HowToMakeAnRPG
@howtomakeanrpg.bsky.social
Interested in everything related to making computer roleplaying games.
Check out my site: https://howtomakeanrpg.com/r/
#gamedev #rpg
Check out my site: https://howtomakeanrpg.com/r/
#gamedev #rpg
Pinned
How to Make an RPG
Create your own computer roleplaying game from scratch. Everything you need: step-by-step expert instructions, code, graphics and resources. Start today!
howtomakeanrpg.com
Hello, I'm Dan and I run the HowToMakeAnRPG site, it's all about computer roleplaying games, what games exist and how to make them.
Article includes how make a stats system and that type of thing:
howtomakeanrpg.com/r/a/how-to-m...
If you want to make an RPG then buy the book:
howtomakeanrpg.com
Article includes how make a stats system and that type of thing:
howtomakeanrpg.com/r/a/how-to-m...
If you want to make an RPG then buy the book:
howtomakeanrpg.com
Hype
> a new novel, 20 years in the making, from award-winning author China Miéville. The Rouse will be Miéville’s first single-authored novel for an adult audience since 2011 and be published in September 2026.
www.thebookseller.com/rights/picad...
> a new novel, 20 years in the making, from award-winning author China Miéville. The Rouse will be Miéville’s first single-authored novel for an adult audience since 2011 and be published in September 2026.
www.thebookseller.com/rights/picad...
Picador unveils China Miéville’s new novel, 20 years in the making
Picador will publish a new novel from award-winning author China Miéville. The Rouse will be Miéville’s first single-authored novel for an adult audience since 2011.
www.thebookseller.com
November 10, 2025 at 11:00 AM
Hype
> a new novel, 20 years in the making, from award-winning author China Miéville. The Rouse will be Miéville’s first single-authored novel for an adult audience since 2011 and be published in September 2026.
www.thebookseller.com/rights/picad...
> a new novel, 20 years in the making, from award-winning author China Miéville. The Rouse will be Miéville’s first single-authored novel for an adult audience since 2011 and be published in September 2026.
www.thebookseller.com/rights/picad...
Reposted by HowToMakeAnRPG
October 21, 2025 at 11:10 PM
Reposted by HowToMakeAnRPG
The Digital Antiquarian delves deeper into the history of Looking Glass (also Thief & System Shock) with 'A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events'.
Read it here: www.filfre.net/2025/10/a-lo...
Read it here: www.filfre.net/2025/10/a-lo...
November 5, 2025 at 8:40 AM
The Digital Antiquarian delves deeper into the history of Looking Glass (also Thief & System Shock) with 'A Looking Glass Half Empty, Part 2: A Series of Unfortunate Events'.
Read it here: www.filfre.net/2025/10/a-lo...
Read it here: www.filfre.net/2025/10/a-lo...
Reposted by HowToMakeAnRPG
The Telefaturic Engine will allow you to transfer your spacecraft to Pleroma - the world of quasimorphs. It is fraught with many dangers, but with many opportunities too.
#WishlistWednesday #roguelike #turnbased #gamedev
#WishlistWednesday #roguelike #turnbased #gamedev
November 5, 2025 at 9:49 AM
The Telefaturic Engine will allow you to transfer your spacecraft to Pleroma - the world of quasimorphs. It is fraught with many dangers, but with many opportunities too.
