Justin Oaksford
@justinoaksford.bsky.social
9.6K followers 1.1K following 2.5K posts
he\him, also a Dad AD @ Spry Fox on Spirit Crossing #gameart #politics #seattle Black Trans Lives Matter
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justinoaksford.bsky.social
I apparently didn't do a landscape post yet so... Hello! 👋 I'm Justin, Art Director and Concept Artist at Spry Fox!
justinoaksford.bsky.social
Me after spending the first half hour of waking by blasting my eyes with a stress laser:

oof didn’t sleep to good methinks
Reposted by Justin Oaksford
aceottorney.bsky.social
Proud to announce Deviant Legal’s Game Developer’s Guide to Publishing Agreements: a free resource for developers wanting to learn about publishing deals. Publicly accessible, without requiring to provide your data: deviantlegal.com/guide/game-d...
An image about the game developer's guide to publishing agreements feauturing otto the otter
Reposted by Justin Oaksford
konstantinosd.bsky.social
'Cycling through the open-world design of Wheel World' by Chris Kerr www.gamedeveloper.com/design/cycli...
Reposted by Justin Oaksford
m00gart.bsky.social
It's that time again, folks. I have been told I will be let go from Heart Machine next week. The people there have been amazing friends and coworkers and anyone else who has been affected deserves all the love and support.

I will be updating my portfolio soon; any Env Art leads would be appreciated
justinoaksford.bsky.social
spryfox.bsky.social
✍️ our newest developer blog comes from Justin, one of our Art Leads at Spry Fox.

Justin sat down to walk us through the inspirations & thoughts that went into concepting the visuals for the Shrineworks in Spirit Crossing.

let's have a read!
spryfox.com/2025/10/07/developer-blog-shrineworks/
A digital illustration showcasing concept art for "Shrineworks", living stone structures in the world of Spirit Crossing (a game being developed by Spry Fox.) The structures are beige-grey and covered with moss. An assortment of tubes is sticking out of them in a life-like manner.
justinoaksford.bsky.social
Apologies but also thank you!💕
justinoaksford.bsky.social
It me (oops repost)
spryfox.bsky.social
✍️ our newest developer blog comes from Justin, one of our Art Leads at Spry Fox.

Justin sat down to walk us through the inspirations & thoughts that went into concepting the visuals for the Shrineworks in Spirit Crossing.

let's have a read!
spryfox.com/2025/10/07/developer-blog-shrineworks/
A digital illustration showcasing concept art for "Shrineworks", living stone structures in the world of Spirit Crossing (a game being developed by Spry Fox.) The structures are beige-grey and covered with moss. An assortment of tubes is sticking out of them in a life-like manner.
justinoaksford.bsky.social
Also featuring some wallpapers for your devices!?
Reposted by Justin Oaksford
8bitwizard.bsky.social
pipe explorations and other bits. smth smth big pipe worshipping core smth idk yet exactly what. same world as the sensor pod thing
Reposted by Justin Oaksford
charlesboury.fr
Hi, I'm an Art Director & 3D Game Artist
Available for hire 👐

I worked on award-winning stylized games
Looking for the next project I can contribute to 👀

Please reach out!
💌 [email protected]

RT appreciated ✨
Screenshot of Caravan SandWitch - an openworld narrative exploration game made with a team of ~10 people Characters Concept Art - the nomads of Caravan SandWitch Storyboard for a key scene in the game "The Wanderer - Frankenstein's Creature" Menu mockup for the game "Road 96"
Reposted by Justin Oaksford
propublica.org
NEW: After paying for hotel rooms to shelter homeless people, Seattle deliberately left them vacant.

By the end of 2024, taxpayers were spending $4,200 a month per empty room at a time when thousands of residents were without a roof over their heads.
Seattle Spent Millions on Hotel Rooms to Shelter Unhoused People. Then It Stopped Filling Them.
Early last year, the city signed a $2.7 million lease extension to continue using a hotel’s rooms as shelter space. Yet despite committing to pay the rent, the city stopped sending people there.
www.propublica.org
Reposted by Justin Oaksford
banalplay.bsky.social
When your custom character appears in a cut scene
The Portland frog backing down an army of jackboots
Reposted by Justin Oaksford
heatpenn.bsky.social
more level blockouts! #blocktober
justinoaksford.bsky.social
One reason I love my local grocery store is they have Mariya Takeuchi on their song rotation
Reposted by Justin Oaksford
chrislaumanson.bsky.social
Look at the bravery of these folks.

And then look at the cowardice of the thugs. Watch them flee once they've been inconvenienced.

These are petulant children cosplaying as "warriors".

Resistance comes in many forms - making things inconvenient for the fascists is often incredibly effective.
cristianfarias.com
This video of Chicagoans intervening to save a man from being abducted off the streets by ICE is making the rounds on Instagram.

Community action works.

Source: www.instagram.com/reel/DPZL2AL...
Reposted by Justin Oaksford
ruthbosch.bsky.social
Drew a candelabra while searching for a theme, then drew it again with more commitment.
It's still strange but at least it's more lively
a funky stylised candelabra before and after figuring out a motif/theme for it.
Reposted by Justin Oaksford
pbbeta.bsky.social
remember, always carry unidentified yellow spheres with you when it's cold
justinoaksford.bsky.social
(Also not to be a pedant but ff9 is largely toshiyuki itahana! though they totally feel of a feather)
justinoaksford.bsky.social
It doesn’t quite have the distinct hatching I think you’re looking for but FF12 is some of the best character art direction ever and largely seems to have been trying to carry the torch of his sketches. But I like the UO/13S:AR mentions, feels more 1:1 than 3d adaptations
justinoaksford.bsky.social
IIRC a mix of Robert Valley on characters, Alberto mielgo (and possibly robh ruppel iirc?) on backgrounds? Super nice.
justinoaksford.bsky.social
Everything else here aside it’s wild that this car would rather risk getting destroyed by the train than scraping their hood on the gate. Wiiiiild behavior
Reposted by Justin Oaksford
sailorrooscout.bsky.social
GOOD NEWS! Researchers have made a HUGE breakthrough towards a UNIVERSAL antiviral. By targeting sugar molecules found on the surface of many viruses that SHARE structural similarities, they identified FOUR compounds that successfully BLOCKED infections from SEVEN different viruses.