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jmannius.itch.io
@jmannius.itch.io
Wannabe Indie #Gamedev using #Godot Also learning Japanese 日本語を勉強しています. Purple belt in Brazilian Jiujitsu. Looking to connect with other gamedev folks regardless of engine.
Reposted
the 1993 movie sandlot was set in 1962 so if it were made today with the same offset it'd be set in 1995, 2 years after the movie's release. pretty wild right. ok bear with me this next one is even better. the 1994 movie clerks was set in 1994, so if that movie was made today it would be set in 2026
February 10, 2026 at 5:52 AM
I’m no longer trudging through tutorials, they are now references. I don’t have answers now, I’m currently working on a small Zelda clone. The dream is to do a Faxanadu clone at some point in #Godot #GodotEngine #GameDev #SoloDev #IndieDev Any idea for spritesheets similar to Faxanadu?
February 9, 2026 at 9:18 PM
#Godot #GodotEngine #GameDev #SoloDev #IndieDev

Really going for these 2D games eh. I’ve caught up on Skool, so will update this when the extra lessons come out. Gonna work on a cute little Zelda clone now…
February 9, 2026 at 8:14 PM
#Godot #GodotEngine #SoloDev #GameDev #IndieDev

Project complete. My first ever mobile game. Works nicely, has my classic sound effect, also has scores/high scores, and all the bugs have been sorted.
February 8, 2026 at 3:42 PM
#GameDev #SoloDev #IndieDev #Godot #GodotEngine

Blazing through tutorials now that I make time for them. We have a HUD that updates with a score when player successfully clears pipe obstacles. Older tutorials make me appreciate how coding is easier than it was in #Godot3 Flappy Bïrd :-0
February 6, 2026 at 3:38 PM
Reposted
Elon not being happy despite having all the money is like someone losing at a game in tutorial mode, which he also does
February 5, 2026 at 5:43 AM
I’ve moved one of the dog’s beds upstairs in my office so she can lie down near me whilst I code my games
February 5, 2026 at 8:28 PM
#GameDev #SoloDev #IndieDev #GodotEngine

Started another older tutorial (Godot 3, please don’t be mad) and again, enjoying progress. Got frustrated when my code didn’t work properly but on closer inspection it was because I’d missed a #GDScript indent!
February 5, 2026 at 6:46 PM
#GameDev #SoloDev #IndieDev #Godot #GodotEngine

Have finished “Galaxy Guardian”. Found my own assets, couldn’t find a decent explosion replacement (except for my voice for player), but I’m especially proud of the music I found, very “Zero Wing”
February 4, 2026 at 4:52 PM
#Godot #GodotEngine #GameDev #SoloDev #IndieDev

Updated to 4.6 and I love the new layout. Here is yet another tutorial I’m doing - just a snapshot but have player spaceship that moves, is animated, and we have an animated enemy that has random spawn points too.
January 26, 2026 at 8:36 PM
I must admit I do like the new theme although I still miss Godot 3’s theme #Godot #GodotEngine
#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
godotengine.org
January 26, 2026 at 6:02 PM
Reposted
🌟 Spotlight: @jmannius.itch.io

#Godot #GodotEngine update

Bit of a slow tutorial in places as it’s aimed at total beginners but the support you get outside of lectures is very good. I’ve opted...

👉 https://bsky.app/profile/jmannius.itch.io/post/3mcayrf3yjs23

#IndieSpotlight
January 23, 2026 at 10:31 PM
Reposted
why are the faithfuls all so thick
January 21, 2026 at 8:42 PM
Replayed Cruelty Squad in order to play the Stock Market rather than messing around with fishing. It introduced me to #GodotEngine and the fact I love it so much is proof that #Godot is a great game engine capable of many things
January 21, 2026 at 8:01 PM
Sorry to hear this, condolences. I had to have one of our dogs put down yesterday, we got his ashes today and I just broke down
January 21, 2026 at 7:33 PM
😎
🌟 Spotlight: @jmannius.itch.io

They say tiny games are the way forwards for #GameDev #SoloDev, I can think of a couple for 2D, and I have one for 3D FPS but is it too big? Small level, NPC tha...

👉 https://bsky.app/profile/jmannius.itch.io/post/3mc66snezpk26

#IndieSpotlight
January 17, 2026 at 10:28 PM
Absolutely! Art can always be tweaked, code can generally be optimised, but if you spend time messing around trying to make it perfect rather than trying to just make it work you’re doing to be stuck a long time and make no progress
January 17, 2026 at 8:34 PM
Minor #Godot #GodotEngine update

Below you can see a comparison of the tutorial with Kenney assets vs the bitchin’ pixelated ones that I got. The player character can move around, bump into asteroids, and has a limited area to move in. Will finish soon #GameDev #IndieDev #SoloDev
January 17, 2026 at 10:45 AM
It’s just so much better than a lot of the Godot 4 color schemes/themes. I’m so glad it looks like this now (it’s close to my current theme)
January 15, 2026 at 6:56 PM
inspired by my #Godot #GodotEngine progress, decided to give #StarAllVampires another go with a smaller scope/prototype in mind. This will also function as a project starting point for other 3D FPS I might choose to do in the future. #SoloDev #GameDev #ImdieDev
January 15, 2026 at 5:55 PM
My problem with earlier 4.x versions of Godot was the UI appearance - I much preferred Godot 3 in that respect (I see I’m also not the only one). I’m currently doing a #Godot #GodotEngine tutorial which uses the 4.6 theme - I have high hopes for this release!
January 14, 2026 at 9:05 PM
A game having a solid look/feel and a fun (and often, simple) gameplay loop is the way forwards in my opinion. Even at greatest scope, my game won’t involve DLC, a crafting system, or anything else that seems to be tacked onto things these days. Cruelty Squad showed us this.
January 14, 2026 at 8:43 PM
One of my philosophies using Godot is that the games I make should be playable by everyone - you shouldn’t need to get another expensive graphics card, and a lot of new games (especially AAA) all have that Unreal Engine sheen to them.
January 14, 2026 at 8:41 PM
Post a game you remember playing that nobody else remembers
January 14, 2026 at 8:35 PM
Doing more #Godot #GodotEngine

In “Asteroid Attack” I decided to give a polygon collision shape to the alien because he looks so funny getting hit by asteroids. Started on #StarAllVampires prototype too because AMD fixed the driver at last 😼😼😼 #GameDev #SoloDev #IndieDev
January 14, 2026 at 8:13 PM