Oooohhhh you’re are shader lover aren’t you
Oooohhh You want to kiss tessellated geometry don’t you
Techy arty bitch trying to make a game among the horrors
Catlike
You know what we used as place holders?
Fucking cubes.
Grow the fuck up.
You know what we used as place holders?
Fucking cubes.
Grow the fuck up.
The sparkles are caused by floating point differences between the two edges because the mismatch in vertcies between two sides of a polygon shell.
The sparkles are caused by floating point differences between the two edges because the mismatch in vertcies between two sides of a polygon shell.
This is a tricky issue as a solo devs are so used to seeing the individual parts they process the visuals with bias.
This is a tricky issue as a solo devs are so used to seeing the individual parts they process the visuals with bias.
#CherubDev #UE5
#CherubDev #UE5
Lets look at these examples.
Dented Barrel
Large dented barrel
Large barrel
Old barrel
Explosive barrel
Exploded barrel
Lets look at these examples.
Dented Barrel
Large dented barrel
Large barrel
Old barrel
Explosive barrel
Exploded barrel
Results are not bad, but man do I hate trying to ink such thin lines. I like my lines chunky and backgrounds splatty.
#CherubArt
Results are not bad, but man do I hate trying to ink such thin lines. I like my lines chunky and backgrounds splatty.
#CherubArt
In other words, munching on food drains its health bar and adds to yours. Food and drink take time to fully consume, and you can hold it as you walk and casually munch, sip and set aside for later.
In other words, munching on food drains its health bar and adds to yours. Food and drink take time to fully consume, and you can hold it as you walk and casually munch, sip and set aside for later.
After nearly 30 years in gamedev, I retrained out of the industry for stability and sanity. However, that means starting over at base wages. If you can help support my writing and tutorials, that would really help.
Www.ko-fi.com/dellak
Www.patreon.com/darkling
After nearly 30 years in gamedev, I retrained out of the industry for stability and sanity. However, that means starting over at base wages. If you can help support my writing and tutorials, that would really help.
Www.ko-fi.com/dellak
Www.patreon.com/darkling
When I started my career, there were so few 3d artist the company I was hired by had to start a training school to make enough to actually make a big game.
At first we didn't know anything. Real time 3D was new and primitive, and nobody really had mastered it.
When I started my career, there were so few 3d artist the company I was hired by had to start a training school to make enough to actually make a big game.
At first we didn't know anything. Real time 3D was new and primitive, and nobody really had mastered it.