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jmannius.itch.io
@jmannius.itch.io
1.6K followers 2.5K following 380 posts
Wannabe Indie #Gamedev using #Godot Also learning Japanese 日本語を勉強しています. Purple belt in Brazilian Jiujitsu. Looking to connect with other gamedev folks regardless of engine.
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100% this advice.

First add the core systems and make them work. Then polish them.
You ever get stuck in the #gamedev “this has to be perfect” rather than go for “I’ll make it workable and fix it later” #indiedev #solodev #godot #godotengine
You ever get stuck in the #gamedev “this has to be perfect” rather than go for “I’ll make it workable and fix it later” #indiedev #solodev #godot #godotengine
#SoloDev #IndieDev #Gamedev update using #Godot #GodotEngine

Inspired by “don’t try to be perfect, just make it work first” I’ve adapted an online Godot 3 tutorial for Godot 4 a bit, we now have a muzzle flash, the gun animates when firing, and the enemy has an animation upon dying
So back to animationplayer then
This is super helpful btw and saves me some messing around. I’m still quite the beginner at #Godot, escaping Tutorial Hell, and I’m trying to keep to standards of minimal clean code, minimise amount of different scenes etc
Interesting. I’ve seen conflicting ideas - some say don’t use Animation Player/Tree (such as yourself, and this tutorial), and just use Animated Sprite 3D and multitude of different animations within
#Godot #GodotEngine question: does anyone have a link to either a tutorial or message board where they address how to make a 2D sprite change from various player points of view (just like in Doom) but -also- uses AnimationPlayer and AnimationTree? I ask because the sprites I have aren’t in a sheet
I’ve signed up to makeship solely for this
#Gamedev #SoloDev #IndieDev update using #Godot #GodotEngine

Enjoying the challenge of doing this. Have replaced player guns with the 90s fingerless gloves. Enemy disappears once he runs out of health from you shooting him. Will add more animations and other things soon!
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I crocheted a bear. Isn’t he adorable?!
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Embrace your shitty MS Paint skills and stop using AI for your placeholders.
#Godot #GodotEngine update!

We now have an animated enemy that walks towards us, and the player has a gun (doesn’t fire - yet). I see some of the textures I’ve been using load nicely and look nice on some parts of the 3D but bad in some others - any ideas? #GameDev #SoloDev #IndieDev
#Godot #GodotEngine #IndieDev #SoloDev #Gamedev It’s been a while, and I’ve flip-flopped a bit, but I think I’m finally coming out of #TutorialHell
You’re not wrong about those QoL changes. Back to 4 for me!
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Anyone else still using Godot 3?
I kind of missed out on switching to 4 a few years ago when I was still learning Godot, and by now 3 just feels so cozy and perfect to work with for me. Knowing that it will also still be supported in the future is cool too
#gamedev #GodotEngine
Inspired by Cruelty Squad and Psycho Patrol R I’m going to play with some Godot 3.5.2 #Godot #GodotEngine as well as #Blender - watch this space!
Already doing so 😸😸😸
Is having difficulty deciding what game engine to use, and which version of said game engine to use, and difficulty finding correct types of tutorials, all a normal part of the hobbyist game development process? #Gamedev #Solodev #IndieDev #Godot
Anyone still using Godot 3 #Godot #GodotEngine just curious
#Godot #GodotEngine #IndieDev #SoloDev #Gamedev update!

Having had some half-hearted experiences recently I decided to plunge into an FPS relying a bit on a tutorial but then adding my own spin on it. I think a 2.5D FPS will be more realistic to put together. Using assets from Duke Nukem 3D
After what happened when Fallout 3 and Fallout New Vegas broke, and now #Godot doesn’t display properly unless you select compatibility mode, does anyone else regret ever buying #AMD ? #GameDev #IndieDev #SoloDev