Paul Hansen
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paulhansen.bsky.social
Paul Hansen
@paulhansen.bsky.social
Reposted by Paul Hansen
I added a replay system and camera controls to my game and I'm having too much fun now #bevyengine
September 5, 2025 at 5:13 PM
Reposted by Paul Hansen
TIL of three clippy lints I haven't used before, but look super useful for embedded:

* large_futures
* large_stack_frames
* large_types_passed_by_value

rust-lang.github.io/rust-clippy/...

All of them have default config values too big for embedded (but can be changed!), it's very cool they exist!
Clippy Lints
A collection of lints to catch common mistakes and improve your Rust code.
rust-lang.github.io
September 4, 2025 at 8:37 AM
Reposted by Paul Hansen
Rust compile times slowing you down?
@francois.mock.rs shares practical strategies to speed up iteration — from faster linkers to sccache and shared targets.
⚡ Strategies to Speed Up Build Iteration (or Dynamic Hot Reloading?)
#rustlang #rustlab2025
September 2, 2025 at 11:25 AM
Reposted by Paul Hansen
Just pushed a branch of Hanabi, the GPU VFX system for #bevyengine, with a significant overhaul of the way scheduling works: github.com/pcwalton/bev...

In my tests, I can now have 500+ different particle *systems*, each with many particles, on screen at once and still hit 120 FPS.
GitHub - pcwalton/bevy_hanabi at batching-2
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine. - GitHub - pcwalton/bevy_hanabi at batching-2
github.com
August 31, 2025 at 3:20 PM
Reposted by Paul Hansen
GitHub is no longer independent at Microsoft, as CEO Thomas Dohmke resigns. GitHub is now moving to Microsoft's AI engineering team, CoreAI, with a new structure for GitHub's leadership team. Details 👇 www.theverge.com/news/757461/...
GitHub is no longer independent at Microsoft after CEO resignation
GitHub will be part of Microsoft’s AI engineering team
www.theverge.com
August 11, 2025 at 3:44 PM
Reposted by Paul Hansen
We are back! #C64 www.commodore.net The first official Commodore 64 in over 30 years is here - a faithful recreation of the original motherboard on FPGA hardware. HDMI, WiFi, USB, but compatible with every existing cartridge and peripheral. Not an emulator - a recreation. Same price as my first $299
Home | Commodore
www.commodore.net
July 12, 2025 at 8:35 PM
Reposted by Paul Hansen
7d2d Storm's Brewing Experimental Release!
Host your own custom server now at startthegamealready.com/games/7d2d/p...
#gaming #7DaysToDie #survivalgaming
June 20, 2025 at 2:43 AM
Reposted by Paul Hansen
I'm excited to share my latest @ratatui.rs project! 🎉🥳

🎸 Tuitar — a tiny guitar tuner.

🦀 Powered by embedded Rust & Ratatui (running on ESP32)

🚧 Work-in-progress, building it live: www.youtube.com/@orhundev

⭐ GitHub: github.com/orhun/tuitar

#rustlang #ratatui #tui #embedded #esp32 #guitar
June 12, 2025 at 9:51 AM
Reposted by Paul Hansen
ARK: Survival Evolved Servers Now Available! Use code GAMEWITHFRIENDS to get your first month FREE on ANY game! startthegamealready.com #gaming #arksurvivalevolved #survivalgaming
June 7, 2025 at 1:47 AM
Reposted by Paul Hansen
what if instead of AI spyware, microsoft would tell you what's locking a folder?

I guess maybe it takes a crew of 80 engineers 4 years?

oh what's that? you already have this feature in power toys?

okay mb it's an integration or localization issue? must be a very difficult change. near imposs-
May 27, 2025 at 6:48 PM
Reposted by Paul Hansen
I don't usually post about individual PRs, but I've just opened the first PR for raytracing support in Bevy.

I'm very excited that this is finally happening!

github.com/bevyengine/b...
Initial raytraced lighting progress (bevy_solari) by JMS55 · Pull Request #19058 · bevyengine/bevy
Bevy Solari Preface See release notes. Please talk to me in #rendering-dev on discord or open a github discussion if you have questions about the long term plan, and keep discussion in this PR li...
github.com
May 4, 2025 at 10:42 PM
Reposted by Paul Hansen
WE'RE READY FOR CUSTOMERS! Host your games with Start The Game Already and get 80% off your first month!
May 1, 2025 at 6:31 PM
Reposted by Paul Hansen
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!

bevyengine.org/news/bevy-0-...
Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
April 24, 2025 at 8:08 PM
Reposted by Paul Hansen
Me, pretending I haven’t played this in 30 years. Also me: 😤
April 17, 2025 at 3:54 PM