#WishlistWednesday #roguelike #turnbased #gamedev
#WishlistWednesday #roguelike #turnbased #gamedev
Reposted by HowToMakeAnRPG
a new skill that shows you enemies weakness/resistance in battle. Later in the game you’ll get a bestiary that you can also look this info up in but it can be hard to remember everything during a battle, plus bestiary only shows info for defeated enemies #rpg #indiegame #gamedev #screenshotsaturday
November 1, 2025 at 9:57 AM
a new skill that shows you enemies weakness/resistance in battle. Later in the game you’ll get a bestiary that you can also look this info up in but it can be hard to remember everything during a battle, plus bestiary only shows info for defeated enemies #rpg #indiegame #gamedev #screenshotsaturday
Hellboy has some great environments
October 25, 2025 at 1:27 PM
Hellboy has some great environments
Reposted by HowToMakeAnRPG
btw for construction, we're mostly using scytheeditor.com , a great new Hammer 2-like level design modeling tool for Unreal #blockout
October 20, 2025 at 10:10 PM
btw for construction, we're mostly using scytheeditor.com , a great new Hammer 2-like level design modeling tool for Unreal #blockout
Reposted by HowToMakeAnRPG
Ideal conditions for starting your passion project will never come. You will never feel skilled enough to make it. There will never be a moment where you stop being scared to start. Do it anyway. Do it badly. Do it scared. Just make that thing that’s clawing at the door of your soul; It wants out.
October 17, 2025 at 5:41 PM
Ideal conditions for starting your passion project will never come. You will never feel skilled enough to make it. There will never be a moment where you stop being scared to start. Do it anyway. Do it badly. Do it scared. Just make that thing that’s clawing at the door of your soul; It wants out.
Reposted by HowToMakeAnRPG
Besides allowing me to feel like a fanatical, God-fearing, grimdark Commissar, Owlcat Games is brilliant for also compiling one of the finest educational #gamedev resources collections ever.
Find it here: owlcat.games/learning
Find it here: owlcat.games/learning
October 15, 2025 at 2:01 PM
Besides allowing me to feel like a fanatical, God-fearing, grimdark Commissar, Owlcat Games is brilliant for also compiling one of the finest educational #gamedev resources collections ever.
Find it here: owlcat.games/learning
Find it here: owlcat.games/learning
Reposted by HowToMakeAnRPG
Happy #PortfolioDay!
I place and sometimes animate pixels. I really like top-down environments, tilesets and limited palettes.
I place and sometimes animate pixels. I really like top-down environments, tilesets and limited palettes.
October 14, 2025 at 10:27 PM
Happy #PortfolioDay!
I place and sometimes animate pixels. I really like top-down environments, tilesets and limited palettes.
I place and sometimes animate pixels. I really like top-down environments, tilesets and limited palettes.
October 14, 2025 at 12:21 PM
Reposted by HowToMakeAnRPG
[when i think of something fucked up]
i have to think of something more fucked up thats not good enough
i have to think of something more fucked up thats not good enough
October 14, 2025 at 4:48 AM
[when i think of something fucked up]
i have to think of something more fucked up thats not good enough
i have to think of something more fucked up thats not good enough
I do not need another massive hardback tome in my flat. However I'm also quite weak, so I have ordered this:
www.future-press.com/shop/bloodbo...
www.future-press.com/shop/bloodbo...
www.future-press.com
October 14, 2025 at 12:01 PM
I do not need another massive hardback tome in my flat. However I'm also quite weak, so I have ordered this:
www.future-press.com/shop/bloodbo...
www.future-press.com/shop/bloodbo...
Reposted by HowToMakeAnRPG
A few last minute edits, and my little 32x32px Doom sprite collection is complete. ✌️
October 14, 2025 at 3:00 AM
A few last minute edits, and my little 32x32px Doom sprite collection is complete. ✌️
Reposted by HowToMakeAnRPG
i would love to see a gaming historian blogger or youtuber cover Dungeon Master in more detail.
feel it's a hugely important game and it inspired myself and many others.
feel it's a hugely important game and it inspired myself and many others.
October 14, 2025 at 10:16 AM
i would love to see a gaming historian blogger or youtuber cover Dungeon Master in more detail.
feel it's a hugely important game and it inspired myself and many others.
feel it's a hugely important game and it inspired myself and many others.
Reposted by HowToMakeAnRPG
Mamoru Oshii planned it. A young Satoshi Kon took the lead on its layouts. The result: a stunning moment from Patlabor 2.
We're looking inside the film's martial law sequence, including storyboards and production art:
animationobsessive.substack.com/p/life-under...
