Mephisztoe
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mephisztoe.bsky.social
Mephisztoe
@mephisztoe.bsky.social
Entrepeneur, CEO, Developer, Husband, Father. Loves games, loves reading, loves playing the piano, loves 3D-printing and the Commodore 64 - getting back into #GameDev - Co-Creator of #BomberfunTournament
Isn't that cute? You can turn the LEDs on and off by touching the cute little ghost cats with a magnet.

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#3dprint #halloween #earring #magnet
October 27, 2025 at 12:30 PM
Just stumbled across a really cute #RPG #AssetPack by zedpxl on itch.io. It's actually three packs named Pixel 16 Village | Woods | Interior and I love them! I believe they can be combined with #Kenney game assets (roguelike) as well. Right now, I am trying to reconstruct samples. #GameDev
October 24, 2025 at 10:38 PM
Here's a new idea: Since I am routing all game events (including players' input) through a dispatcher no matter if it's a local or a network game, I could record the data packets and thus make replays possible (for an awesome debugging experience for instance).
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#BomberfunTournament #GameDev
October 20, 2025 at 7:46 AM
Does anyone of you remember #GameSpy and #GameSpyArcade? There's actually a community driven replacement client available that you can play old games with that have not been migrated to e.g. #Steam yet. Even #BomberfunTournament still works with it! <3

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#GameDev #IndieGame #LightBrain
October 15, 2025 at 10:25 AM
I love translation fails. #AllYourBaseAreBelongToUs. I just received a picture taken from some product that has its "manual" printed on it - also in German. My favourite phrase: "Legen Sie die Wurst in den Topf und rühren Sie mit der Hand, dem Löffel, dem Löffel und dem Löffel um."
August 28, 2025 at 7:51 AM
Made with C++ using DirectX 9.0c and a proprietary, inhouse-developed 3D Engine (based on D3D). Original Assets created with LightWave and PaintShop Pro (nowadays with Blender & Gimp). Currently testing: New TELEPORT-Goodie. ;-)
August 27, 2025 at 6:57 AM
Come alive… 🎶

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#BomberfunTournament #GameDev #IndieGame
August 22, 2025 at 6:45 AM
You all know the gameplay. There's bombs to collect. power-items to increase your range. Theres sneakers that let you run faster. Soon there will be a new ICE BOMB and a new TELEPORT goodie. But what would YOU want?

⬇️ Add your idea below ⬇️

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#BomberfunTournament #GameDev #IndieGame
August 20, 2025 at 12:02 PM
With the help of the original 3D engine developer from 25 years ago I managed to solve the animation glitch with the new goodie! The torus rotates smoothly now. Next up: Teleport Goodie feature implementation. 😃

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#BomberfunTournament #GameDev #IndieGame
August 20, 2025 at 6:41 AM
I just need to post this #ScreenshotSaturday under you post! ;-)
August 16, 2025 at 7:14 PM
Didn’t expect that although I subscribed to the #DigitalTalk. I am so looking forward to have a look at the disk later! 🥰 #C64 #DiskMag #Floppy #Commodore #Retro
August 14, 2025 at 3:02 PM
Long time no #GameDev updates. Here's why: While trying to establish a new pipeline to get new 3d objects modelled and integrated into #BomberfunTournament, I noticed that when #BumpMapping is enabled in the game, all new objects are pitch black, no matter what I did.
August 14, 2025 at 2:38 PM
The very first _new_ 3D object in #BomberfunTournament created with Blender. 😄 #GameDev
August 7, 2025 at 8:16 AM
So inventory items have a different goodie-frame now to better understand which button to use: You can still drop bombs as you like and only drop ice bombs when it makes "sense" to you. 😄

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#GameDev #BomberfunTournament #Steam #IndieGame
August 6, 2025 at 8:37 PM
It's actually kinda easy adding new keyboard mappings and behaviour to #BomberfunTournament. So you wanted it, you get it. A new key/button for using inventory items. #GameDev
August 4, 2025 at 9:32 PM
The snow glows white on the mountain tonight
Not a footprint to be seen
A kingdom of isolation
And it looks like I'm the queen

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#GameDev #BomberfunTornament #IndieGame
August 1, 2025 at 4:11 PM
What do you think? #BomberfunTournament #GameDev
August 1, 2025 at 2:08 PM
It's done. New #BomberfunTournament feature "ICEBOMB" is ready for internal testing!

When hit by its explosion, you
✅ freeze,
✅ loose your items,
✅ move extremely slow
✅ blink ice-blueish
✅ immediately melt when hit by a regular explosion

Further more, the special fx is really stunning! #Gamedev
July 31, 2025 at 8:32 PM
Polished Ice Bomb FX in #BomberfunTournament. Now it’s time to implement its desired impact. 😁 #GameDev
July 30, 2025 at 8:47 PM
So while working on my new IceCrossFX for #BomberfunTournament, I needed a way of understanding how the particle engine does its job on the existing process adapted from the FireCrossFX. This is where #ChatGPT comes in handy. It easily translates code to python for visualization. #GameDev
July 30, 2025 at 3:32 PM
Especially in the Atlantis-Levels, the new IceBombe special effect looks amazing, I think! #BomberfunTournament #Bomberfun #GameDev #IndieGame (also it makes sense that the particles don't vanish completely - which is actually a bug - because it's still water around... #Frozen lol)
July 30, 2025 at 10:23 AM
While my daughter participates in a scrapbooking event for kids in our local library, I found a quiet place to continue to work on #BomberfunTournament #GameDev. Maybe I even get myself a cup of coffee. 😄
July 29, 2025 at 9:05 AM
It gets better and better! #BomberfunTournament #GameDev #IndieGame Actually it’s a bug that the icy dust does not fade away. However, it looks so cool, that I will make it on purpose. 😅
July 28, 2025 at 2:12 PM
First #poc of new #BomberfunTournament feature „Ice Bomb“. Good news: The asset editing pipeline still works. 😅 #GameDev #IndieGame
July 27, 2025 at 10:24 PM
Shiny blue ice bomb with a nice iceblue explosion. #preview :)
July 27, 2025 at 8:55 PM