Website: https://www.pixelships.com
YouTube: https://www.youtube.com/@Pixelmusement
Eventually I'll put together a VR demonstration, for Patreon supporters first then the general public later, but I want to have more VR-specific features implemented first. :B
Eventually I'll put together a VR demonstration, for Patreon supporters first then the general public later, but I want to have more VR-specific features implemented first. :B
It's been over FOUR YEARS and our apartment complex is STILL doing renovation work... >_<
It's been over FOUR YEARS and our apartment complex is STILL doing renovation work... >_<
flashy: homestarrunner.com/sbemails/210...
tubey: youtu.be/-zhsNdk1_Vc?si
flashy: homestarrunner.com/sbemails/210...
tubey: youtu.be/-zhsNdk1_Vc?si
My immediate family's take on games:
Dad: No interest at all.
Sister: Goes through phases of liking and not liking them.
Mother: STILL plays Fire 'n Ice and Tetris 2 for the NES... if nothing else. :P
My immediate family's take on games:
Dad: No interest at all.
Sister: Goes through phases of liking and not liking them.
Mother: STILL plays Fire 'n Ice and Tetris 2 for the NES... if nothing else. :P
...upon closer inspection, it's worse than I feared... o_o;
...upon closer inspection, it's worse than I feared... o_o;
The solution I do have requires I make a LOT of changes and isn't perfect either. >_<
The solution I do have requires I make a LOT of changes and isn't perfect either. >_<
Players can and WILL break it if they can. :P
Players can and WILL break it if they can. :P
1. Open logic frame on a touchpad.
2. Open logic frame on a spinner.
3. Begin connecting logic node on touchpad.
4. Aim at compatible logic node on spinner.
5. Hold down trigger but don't release...
6. Hold down Action Button for 1 second to close all logic frames.
7. CRASH. >_<
1. Open logic frame on a touchpad.
2. Open logic frame on a spinner.
3. Begin connecting logic node on touchpad.
4. Aim at compatible logic node on spinner.
5. Hold down trigger but don't release...
6. Hold down Action Button for 1 second to close all logic frames.
7. CRASH. >_<
The number of edge cases to account for was STAGGERING... >_<
The number of edge cases to account for was STAGGERING... >_<
VR? Whole other story. I can see BETWEEN THE PIXELS on my Rift S which has 1280x1440 resolution per eye (2560x1440 in total), commonly referred to as a "screen door" effect. I'm considering saving up for a Valve Frame. :B
VR? Whole other story. I can see BETWEEN THE PIXELS on my Rift S which has 1280x1440 resolution per eye (2560x1440 in total), commonly referred to as a "screen door" effect. I'm considering saving up for a Valve Frame. :B
youtu.be/FazeobVWdmM
This went off the rails and unintentionally became the funniest video I've done in a while 😄
youtu.be/FazeobVWdmM
This went off the rails and unintentionally became the funniest video I've done in a while 😄
I assure you, there IS a reason, but it ties into the core theme of the game I have yet to reveal so I can't answer that right now. :P
I assure you, there IS a reason, but it ties into the core theme of the game I have yet to reveal so I can't answer that right now. :P
...and yes, this raises a very curious question you might have by this point...
...and yes, this raises a very curious question you might have by this point...
So... I also need to code this so that there's a limit as to how much checking can be done per frame. :P
So... I also need to code this so that there's a limit as to how much checking can be done per frame. :P
Eventually, this WILL get L-Codes to all objects! :D
Eventually, this WILL get L-Codes to all objects! :D
Third: If a loop concludes without any new objects being assigned an L-Code BUT objects still need them, we have recursion.
Third: If a loop concludes without any new objects being assigned an L-Code BUT objects still need them, we have recursion.