We're looking inside the film's martial law sequence, including storyboards and production art:
animationobsessive.substack.com/p/life-under...
October 13, 2025 at 10:34 PM
Mamoru Oshii planned it. A young Satoshi Kon took the lead on its layouts. The result: a stunning moment from Patlabor 2.
We're looking inside the film's martial law sequence, including storyboards and production art:
animationobsessive.substack.com/p/life-under...
We're looking inside the film's martial law sequence, including storyboards and production art:
animationobsessive.substack.com/p/life-under...
Reposted by HowToMakeAnRPG
Before you can begin your quest you gotta pick your party, who are you bringing?
Try our demo in the #SteamNextFest now and see for yourself.
Check it out on steam:
store.steampowered.com/app/3369150/...
#rpg #jrpg #indiegames
Try our demo in the #SteamNextFest now and see for yourself.
Check it out on steam:
store.steampowered.com/app/3369150/...
#rpg #jrpg #indiegames
October 14, 2025 at 9:04 AM
Before you can begin your quest you gotta pick your party, who are you bringing?
Try our demo in the #SteamNextFest now and see for yourself.
Check it out on steam:
store.steampowered.com/app/3369150/...
#rpg #jrpg #indiegames
Try our demo in the #SteamNextFest now and see for yourself.
Check it out on steam:
store.steampowered.com/app/3369150/...
#rpg #jrpg #indiegames
Reposted by HowToMakeAnRPG
Hey there! I've analysed some games that I have played and wrote down things on how to encourage the player to use consumable items! marantis.dev/2025/09/06/c...
Consume me, goddammit!
Some personal thoughts on how to help player to get into the habit of using consumables within games Hello hello! Recently I have been playing Elden Ring and been enjoying it quite a bit. Yes, the …
marantis.dev
October 4, 2025 at 3:58 PM
Hey there! I've analysed some games that I have played and wrote down things on how to encourage the player to use consumable items! marantis.dev/2025/09/06/c...
Reposted by HowToMakeAnRPG
Time to break out the chart
September 12, 2025 at 4:00 PM
Time to break out the chart
Reposted by HowToMakeAnRPG
A new isometric CRPG set in a 1970s dystopia, built on the traditions of classic turn-based role-playing.
turnbasedlovers.com/news/crux-di...
#CruxDiaries #CRPG #RPG #Isometric #indiegame #indiegames #pcgames #turnbasedlovers
turnbasedlovers.com/news/crux-di...
#CruxDiaries #CRPG #RPG #Isometric #indiegame #indiegames #pcgames #turnbasedlovers
September 2, 2025 at 7:36 AM
A new isometric CRPG set in a 1970s dystopia, built on the traditions of classic turn-based role-playing.
turnbasedlovers.com/news/crux-di...
#CruxDiaries #CRPG #RPG #Isometric #indiegame #indiegames #pcgames #turnbasedlovers
turnbasedlovers.com/news/crux-di...
#CruxDiaries #CRPG #RPG #Isometric #indiegame #indiegames #pcgames #turnbasedlovers
Reposted by HowToMakeAnRPG
hollow knight keeps hitting a new all-time player peak every day, I love it
August 26, 2025 at 2:07 PM
hollow knight keeps hitting a new all-time player peak every day, I love it
After bouncing off them a few times I've managed to get into : Steven Erikson's Mazalan series of books.
It's interesting how often a home-brew RPG world helps define a rich setting. (Also see Disco Elysium and many others)
It's interesting how often a home-brew RPG world helps define a rich setting. (Also see Disco Elysium and many others)
August 26, 2025 at 10:51 AM
After bouncing off them a few times I've managed to get into : Steven Erikson's Mazalan series of books.
It's interesting how often a home-brew RPG world helps define a rich setting. (Also see Disco Elysium and many others)
It's interesting how often a home-brew RPG world helps define a rich setting. (Also see Disco Elysium and many others)