German-American from KC living in the lovely Rheinland-Pfalz, Germany, near Kaiserslautern. 🇪🇺 🇩🇪
you think you won't need them and then later you do.
In this case: I needed to inspect how different terrain textures
influence grip and other driving behavior..
you think you won't need them and then later you do.
In this case: I needed to inspect how different terrain textures
influence grip and other driving behavior..
Little Desktop Runner sits on your desktop and is about going for runs and slowly improving.
Wishlists appreciated!
store.steampowered.com/app/4167350
Little Desktop Runner sits on your desktop and is about going for runs and slowly improving.
Wishlists appreciated!
store.steampowered.com/app/4167350
Hope everyone enjoys my new son as much as I do 🌱💙
Hope everyone enjoys my new son as much as I do 🌱💙
www.eurogamer.net/ubisoft-admi...
www.gamesindustry.biz/gdc-survey-a...
Also marks my first project as a UI/UX lead, which has been quite an exciting experience, to say the least.
www.youtube.com/watch?v=_uQn...
#GameDev
store.steampowered.com/app/2666840/...
It's on -50% sale for a week (just 3 bucks), you literally have no excuse to try this game.
It's short (~3 hours) and inventive!
1 year in and we're still at 100% positive 💚
store.steampowered.com/app/2666840/...
It's on -50% sale for a week (just 3 bucks), you literally have no excuse to try this game.
It's short (~3 hours) and inventive!
1 year in and we're still at 100% positive 💚
@godotengine.org @godotfest.com #godot #godotengine #godotfest #gamedev #munich #münchen
@godotengine.org @godotfest.com #godot #godotengine #godotfest #gamedev #munich #münchen
- randomly meeting *some guy* who turned out to be @smitner.studio and absolutely losing it
- a dinner party that just kept growing, like one massive snowball of game devs and godot contributors
- the plant rendering speaker talking about TREE-ometry
- randomly meeting *some guy* who turned out to be @smitner.studio and absolutely losing it
- a dinner party that just kept growing, like one massive snowball of game devs and godot contributors
- the plant rendering speaker talking about TREE-ometry
I myself think the game looks way better in motion.
My only trick is I made a button/script to pause gameplay without locking the camera. That way I get a janky photo mode, but I don't even use it
I myself think the game looks way better in motion.
My only trick is I made a button/script to pause gameplay without locking the camera. That way I get a janky photo mode, but I don't even use it
So here is a small update on the lighted scene, but it will still be filled with more gameplay content.
Also those are wind-waker lights using Stencil Buffer.
#godot #godotengine
So here is a small update on the lighted scene, but it will still be filled with more gameplay content.
Also those are wind-waker lights using Stencil Buffer.
#godot #godotengine