Mol is Serving Up Disaster👨‍🍳
@molomoot.bsky.social
1.2K followers 760 following 1.4K posts
they/them, I make art and sometimes write ttrpg adjacent things. No a/i Marketing & Events @ SoulMuppet Publishing my work: molomoot.itch.io mailing list: http://bit.ly/44tzYwG pfp by @rossysdoesdrawings
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molomoot.bsky.social
Serving Up Disaster is a chaotic comedy #TTRPG about a famous and fiery TV Chef visiting failing restaurants hoping to solve their problems, heal relationships, and save the business - before it's too late...

It's Kitchen Nightmares meets Brindlewood Bay!

www.kickstarter.com/projects/mol...
Mockup of Character Creation in Serving Up Disaster on a dirty table and large chef knife
Reposted by Mol is Serving Up Disaster👨‍🍳
molomoot.bsky.social
I've heard she is baby
soulmuppet.co.uk
Meows doing very important Doomspiral work.

also Mol and Zach are here I guess (but we know who does all the real work)

meow, meow meow, purr:
www.kickstarter.com/projects/sou...
Reposted by Mol is Serving Up Disaster👨‍🍳
soulmuppet.co.uk
Meows doing very important Doomspiral work.

also Mol and Zach are here I guess (but we know who does all the real work)

meow, meow meow, purr:
www.kickstarter.com/projects/sou...
Reposted by Mol is Serving Up Disaster👨‍🍳
molomoot.bsky.social
Love this! Glad you had fun with it ^.^
molomoot.bsky.social
I didnt either until I originally posted this! Its really interesting & Im curious now how non-english crosswords look & style.
Also UK crosswords usually have quick and cryptic versions. (Wish I could do the cryptic)
Also US crosswords reference other clues more in comparison to UK crosswords.
molomoot.bsky.social
Something minor I love about crossword dungeons is the difference between UK and US crossword styles.
US crosswords can actually work better for this as they focus alot more on multiple words overlapping which create room shapes. Ive found that UK crosswords often have longer words and less trivia
Example of an American crossword grid on the left with less black spaces and more overlapping shorter words. The British crossword grid on the right with less overlap and often longer words
Reposted by Mol is Serving Up Disaster👨‍🍳
nathanburgoine.bsky.social
Okay, I love this.
molomoot.bsky.social
A comment on itch reminded me of this idea for creating #TTRPG dungeons I had a while back. I still think its neat and I don't think I've actually shared it here on bsky.

So bsky.. meet Crossword Dungeons!
Do a crossword, use the answers and designs as inspiration for the rooms, get creative!
a how to guide for creating crossword dungeons. Step 1 - Find and Do, do the crossword. Step 2 - See Beyond, find the inspiring words and start to see the shape. Step 3 - Extrapolate, ditch words you dont like, create walls, you contol the dungeon. Step 4 - Draw the rest of the owl (make the dungeon from the inspiration). Step 5 - BE NOT AFRAID. Its just a dungeon created from a crossword, they wont always work. 
Useful tips: Metro for daily free crosswords. CrosswordSolver, for tricky clues. DungeonScrawl, for making maps. LootTheRoom - for more random ideas
Reposted by Mol is Serving Up Disaster👨‍🍳
nathanburgoine.bsky.social
And… I don’t know how to add more stuff to Dungeonscape (another tool I just learned about) but that was quite fun, actually.

I figure "SLID" was a stair trap in one of the circular stairwells, EARN and ITEM are where the treasures are, RISES made for a two-level room, and EERIE would have a ghost.
A crossword puzzle, fully solved. A dungeon inspired by some of the words from said crossword puzzle. It has nine main rooms, with two circular connecting areas and some stairs and the like. It’s not labeled or particularly complex.
molomoot.bsky.social
Understand "PBTA like resolution mechanic" but if you dont know what PBTA is thats useless.

This becomes even harder with character limit / promotional content.
molomoot.bsky.social
The mechanics of a system. Then also how much of the mechanics (and which mechanics) should be explained?
I defo think KS pages *should* include info on mechanics, but it's finding the middle ground of explaining enough v laying out all the rules on the KS page.

Folk deep in the TTRPG sphere will
molomoot.bsky.social
For sure, but if it is category a that assumes its an adventure for that system (which is usually defined) or a hack of system which has the same issues as category b - how much should be explained about the system? And comes back to my original point of folks usually being sold on setting / vibe vs
molomoot.bsky.social
Doooo it !!
I wrote a short graveyard adventure illustrated with watercolour they can be friends !
molomoot.bsky.social
*looks at my own empty concertina notebook ive been hoarding for ages*

I bloody love it. honestly kinda inspired tbh
Reposted by Mol is Serving Up Disaster👨‍🍳
montfordtales.com
Just one line.

Today's art class: A walk around the local churchyard with a pen and green watercolour. One line only, minimal looking at the page, from start to finish :)
molomoot.bsky.social
I think its also a result of encouraging folk to read/scroll through more of the campaign page. & the constant struggle of visuals sell.
molomoot.bsky.social
OK Go's new song Love feels like something I would have spent hours perfecting on expert rock band
molomoot.bsky.social
From experience of selling games at conventions, most folks are more interested in and more sold on a game based on the "vibe" (setting, themes, etc). While a % of people do want to hear about the mechanics, most don't approach a game wanting to know about mechanics first and "vibe" secondary.
molomoot.bsky.social
I think folks are starting to focus on quickstarts instead. A quickstart probably explains the mechanics better than a paragraph on a KS page would. But then if you do write about mechanics on a KS page how indepth should the rules be? Just the main resolution mechanics? The character creation?
molomoot.bsky.social
Speaking as someone who builds TTRPG KS pages etc I think truthfully it can be really difficult to explain a game in a short catchy format. A large % of people don't scroll through a KS page, you have to hook them in the first paragraph.
The part that gets missed are specific rules and mechanics.