Really going for these 2D games eh. I’ve caught up on Skool, so will update this when the extra lessons come out. Gonna work on a cute little Zelda clone now…
Really going for these 2D games eh. I’ve caught up on Skool, so will update this when the extra lessons come out. Gonna work on a cute little Zelda clone now…
Project complete. My first ever mobile game. Works nicely, has my classic sound effect, also has scores/high scores, and all the bugs have been sorted.
Project complete. My first ever mobile game. Works nicely, has my classic sound effect, also has scores/high scores, and all the bugs have been sorted.
Blazing through tutorials now that I make time for them. We have a HUD that updates with a score when player successfully clears pipe obstacles. Older tutorials make me appreciate how coding is easier than it was in #Godot3 Flappy Bïrd :-0
Started another older tutorial (Godot 3, please don’t be mad) and again, enjoying progress. Got frustrated when my code didn’t work properly but on closer inspection it was because I’d missed a #GDScript indent!
Started another older tutorial (Godot 3, please don’t be mad) and again, enjoying progress. Got frustrated when my code didn’t work properly but on closer inspection it was because I’d missed a #GDScript indent!
Have finished “Galaxy Guardian”. Found my own assets, couldn’t find a decent explosion replacement (except for my voice for player), but I’m especially proud of the music I found, very “Zero Wing”
Have finished “Galaxy Guardian”. Found my own assets, couldn’t find a decent explosion replacement (except for my voice for player), but I’m especially proud of the music I found, very “Zero Wing”
Updated to 4.6 and I love the new layout. Here is yet another tutorial I’m doing - just a snapshot but have player spaceship that moves, is animated, and we have an animated enemy that has random spawn points too.
Updated to 4.6 and I love the new layout. Here is yet another tutorial I’m doing - just a snapshot but have player spaceship that moves, is animated, and we have an animated enemy that has random spawn points too.
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
#Godot #GodotEngine update
Bit of a slow tutorial in places as it’s aimed at total beginners but the support you get outside of lectures is very good. I’ve opted...
👉 https://bsky.app/profile/jmannius.itch.io/post/3mcayrf3yjs23
#IndieSpotlight
#Godot #GodotEngine update
Bit of a slow tutorial in places as it’s aimed at total beginners but the support you get outside of lectures is very good. I’ve opted...
👉 https://bsky.app/profile/jmannius.itch.io/post/3mcayrf3yjs23
#IndieSpotlight
They say tiny games are the way forwards for #GameDev #SoloDev, I can think of a couple for 2D, and I have one for 3D FPS but is it too big? Small level, NPC tha...
👉 https://bsky.app/profile/jmannius.itch.io/post/3mc66snezpk26
#IndieSpotlight
Below you can see a comparison of the tutorial with Kenney assets vs the bitchin’ pixelated ones that I got. The player character can move around, bump into asteroids, and has a limited area to move in. Will finish soon #GameDev #IndieDev #SoloDev
Below you can see a comparison of the tutorial with Kenney assets vs the bitchin’ pixelated ones that I got. The player character can move around, bump into asteroids, and has a limited area to move in. Will finish soon #GameDev #IndieDev #SoloDev
In “Asteroid Attack” I decided to give a polygon collision shape to the alien because he looks so funny getting hit by asteroids. Started on #StarAllVampires prototype too because AMD fixed the driver at last 😼😼😼 #GameDev #SoloDev #IndieDev
In “Asteroid Attack” I decided to give a polygon collision shape to the alien because he looks so funny getting hit by asteroids. Started on #StarAllVampires prototype too because AMD fixed the driver at last 😼😼😼 #GameDev #SoloDev #IndieDev