Mephisztoe
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mephisztoe.bsky.social
Mephisztoe
@mephisztoe.bsky.social
Entrepeneur, CEO, Developer, Husband, Father. Loves games, loves reading, loves playing the piano, loves 3D-printing and the Commodore 64 - getting back into #GameDev - Co-Creator of #BomberfunTournament
Made with C++ using DirectX 9.0c and a proprietary, inhouse-developed 3D Engine (based on D3D). Original Assets created with LightWave and PaintShop Pro (nowadays with Blender & Gimp). Currently testing: New TELEPORT-Goodie. ;-)
August 27, 2025 at 6:57 AM
With the help of the original 3D engine developer from 25 years ago I managed to solve the animation glitch with the new goodie! The torus rotates smoothly now. Next up: Teleport Goodie feature implementation. 😃

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#BomberfunTournament #GameDev #IndieGame
August 20, 2025 at 6:41 AM
So inventory items have a different goodie-frame now to better understand which button to use: You can still drop bombs as you like and only drop ice bombs when it makes "sense" to you. 😄

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#GameDev #BomberfunTournament #Steam #IndieGame
August 6, 2025 at 8:37 PM
Polished Ice Bomb FX in #BomberfunTournament. Now it’s time to implement its desired impact. 😁 #GameDev
July 30, 2025 at 8:47 PM
Especially in the Atlantis-Levels, the new IceBombe special effect looks amazing, I think! #BomberfunTournament #Bomberfun #GameDev #IndieGame (also it makes sense that the particles don't vanish completely - which is actually a bug - because it's still water around... #Frozen lol)
July 30, 2025 at 10:23 AM
It gets better and better! #BomberfunTournament #GameDev #IndieGame Actually it’s a bug that the icy dust does not fade away. However, it looks so cool, that I will make it on purpose. 😅
July 28, 2025 at 2:12 PM
First #poc of new #BomberfunTournament feature „Ice Bomb“. Good news: The asset editing pipeline still works. 😅 #GameDev #IndieGame
July 27, 2025 at 10:24 PM
Shiny blue ice bomb with a nice iceblue explosion. #preview :)
July 27, 2025 at 8:55 PM