Big update! Have some code, and see how the game actually looks. Also note how I’ve edited the Godot settings to make it look more like Godot 3.
Big update! Have some code, and see how the game actually looks. Also note how I’ve edited the Godot settings to make it look more like Godot 3.
Really enjoying how this is clicking. Can guess what is going to happen in the tutorial before it happens and my coding is getting much much better. Player character can jump, fall, die. We have traps and spring boards.
Really enjoying how this is clicking. Can guess what is going to happen in the tutorial before it happens and my coding is getting much much better. Player character can jump, fall, die. We have traps and spring boards.
Tutorial finished. Have sounds, a scrolling parallax background, a recording high-score function! Next steps might be to bring this up to speed with the one I made in Godot 3. I’ve changed the Godot 4 UI to make it nicer too
Tutorial finished. Have sounds, a scrolling parallax background, a recording high-score function! Next steps might be to bring this up to speed with the one I made in Godot 3. I’ve changed the Godot 4 UI to make it nicer too
Previous experience of doing a tutorial for this game in Godot 3 has been helpful doing a slightly different course in Godot 4. Loving Godot 4 workflow, I still believe the Godot 3 UI looks nicer.
Previous experience of doing a tutorial for this game in Godot 3 has been helpful doing a slightly different course in Godot 4. Loving Godot 4 workflow, I still believe the Godot 3 UI looks nicer.
Project complete! We have sound effects, particles, an enemy that follows a path…I’m fully getting onboard with this tiny game process. One more 2D game and I’ll start remaking them without tutorials.
Project complete! We have sound effects, particles, an enemy that follows a path…I’m fully getting onboard with this tiny game process. One more 2D game and I’ll start remaking them without tutorials.
Have added a UI that updates when player defeats enemies/loses lives. My only criticism of this tutorial is the assets are very “Newgrounds” type of thing, I prefer pixelated things. I will probably remake the other game in Godot 4, sans tutorial…
Have added a UI that updates when player defeats enemies/loses lives. My only criticism of this tutorial is the assets are very “Newgrounds” type of thing, I prefer pixelated things. I will probably remake the other game in Godot 4, sans tutorial…
Finished the course! Ok it was Godot 3 but I’ve still learned a lot. Really loving the simplicity of Godot and am even coming up with a dumb 2D idea I might make.
Finished the course! Ok it was Godot 3 but I’ve still learned a lot. Really loving the simplicity of Godot and am even coming up with a dumb 2D idea I might make.
Have almost finished this old Godot 3 tutorial, and a lot of the coding transfers to Godot 4, and the workflow is p much the same. Learning is no longer a chore. More small 2D games coming soon!
Have almost finished this old Godot 3 tutorial, and a lot of the coding transfers to Godot 4, and the workflow is p much the same. Learning is no longer a chore. More small 2D games coming soon!
Quite intense today as I’ve hurt my finger but decided to Godot anyway. This gamedev.tv course by Kaan Alpar is awesome because it breaks down GDScript in a much easier way for me. Also another small game (Metroidvania)
Quite intense today as I’ve hurt my finger but decided to Godot anyway. This gamedev.tv course by Kaan Alpar is awesome because it breaks down GDScript in a much easier way for me. Also another small game (Metroidvania)
Decided I need to follow advice and make more 2D tiny games to really get good at Godot. Originally had written off this course but have come back to it to get better at scripting. Really enjoying understanding more. Here is Speedy Saucer!
Decided I need to follow advice and make more 2D tiny games to really get good at Godot. Originally had written off this course but have come back to it to get better at scripting. Really enjoying understanding more. Here is Speedy Saucer!
Been doing an FPS, and I did a little of it in Godot 3 and I *really* liked the crunchy psx pixel aesthetic. I’ve tried to do a similar thing in Godot 4, and notice it doesn’t look as good. Any ideas what I should do to change this?
Been doing an FPS, and I did a little of it in Godot 3 and I *really* liked the crunchy psx pixel aesthetic. I’ve tried to do a similar thing in Godot 4, and notice it doesn’t look as good. Any ideas what I should do to change this?
Finished Frogger as part of this #Udemy course, have also branched out to another course purely for curiosity’s sake - learning some new stuff, which I think will work for #StarAllVampires I love the lighting effects!
Finished Frogger as part of this #Udemy course, have also branched out to another course purely for curiosity’s sake - learning some new stuff, which I think will work for #StarAllVampires I love the lighting effects!
Making more progress, Frogger game is actually somewhat playable and I’m getting the hang of signals and layers. Have even messed around with another course about Godot 3, solely because I’m a bit of a completionist sort. More soon!
Making more progress, Frogger game is actually somewhat playable and I’m getting the hang of signals and layers. Have even messed around with another course about Godot 3, solely because I’m a bit of a completionist sort. More soon!
Player is now animated and you get a congratulations message in the debug when you get to the goal. I’m also working hard to try and do the challenges - failing a lot, but always learning!
Annoyed at projects where I’ve realised that I may have jumped too far in complexity (where I’m blindly copying code rather than understanding it) I’m understanding #GDScript better in smaller games such as this WiP Frogger 🚧 🐸 🚧 in this Udemy course