJEIE27_727 keys see issue 18382+482(3-483

I am not cut out for this shit
November 6, 2025 at 1:47 PM
Oh and here's a test to see how blown out it gets when I throw 15 flares at once. Actually not too bad all things considered.
November 4, 2025 at 3:18 PM