Jens
neon.moe
Jens
@neon.moe
Programming games for fun and 3D modeling software for work. Trans rights are human rights. he/him

Blog: https://blog.neon.moe/
Games: https://nc.itch.io/
Fediverse: @[email protected]
Reposted by Jens
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...
www.sebastianaaltonen.com
December 16, 2025 at 6:52 PM
Reposted by Jens
At first, I thought I could just rotate the hue of HSL colors and call it a day. Since then, I've learned about perceptual color spaces, OKLCH, Bezold-Brücke effect and I still can't always get good programmatic palettes 😅

But I built Color Palette Pro to help get us halfway there: colorpalette.pro
Color Palette Pro — A Synthesizer for Color Palettes
Generate customizable color palettes in advanced color spaces that can be easily shared, downloaded, or exported.
colorpalette.pro
October 8, 2025 at 1:06 AM
Reposted by Jens
One must imagine Sisyphus patching a synth
November 3, 2025 at 6:59 PM
Reposted by Jens
you must be this tall to interoperate
w.on-t.work
September 5, 2025 at 3:08 PM
Reposted by Jens
Explanation of why #GodotEngine repo has so many open unresolved pull requests, by @adamscott.studio
#gamedev #opensource #FOSS
June 9, 2025 at 4:40 PM
Reposted by Jens
For funsies I wrote up a little test in Pico-8 to compare the two versions myself. It looks like you need to really lose frames to see a substantial difference with the wrong method, but seeing how much better it can be when you do it right is cool
June 9, 2025 at 3:50 AM
Reposted by Jens
Great post on making games without an engine: noelberry.ca/posts/making...
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
noelberry.ca
May 20, 2025 at 6:06 PM
@m4xc.bsky.social Hello! I really enjoyed reading your blog post on surfels. Does your blog have an RSS feed to follow? I couldn't find a link on the page itself.
May 3, 2025 at 4:32 PM
Reposted by Jens
society moves forwards one software patent expiration at a time
April 9, 2025 at 10:19 AM
Reposted by Jens
Reposted by Jens
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
I want a good parallel computer
The GPU in your computer is about 10 to 100 times more powerful than the CPU, depending on workload. For real-time graphics rendering and machine learning, you are enjoying that power, and doing those...
raphlinus.github.io
March 21, 2025 at 7:58 PM
Reposted by Jens
"Folks, we have climbed the mountain." www.patreon.com/posts/sdl3-i...
SDL3 is officially released! | Ryan C. Gordon
Get more from Ryan C. Gordon on Patreon
www.patreon.com
January 21, 2025 at 9:26 PM
Reposted by Jens
Here's how I do lighting in godot, hope it helps!
How to light scenes
I’ve been toying with godot lightmapper and made some simple scenes: Some people asked how I do lighting. I add a LightmapGI node and click bake! Why lightmaps? Lightmaps have been around ever since v...
passivestar.xyz
December 17, 2024 at 9:07 PM
Fellow music enjoyers, did you know you can buy albums even in the current year? You don't need to suffer from shuffling! Like this banger: laamaa.bandcamp.com/album/m8-ii
M8 II, by laamaa
10 track album
laamaa.bandcamp.com
December 4, 2024 at 9:58 PM
Reposted by Jens
Turning a big dial that says “New Vegas woke level” and constantly looking back at the audience for approval
November 26, 2024 at 3:45 PM
Reposted by Jens
I wrote about video game shadow techniques on my blog:

📜 30fps.net/pages/videog...

I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
October 25, 2024 at 1:43 PM
Reposted by Jens
July 24, 2024 at 8:02 PM
Reposted by Jens
go.bsky.app/R7Jwmmn this is as close as i could get to aggregating all the did webs there are some missing but it looks like bsky accounts dont exist? still going through them
November 24, 2024 at 8:12 PM
Reposted by Jens
7DFPS 2024 - DEC 6 - 15

join the jam here - itch.io/jam/7dfps
join the discord here - discord.gg/4Qa4sNB

#gamedev #7dfps #gamejam
November 20, 2024 at 9:05 PM
Surprisingly many accounts here are using their own domain as a handle. Feels much more "directly" decentralized than email-style handles on the fediverse. Apparently did:webs are not as widespread though, which is a bummer. Understandable though, what a pain it was to figure out lol.
November 21, 2024 at 2:05 AM
Searching for people on this website, trying to see who's really who they say they are.
November 20, 2024 at 9:16 PM
Hey there, bluesky. I was finally converted by the promises of fiddling with did:web and personal PDS servers.
November 20, 2024 at 8:52 PM