Finished the course! Ok it was Godot 3 but I’ve still learned a lot. Really loving the simplicity of Godot and am even coming up with a dumb 2D idea I might make.
Finished the course! Ok it was Godot 3 but I’ve still learned a lot. Really loving the simplicity of Godot and am even coming up with a dumb 2D idea I might make.
Have almost finished this old Godot 3 tutorial, and a lot of the coding transfers to Godot 4, and the workflow is p much the same. Learning is no longer a chore. More small 2D games coming soon!
Have almost finished this old Godot 3 tutorial, and a lot of the coding transfers to Godot 4, and the workflow is p much the same. Learning is no longer a chore. More small 2D games coming soon!
Quite intense today as I’ve hurt my finger but decided to Godot anyway. This gamedev.tv course by Kaan Alpar is awesome because it breaks down GDScript in a much easier way for me. Also another small game (Metroidvania)
Quite intense today as I’ve hurt my finger but decided to Godot anyway. This gamedev.tv course by Kaan Alpar is awesome because it breaks down GDScript in a much easier way for me. Also another small game (Metroidvania)
Decided I need to follow advice and make more 2D tiny games to really get good at Godot. Originally had written off this course but have come back to it to get better at scripting. Really enjoying understanding more. Here is Speedy Saucer!
Decided I need to follow advice and make more 2D tiny games to really get good at Godot. Originally had written off this course but have come back to it to get better at scripting. Really enjoying understanding more. Here is Speedy Saucer!
Been doing an FPS, and I did a little of it in Godot 3 and I *really* liked the crunchy psx pixel aesthetic. I’ve tried to do a similar thing in Godot 4, and notice it doesn’t look as good. Any ideas what I should do to change this?
Been doing an FPS, and I did a little of it in Godot 3 and I *really* liked the crunchy psx pixel aesthetic. I’ve tried to do a similar thing in Godot 4, and notice it doesn’t look as good. Any ideas what I should do to change this?
Finished Frogger as part of this #Udemy course, have also branched out to another course purely for curiosity’s sake - learning some new stuff, which I think will work for #StarAllVampires I love the lighting effects!
Finished Frogger as part of this #Udemy course, have also branched out to another course purely for curiosity’s sake - learning some new stuff, which I think will work for #StarAllVampires I love the lighting effects!
Making more progress, Frogger game is actually somewhat playable and I’m getting the hang of signals and layers. Have even messed around with another course about Godot 3, solely because I’m a bit of a completionist sort. More soon!
Making more progress, Frogger game is actually somewhat playable and I’m getting the hang of signals and layers. Have even messed around with another course about Godot 3, solely because I’m a bit of a completionist sort. More soon!
Player is now animated and you get a congratulations message in the debug when you get to the goal. I’m also working hard to try and do the challenges - failing a lot, but always learning!
Annoyed at projects where I’ve realised that I may have jumped too far in complexity (where I’m blindly copying code rather than understanding it) I’m understanding #GDScript better in smaller games such as this WiP Frogger 🚧 🐸 🚧 in this Udemy course
If you could instantly have any budget & any team to make ANY game… what are you making, what’s the scale, what’s the DREAM???
We have a working shotgun now. I have a lot of other things I wish to add, it’s been a learning experience about tutorials, best practice, and solving errors. All part of the journey eh?
We have a working shotgun now. I have a lot of other things I wish to add, it’s been a learning experience about tutorials, best practice, and solving errors. All part of the journey eh?
First add the core systems and make them work. Then polish them.
First add the core systems and make them work. Then polish them.
Inspired by “don’t try to be perfect, just make it work first” I’ve adapted an online Godot 3 tutorial for Godot 4 a bit, we now have a muzzle flash, the gun animates when firing, and the enemy has an animation upon dying
Inspired by “don’t try to be perfect, just make it work first” I’ve adapted an online Godot 3 tutorial for Godot 4 a bit, we now have a muzzle flash, the gun animates when firing, and the enemy has an animation upon dying