François Potvin Naud
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elfteiroh.bsky.social
François Potvin Naud
@elfteiroh.bsky.social
Video game programmer. Love TTRPGs of all kind, specialize on PF2e. Full-time geek, part-time artist, love science, poetry, art and psychology. My opinions/posts are my own. (they/them) I use this labeler: https://bsky.app/profile/pronouns.diy
I really like Fae creatures... Hum... among them... I would say maybe the Dullahan? :O Often mistaken for an undead, but actually an Unseelie Fae!
December 6, 2025 at 12:02 AM
She's so beautiful! Nice!
December 4, 2025 at 9:47 PM
Nope. The name was completely invented from scratch for D&D, and thus, only useable through licenses. That's why many minis use other names, like "hellspawn" and stuff (cause the OGL wasn't compatible with minis, as you can't print the whole OGL text on the mini. xD )
December 4, 2025 at 9:21 PM
In a more general way, "Archdragon" is an aditional age category that is said to be rare because of how old a dragon need to be to become one. They get an extra ability that is very very flavorful, and powerful, in addition to the level up (most archdragon are lvl 20+, with some hitting lvl 24)
December 3, 2025 at 4:21 PM
>_>
<_<
*Drop tease*
Lvl 23 Fortune archdragons gets a "Treasure Tsunami" ability that pull a 60ft x 60ft wave of treasures toward them in a 120ft line. Everyone struck have a reflex save of get pulled toward the dragon, and hit with 15d10 bludgeoning dmg!
December 3, 2025 at 4:10 PM
I had more than a couple fights where crit ignition's persistent fire dmg ended up doing the most dmg of the whole party. xD
I also had blessed one, and using my familiar to use Lay on Hand at range to be the party's in-combat healer while my 1 action sustain was doing the offense... xD
November 29, 2025 at 5:51 PM
I played a wizard in a semi-long homebrew campaign... I always had a TON of things to do. I had a spellslime familiar, and for a long time, it had more HP than me, so I was often using it as the source of my spells, getting the "aggro". xD But I also had lot of sustain spells. And persistent dmg.
November 29, 2025 at 5:46 PM
Reposted by François Potvin Naud
So people demand "AI" sycophancy, refuse to interact w/ *less* sycophantic "AI", & then get increasingly ill-disposed toward interacting w/ other human beings, preferring, again, an "AI" system that is actively locking them into a loop of skills dependency, bias confirmation, & hostility.

SEEMS BAD
October 24, 2025 at 2:53 PM
They are seeing all the people that were groveling to him STILL getting thrown under the bus left and right... They are realizing even them are not safe whether they comply or not, depending solely on the petty king's very chaotic daily whims.
November 29, 2025 at 5:11 PM
o-o
If they don't, they have no soul. xD
November 29, 2025 at 4:47 PM
In one game I worked on, the artist hid "wanted" posters all over the place with hightly "filtered" photos of the other devs with dumb crimes like "slept on the job" (that were all things we had actually done at one point. To note, that one wasn't me, I don't remember mine). xD
November 28, 2025 at 10:40 PM
You should definitely sell your house to a speculator that will never live in it! To boost the economy! The kind speculator will then definitely rent it back to you for twice the price! Win-win! He gains more money, and you spend more money! (Ugh...)
November 28, 2025 at 1:45 AM
Would one of the "fiction" tag been good to have on this blog? xD
November 27, 2025 at 9:58 PM
And this was always the case. Read about anyone playing the old Eye of the Beholder and other D&D 1 & 2 video games that had randomly rolled stats, and NO ONE ever kept the first result. They (we, really) were always hitting that "reroll" button until we had ridiculous stats. xD
November 27, 2025 at 4:50 PM
And that's not even counting the people save scumming ANYWAY until they get the result they wanted... xD
(I am one of these, I can't lie... but it's a single player video game. I thouroughly enjoy figuring how to roleplay failures in actual TTRPGs.)
November 27, 2025 at 4:48 PM
Yeah, as a video game dev, I have learned that when a designer ask for "true random", they never actually mean "true random", but "carefully gated random that prevent repeats, specific patterns, and cases were some results take too long to happen... xD
November 27, 2025 at 4:47 AM