RubyDev
@rubydev.bsky.social
1.1K followers 59 following 160 posts
Indie game developer from Austria. Developing Tiny Rogues: https://store.steampowered.com/app/2088570/Tiny_Rogues/
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rubydev.bsky.social
Nobody:
Absolutely Nobody:
Indie Game UI Buttons:
rubydev.bsky.social
Would you like the update now or double it and give it to the next person?
rubydev.bsky.social
this guy commenting on by update schedule or am I projecting
benstar.bsky.social
when the recipe says 30-40 minutes and it takes you 2 hours...
rubydev.bsky.social
what's a roguelike
rubydev.bsky.social
What's hornets favorite movie series?

...

...

...

MiSHAAAion Impossible.
rubydev.bsky.social
here are my ideas for @blobfishdev.bsky.social

Sequel: BrotaTwo
Multiplayer Update: (I know it already has it.) Brota:Together
Next DLC: Brotato: Salad

thanks
rubydev.bsky.social
*clears throat*

...

Nuck.
Fintendo.
Reposted by RubyDev
thegamedoctor.bsky.social
Check it out #gamedev #indiegames

Invited by Blobfish (Brotato) and partner Philomena (Stray Fawn Studios) for some Game Doctor action for a BUNCH of upcoming devs 🤓
rubydev.bsky.social
uhm ben have u thought about just getting gud? 😎😎💣

BIG L, silksong tourists out 👉 🚪
Reposted by RubyDev
hownottodraw.bsky.social
You'll never believe how this newly-released BABY was made!

- only nine months development time

- solo female developer! (with contractor help)
Reposted by RubyDev
alexaray.bsky.social
This “solo dev” and “only 3 devs” rhetoric is getting truly dangerously out of hand. Investors see this and think “I only have to pay 3 people” and the result is severely overworked and/or underpaid people and a subpar product. We need to stop treating outsourcers and contractors like ghosts.
rubydev.bsky.social
only scribbles but I got no photos handy rn sry
rubydev.bsky.social
by not making the compass and map smth u have to waste equip slots on :^)
rubydev.bsky.social
boss naming tropes I love and am planning to 100% put into tiny rogues:

* MECHA boss version (MECHA TIAMAT!?)
* boss OMEGA
* boss INCARNATE
* NEO boss

normalize putting random cool sounding prefixes and suffixes on your bosses. full final fantasy
rubydev.bsky.social
perfect seat for Death, lore accurate
rubydev.bsky.social
Well both, I am basically rewriting Tiny Rogues for it to be better, faster and can do more:
* Localization
* Mid-run saving
* Easy modding
* New enemy bullets (would have to go over all enemies anyways)

and much more
rubydev.bsky.social
Update: The test object moves around. We are 1 step closer to projectiles being back in the game. 😅
rubydev.bsky.social
The behavior actually comes from a custom XML script, and yes, modders (and you) will be able to write and import their own behaviors.

It's going to be as easy as writing the file and putting it into a folder.
rubydev.bsky.social
Satisfying editor visualization 😌
rubydev.bsky.social
Watching these shows every year I wonder repeatedly: Will consumers ever get bored of being sold sexualization?

I like to joke "oh another weeb game" (games with same cute/sexy waifu after waifu) but I'm really overall burnt out by this in every art style.🥲

Please sell me a game not eye candy...
rubydev.bsky.social
I'm in your boat, what do we do against it?
Reposted by RubyDev
localthunk.com
People and media often say Balatro was made by 'one guy'. I feel like that unfortunately may be stoking the flames of this David vs. Goliath narrative a tiny bit

No it was not 'one guy', look at the dang in-game credits
garyjkings.bsky.social
This year's Summer Games Fest presentation was really concerned with how few people made a lot of those games, huh?

It feels kinda fucked up. Not just because they're often misrepresntating the real size of these teams, but because I think it's playing directly into a new(ish) flavour of dev hate.