WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
float value1(vec2 x)
{
vec2 i = floor(x);
vec2 s = smoothstep(i, i+1.0, x);
return mix(mix(rand(i), rand(i + vec2(1,0)), s.x),
mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y);
}
float value1(vec2 x)
{
vec2 i = floor(x);
vec2 s = smoothstep(i, i+1.0, x);
return mix(mix(rand(i), rand(i + vec2(1,0)), s.x),
mix(rand(i+vec2(0,1)), rand(i + 1.0), s.x), s.y);
}
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
Finally you can reorder UVs, Copy/Paste across maps, and exceed the 8 UV limit!
100% Free! Or on gumroad if you want to support me 😉
gumroad.com/l/uvmapsplus
github.com/JR3DFUL/uv-maps-plus
extensions.blender.org/add-ons/uv-maps-plus
#techart #3d #modeling #shader
WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
WE GOT IT ON SWITCH WORLDWIDE.
HOWEVER, THERE WAS UH... COMPROMISES WE HAD TO MAKE... 🥩🍖🍗🥓
youtube.com/watch?v=k80--nDoSUA
#RATSHAKER #MEATSHAKER #indiedev #gamedev #switch #nintendo
Here's a cheap approach for generating procedural AO/Edge/Cavity masks: 👀💚
Compare the normal map to the mesh normal to highlight edges where they diverge, wont work as well at a distance though
#shaders #techart #hlsl #glsl #vfx #materials#unreal #ue5 #niagara #gamedev
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
BloodMachine is out of date but still has a useful tutorial on creating blood splatters.
Hypercentric Lens should still work, lets you get negative perspective from your camera, will update to Blender 4.5 later
jr3dful.gumroad.com/
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
Got another tool for ya🎉
It’s a set of 20+ Geometry Node modifiers for vertex color editing—fill, blur, noise, ID maps & more. Non-destructive, stackable, and flexible. Available now on Gumroad!
jr3dful.gumroad.com/...
#shaders #geonodes #techart #character #gamedev
Last weekend I made a a CRT screen adjuster for
@mausimus.bsky.social
's ShaderGlass.
It's a perfect fix for when Driver/OS settings fail, remotes are lost, or you’d rather avoid a high voltage shock—adjust everything in real time with a GLSL #shader
jr3dful.gumroad.com/l/crtadjuster
Last weekend I made a a CRT screen adjuster for
@mausimus.bsky.social
's ShaderGlass.
It's a perfect fix for when Driver/OS settings fail, remotes are lost, or you’d rather avoid a high voltage shock—adjust everything in real time with a GLSL #shader
jr3dful.gumroad.com/l/crtadjuster
Still finding issues though — I expect I'll add it to early access around Monday 👍
#normalMagic #b3d #geometrynodes
Still finding issues though — I expect I'll add it to early access around Monday 👍
#normalMagic #b3d #geometrynodes
Be nice to your future self.
#gamedev #realtimevfx #rtvfx #techart #eu5
Be nice to your future self.
#gamedev #realtimevfx #rtvfx #techart #eu5
Limited time only, get them before the rats eat all our inventory! 🐀🧀🐀🧀
#indiedev #indegame #merch
The message from the VOID is corrupted.
Celebrate the launch of #RATSHAKER on a new platform with this irradiated green t-shirt.
Only one frequency plays on this channel and it's ENDLESSLY shaking...
merch.sunscorchedstudios.co.uk/BUNDLE-OFFER...
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
For those eager to have a play with it:
spaghetmenot.gumroad.com/l/normalmagic
Full release is planned for August, documentation and videos will be ready then 🗓️
#normalMagic #b3d #geometrynodes
Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!
Finally figured out a way to do this with a group of objects! Using some of the Smart Primitives .. I see many use cases!