Website: https://www.pixelships.com
YouTube: https://www.youtube.com/@Pixelmusement
I thought about incorporating texture rotation into the Creation Tool in Project AB, but there's a number of reasons why it made more sense to put that functionality into a separate tool. :B
I thought about incorporating texture rotation into the Creation Tool in Project AB, but there's a number of reasons why it made more sense to put that functionality into a separate tool. :B
They all have proper space-themed names too like "Astro Red" and "Tacyhon Pink" to spoil just a couple of them. ;)
They all have proper space-themed names too like "Astro Red" and "Tacyhon Pink" to spoil just a couple of them. ;)
...and a still image does not do this shader justice. The centre part stays in the middle as you move around the object and the stars rotate around both the inner AND outer edges, AND this is done in a single pass without touching the slow transparent rendering pipeline! :)
...and a still image does not do this shader justice. The centre part stays in the middle as you move around the object and the stars rotate around both the inner AND outer edges, AND this is done in a single pass without touching the slow transparent rendering pipeline! :)
So far so good...
So far so good...
This took a LOT of thought to make it so simple a non-programmer could handle it, while also allowing for some deep complexities. :B
This took a LOT of thought to make it so simple a non-programmer could handle it, while also allowing for some deep complexities. :B
Also pictured: A yellow, spinning thing. Can't have a physics-based game without spinning things! ;)
Also pictured: A yellow, spinning thing. Can't have a physics-based game without spinning things! ;)
...not perfect, but I'll take WAY less sun in my shadows over a supernova! ;)
Clamping the values a little above 1.0 also solved a secondary problem I was having due to how HDR radiance is cube-mapped for the reflections, resulting in "fireflies" which disappeared following! :D
...not perfect, but I'll take WAY less sun in my shadows over a supernova! ;)
Clamping the values a little above 1.0 also solved a secondary problem I was having due to how HDR radiance is cube-mapped for the reflections, resulting in "fireflies" which disappeared following! :D
NOTHING I have tried has solved this. This was not a problem back in 4.4.
NOTHING I have tried has solved this. This was not a problem back in 4.4.
My materials are categorized though in my game; I put this one in the "Medieval" category, as a number of the pre-made worlds will have a castle theme. :B
My materials are categorized though in my game; I put this one in the "Medieval" category, as a number of the pre-made worlds will have a castle theme. :B
This was for a platforming game idea, thus why there's stats like movement speeds and actions. :B
This was for a platforming game idea, thus why there's stats like movement speeds and actions. :B
The number still goes up VERY slowly, but hey, I'll take having a mostly competent and pleasant comments section on all of my videos over a high subscriber count any day! :B
The number still goes up VERY slowly, but hey, I'll take having a mostly competent and pleasant comments section on all of my videos over a high subscriber count any day! :B
EVERY
TIME
I PLAY
UNDERTALE
...I find something I never knew about! :O
This time around, it's that if you wait long enough after placing the umbrella here, the music tune to play is just flat-out revealed! (I always just went by the sound.)
EVERY
TIME
I PLAY
UNDERTALE
...I find something I never knew about! :O
This time around, it's that if you wait long enough after placing the umbrella here, the music tune to play is just flat-out revealed! (I always just went by the sound.)
Beyond that, as a creator on YouTube I can set which ad categories are allowed/blocked on my channel; I've already turned off all government/security related ads. :P
Beyond that, as a creator on YouTube I can set which ad categories are allowed/blocked on my channel; I've already turned off all government/security related ads. :P