John
@farawaytimes.bsky.social
510 followers 130 following 3.1K posts
Game Designer, Dual-Wielder, One Who Bears Fangs At God | (He/Him) https://farawaytimes.itch.io/ | https://mastodon.social/@farawaythyer
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farawaytimes.bsky.social
I'm John Thyer! I've been making games and sharing them online for free since 2013: farawaytimes.itch.io

I wrote "How To Make Good Small Games" in 2023: farawaytimes.blogspot.com/2023/02/how-...

I organized the chain game anthology Gardens of Vextro in 2022: vextro.itch.io/gardens-of-v...
Screenshot of Facets (2018) Screenshot of Licorice Recoil (2022) Screenshot of Gorgons' Gaze (2022) Screenshot of A Dark Place (2023)
farawaytimes.bsky.social
nine hours is a Good Night
farawaytimes.bsky.social
I've yapped a lot with writer friends about editing, I care a whole lot about it and it's something that comes up in my crit a lot I think. It's definitely a discipline I think a lot of storytellers benefit from digging into
farawaytimes.bsky.social
the two game titles are still some of my absolute favorite brough stories
increpare.bsky.social
also, I forgot about this one, mentioned on X, which I would have included for sure if I had remembered - Brog's "Game Title: Lost Levels" - www.glorioustrainwrecks.com/node/2268
farawaytimes.bsky.social
Aww this is so nice
Reposted by John
ninabirb.bsky.social
Nina's Puzzling Comic - Brief History
People often compare my puzzle games to Baba Is You, and there is a reason. Baba Is You was the game that got me into puzzle games. I would spend hours making my own puzzles in the level editor for Baba Is You before I made my own puzzle games. I wanted to make my own games for a long time, but I had trouble learning new engines, each time I would try to learn I would get overwhelmed and just shut down before I could make anything. I would often drop an engine a few days after trying to learn it. For a long time, I'd thought I would never be able to make anything. But then I found puzzlescript, and it just clicked for me. It was easy to understand. I learned to use it by messing with the code for the example games, and I made my first game the same week I learned the engine. Shortly after I uploaded it to itch, and I was surprised how many people enjoyed it. And so I decided to stick to puzzlescript and make more puzzle games afterwards. And from then on, I kept making puzzle games. And as I made more games, I learned more about how to make puzzle games better, so for my next comic, I'll talk about how I come up with ideas for my puzzle games.
farawaytimes.bsky.social
in my baby carrot era
farawaytimes.bsky.social
Yup, I had to pull out an external CD drive to show it to my partner 😆
farawaytimes.bsky.social
My memory is that the other games are focused more on actual puzzles, where Karoshi 2.0 is all about the crazy meta jokes and constantly upending your expectations. I wouldn't be surprised if Factory had better "real puzzles", but the sense of humor is what I really loved in 2.0
Reposted by John
guiltyjake.bsky.social
May happiness be with gamers everywhere.
farawaytimes.bsky.social
First ones that jumps to mind are Karoshi 2.0 and Knytt Stories, also a big fan of Butterfly Soup 2 and the Project Inthri sequels
farawaytimes.bsky.social
riki's the good one too, he's just a dad that loves his family... the noppon in X and 2 are much more taxing
farawaytimes.bsky.social
I always max out the battle speed in the options menu in these games xD
farawaytimes.bsky.social
I'd love to if you're not full up already xD
Reposted by John
mattelindsay.bsky.social
Being an adult is occasionally looking out into the clear blue skies from the wrong side of a window and considering playing every RPG on the Sega Genesis.

That's normal. Be ready for when that happens.
farawaytimes.bsky.social
big fan of the post-ufo 50 turn of classic freeware devs putting together gorgeous anthology releases, really hope it continues www.youtube.com/watch?v=Yxtf...
Good Things Vol 1 - Announcement Trailer
YouTube video by John Cooney
www.youtube.com