mtthgn
mtthgn.bsky.social
mtthgn
@mtthgn.bsky.social
Maker of half-finished things. Software engineer by trade.
Side note: I always get a chuckle that these short videos are far bigger in size than the game itself.
November 8, 2025 at 4:44 PM
This is awesome!!
October 3, 2025 at 11:54 AM
This looks great! You captured the CRT feel really well!
September 21, 2025 at 10:41 AM
this is so cool!
September 17, 2025 at 1:24 PM
This looks great!
August 30, 2025 at 2:36 PM
This is so awesome!!
August 25, 2025 at 7:20 PM
This looks so good!
August 23, 2025 at 9:59 PM
I think I used "asdf" for ABXY, "qw" (maybe "er"?)for RL, and the arrow keys for the dpad.

This really takes me back!
August 19, 2025 at 11:05 PM
I've been happy to find it! I was reading it just the other day when I started following you on Mastodon!
August 19, 2025 at 8:56 PM
I feel a little like I'm looking in the mirror. I've started making a game that I *know* is going to take ages, and my little kiddos love to see it come to life and "play-test" for me. This photo is a treasure!
August 13, 2025 at 10:10 AM
I'll be excited to follow along! SNESdev is something I *eventually* want to explore. I'm currently deep in the weeds on GBAdev, and I've heard they share some similarities.
July 24, 2025 at 5:54 PM
Congratulations! I'll be excited to play it!
July 23, 2025 at 7:12 PM
Thanks a lot! Regarding tools:
- Programmed in Nim using the Natu toolkit
- Tiled for levels
- Aseprite for graphics

You're spot on about the camera! Lots of improvements are planned. I basically got the scrolling working and moved on to other stuff. It doesn't even move in the Y Axis currently 😅
Natu
natu.exelo.tl
July 20, 2025 at 10:28 AM
This is awesome!
July 19, 2025 at 8:08 PM
Somehow I missed this game when it first released. The trailer looks incredible, and I just ordered a physical copy for PS5! Thanks for putting this on my radar!
July 18, 2025 at 8:34 PM
I’m not normally one to get these things, but this one has me really tempted 😅
July 17, 2025 at 12:19 AM