Rob Caporetto
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robcap.bsky.social
Rob Caporetto
@robcap.bsky.social
Australian, 40-something (he/him) coder of Games & Stuff until the Industry took an Arrow to the Knee.

Looking for what's next, whilst making vids on old games & more.

Here for connections, not shitposts.

Check it all out: linktr.ee/hellfire64
Got ~most~ of my desired AI changes in (for this point in time), and it feels way more fun to race these cars now they've got some sensing of track limits, and a simple state machine for acceleration and steering in place.
January 28, 2026 at 7:57 AM
There is something about a gleefully daft idea being executed well, and should be appreciated and celebrated instead being meme'd out.

Ninja Golf (on Atari 7800) is one of those. Why not go for 9 holes of golf where you have to fight your way to your ball before making a shot? 😉
January 14, 2026 at 12:17 AM
Hadn't planned to touch the game today 'cause of the heat, but got some audio in at last.

Which will come in handy seeing I'm demoing it at next week's IGDAM meetup for Melb-based gamedev pals.

Be nice to see how others react to the build honestly and see if it's worth pushing on with.
January 7, 2026 at 8:10 AM
Just a little bit of #gamedev progress to show a new (and kind of important) system in my racer prototype & that's an UPGRADE system.

Completing races will earn points, and once you complete a run, you randomly get a new part which will buff your car up in a few areas.

#godotengine #godot
December 23, 2025 at 8:05 AM
Been about 2 months since I had a chance to bash out some code on my little Sprint tribute/prototype.

But improved the rival AI cars by adding hints for cornering speeds, which helps them handle the tougher ones.

Lots more to do, but other systems need to come first!

#gamedev #godot #godotengine
December 15, 2025 at 5:41 AM