Mephisztoe
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mephisztoe.bsky.social
Mephisztoe
@mephisztoe.bsky.social
Entrepeneur, CEO, Developer, Husband, Father. Loves games, loves reading, loves playing the piano, loves 3D-printing and the Commodore 64 - getting back into #GameDev - Co-Creator of #BomberfunTournament
To all experts here: I have a Asus Tuf #Gaming B550 Plus mainboard with 6 #Corsair LL120 Fans and a Corsair #iCUE Commander Core XT controller. However, Windows 11 does not recognize the #LED controller as a valid USB device and even pushing its reset button does not help. Any hints?
November 2, 2025 at 8:36 PM
THIS is an ambitious goal and I love it already. Looking forward to see what Mr Dino comes up with first. Maybe Pong? Or Space Invaders? Or something more sophisticated like Tetris... or even Sokoban?
I'm finally back to gamedev with the MonoGame framework, trying to put everything I learned from Cohort into a library for future projects.

I plan to make some very simple retro game clones to test and expand my toolbox, one week max per game, no polishing.

The fun of coding is back!
October 27, 2025 at 1:08 PM
Isn't that cute? You can turn the LEDs on and off by touching the cute little ghost cats with a magnet.

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#3dprint #halloween #earring #magnet
October 27, 2025 at 12:30 PM
Just stumbled across a really cute #RPG #AssetPack by zedpxl on itch.io. It's actually three packs named Pixel 16 Village | Woods | Interior and I love them! I believe they can be combined with #Kenney game assets (roguelike) as well. Right now, I am trying to reconstruct samples. #GameDev
October 24, 2025 at 10:38 PM
Hello #GameDev community! I hope that every beginner starting to experiment with #MonoGame already noticed the marvellous "Building 2D Games with MonoGame" #Tutorial on the MonoGame website. Several parts should be replaced by @monogameextended.bsky.social though as soon as you got the basics. :)
October 24, 2025 at 7:50 PM
Over the course of approx. a year, I published a series of articles about beginning #GameDev using the #MonoGame framework (and basically nothing else). Now I am wondering whether there is interest for a (paid) video tutorial series on e.g. #Udemy. It would cover a lot - including tooling.
October 24, 2025 at 6:50 AM
Is there ANY #GameDev around still using HTRACE for debugging purposes? Please comment.

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#htrace #cpp #gamedev #indiegames
October 22, 2025 at 4:18 PM
Reposted by Mephisztoe
We're happy to announce our first game GLONK, releasing on Steam the 28th of November! 😀
Feed Glonk, grow bigger, earn more money and explore the vast skill tree!
You can wishlist it now on Steam!
store.steampowered.com/app/4096800/...

#indiegame #indiegamedev #gamedev #indiedev #indiegames
October 22, 2025 at 11:17 AM
Here's a new idea: Since I am routing all game events (including players' input) through a dispatcher no matter if it's a local or a network game, I could record the data packets and thus make replays possible (for an awesome debugging experience for instance).
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#BomberfunTournament #GameDev
October 20, 2025 at 7:46 AM
Does anyone of you remember #GameSpy and #GameSpyArcade? There's actually a community driven replacement client available that you can play old games with that have not been migrated to e.g. #Steam yet. Even #BomberfunTournament still works with it! <3

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#GameDev #IndieGame #LightBrain
October 15, 2025 at 10:25 AM
The only authentic way of listening to some retro internet radio is by tuning in using a stock #Commodore #C64. Once you get used to the 4 bit PCM transcoded audio (necessary for the #SID to be able to play back), #nostalgia kicks in.
September 16, 2025 at 7:37 PM
I love translation fails. #AllYourBaseAreBelongToUs. I just received a picture taken from some product that has its "manual" printed on it - also in German. My favourite phrase: "Legen Sie die Wurst in den Topf und rühren Sie mit der Hand, dem Löffel, dem Löffel und dem Löffel um."
August 28, 2025 at 7:51 AM
Who the heck is Peiran?!
For like always since I started to get back into #BomberfunTournament development, I got mad, because the debugger gets always flooded with this message: "Peiran message result is: 0". With the help of #APIMonitor, I found the source of this message... finally. #GameDev
August 26, 2025 at 1:21 PM
Come alive… 🎶

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#BomberfunTournament #GameDev #IndieGame
August 22, 2025 at 6:45 AM
You all know the gameplay. There's bombs to collect. power-items to increase your range. Theres sneakers that let you run faster. Soon there will be a new ICE BOMB and a new TELEPORT goodie. But what would YOU want?

⬇️ Add your idea below ⬇️

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#BomberfunTournament #GameDev #IndieGame
August 20, 2025 at 12:02 PM
With the help of the original 3D engine developer from 25 years ago I managed to solve the animation glitch with the new goodie! The torus rotates smoothly now. Next up: Teleport Goodie feature implementation. 😃

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#BomberfunTournament #GameDev #IndieGame
August 20, 2025 at 6:41 AM
Didn’t expect that although I subscribed to the #DigitalTalk. I am so looking forward to have a look at the disk later! 🥰 #C64 #DiskMag #Floppy #Commodore #Retro
August 14, 2025 at 3:02 PM
Long time no #GameDev updates. Here's why: While trying to establish a new pipeline to get new 3d objects modelled and integrated into #BomberfunTournament, I noticed that when #BumpMapping is enabled in the game, all new objects are pitch black, no matter what I did.
August 14, 2025 at 2:38 PM
3rd week of vacation. Woke up at 5am. Got up, booted PC, started trying to get my head wrapped around how animations work in #BomberfunTournament because I want inventory items to be animated... *sigh #GameDev
August 11, 2025 at 5:04 AM
Turns out that using Blender 3.79b, I can create keyframe animated 3D object and export them to DirectX x-files. I am then able to do some import and export using my old Deep Exploration tool and then I can actually import the result into my own toolset.

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#BomberfunTournament #GameDev
August 7, 2025 at 10:39 PM
The very first _new_ 3D object in #BomberfunTournament created with Blender. 😄 #GameDev
August 7, 2025 at 8:16 AM
All 3d objects in #BomberfunTournament have been designed with LightWave. 25 years ago. They have been exported to DirectX's .x-Format that our own, proprietary level editor was able to import. I will now start finding out how to create new 3D objects using Blender and get this to work. #GameDev
August 7, 2025 at 6:12 AM
So inventory items have a different goodie-frame now to better understand which button to use: You can still drop bombs as you like and only drop ice bombs when it makes "sense" to you. 😄

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#GameDev #BomberfunTournament #Steam #IndieGame
August 6, 2025 at 8:37 PM
It's actually kinda easy adding new keyboard mappings and behaviour to #BomberfunTournament. So you wanted it, you get it. A new key/button for using inventory items. #GameDev
August 4, 2025 at 9:32 PM
I was thinking. Right now, in #BomberfunTournament there are two Buttons. One for dropping/throwing a bomb. One for kicking it. I don’t want to introduce another button which is why there is no inventory… yet. But how about using possible inventory items when pressing both buttons together? #GameDev
August 3, 2025 at 1:11 PM