Seedling Games
@seedlinggames.bsky.social
2.2K followers 550 following 560 posts
I make tabletop RPG stuff. The most popular thing I've made has been Procedures to Discover the Path Ahead. mastodon: https://dice.camp/@seedling mailing list: https://buttondown.email/seedling website: https://seedlinggames.com
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seedlinggames.bsky.social
About me:
I make adventures and other supplements in the roughly NSR side of OSR; I also play a lot of "story games" (recently: BitD, Wanderhome) and a variety of types of solo games. A lot of what I've been writing lately has been for Cairn or for a non-specific OSR-type system.
seedlinggames.bsky.social
Not totally sure what's been going on on bluesky but I'm also still on dice.camp
seedlinggames.bsky.social
I am still on book 2 of 3 but the setting of Ancillary Justice/Ancillary Sword seems like it would be a good Cataphracts setting
seedlinggames.bsky.social
bsky.app/profile/plus...

Hmm maybe I need to raise my prices
plusoneexp.bsky.social
When you go to print your #TTRPG remember that you need to charge at least about 6x the cost to print for sustainability.

Small to midsize publishers can take advantage of scale & you can't.

You are not Wizards, Evil Hat, Exalted Funeral, or Modiphius.

Ideally charge 10x an pay a bill.

1/2
seedlinggames.bsky.social
trying to decide if I should do a reprint of A Gathering Storm for Cairn
Reposted by Seedling Games
perplexingruins.bsky.social
5 of these have sold so I'll be adding 5 new pieces to the pack! Actually, I already uploaded updated with first new piece, but 4 more incoming
perplexingruins.itch.io/mork-bork-in...
Mörk Borg Inspired Art Pack by Perplexing Ruins
141 Pieces of Royalty Free Art
perplexingruins.itch.io
seedlinggames.bsky.social
What are the monthly prompt things happening this month for me to pretend I'm going to do

I vaguely remember there was maybe something bad about inktober

There's a Mork Borg thing?
seedlinggames.bsky.social
it always slightly surprises me that people generally do not want to play every type of game

that's not a value judgement on that fact, just surprising that I seem to be an outlier
seedlinggames.bsky.social
I should figure out what a matrix game is by playing one, one of these days
Reposted by Seedling Games
Reposted by Seedling Games
meatcastlegameware.com
I adore this game. You should check it out, play it, and post your maps!
seedlinggames.bsky.social
I should probably do occasional self-promotion

I made a system-neutral supplement called Procedures to Discover the Path Ahead. You can use it to make maps (or point crawls or paths) that are semi-random, where landmarks change as you travel

seedling.itch.io/procedures-t...
a hand drawn hex map showing two major towns with forests, farms, hills and deserts in between and oceans around the edges
Reposted by Seedling Games
brianyaksha.bsky.social
"Procedures to Discover the Path Ahead" is something I'd describe kindly as a stellar introduction to travel procedures. It does a wonderful job at stoking the embers of curiosity, remains consistent in its sense of circumstances, and I would rank it far higher than many other exploration toolkits.
seedlinggames.bsky.social
Also I have physical copies on my itch page (US only) as well as in various stores online (not US only)
Reposted by Seedling Games
bankuei.bsky.social
The random tables on cultures, local food, types of merchants, etc. are super useful if you're a GM and you need to suddenly fill in details in the moment.

This is one of the few "GM tool" RPG books I've found to be invaluable in play!
seedlinggames.bsky.social
I should probably do occasional self-promotion

I made a system-neutral supplement called Procedures to Discover the Path Ahead. You can use it to make maps (or point crawls or paths) that are semi-random, where landmarks change as you travel

seedling.itch.io/procedures-t...
a hand drawn hex map showing two major towns with forests, farms, hills and deserts in between and oceans around the edges
Reposted by Seedling Games
aryxymaraki.itch.io
Procedures to Discover the Path Ahead is one of my favorite exploration generation supplements. You should buy it.
seedlinggames.bsky.social
I should probably do occasional self-promotion

I made a system-neutral supplement called Procedures to Discover the Path Ahead. You can use it to make maps (or point crawls or paths) that are semi-random, where landmarks change as you travel

seedling.itch.io/procedures-t...
a hand drawn hex map showing two major towns with forests, farms, hills and deserts in between and oceans around the edges
seedlinggames.bsky.social
Also I have physical copies on my itch page (US only) as well as in various stores online (not US only)
seedlinggames.bsky.social
Oh I have made a thing
And now I am trying to figure out how to figure out if I should spend time (and money) on it
seedlinggames.bsky.social
the one for Liminal Horror? Or a different one? I'm thinking of systems with a lot less support than Liminal Horror
seedlinggames.bsky.social
there's the theory of "systems need people to write adventures for them if we want there to be more cool indie systems" but also the practical question of is this something people actually want to support
seedlinggames.bsky.social
but one which I think people would be willing to play if people knew about it? (It's an Into the Odd based system)

Also it's not my system.
seedlinggames.bsky.social
when I actually write it down it's likely the answer is "not something people are interested in", but what would be the best way to gauge interest for an adventure for a system which doesn't have many, if any, adventures written for it and which doesn't have much of a community around it -
seedlinggames.bsky.social
Also have a whole bunch of fun tables for worldbuilding. For instance, this table of random legumes
Legumes: 1. Soy 2. chickpeas 3. peanuts 4. beans 5. lentils 6. peas
seedlinggames.bsky.social
So when you set out you're most likely to find farms and taverns, then further out forests and mountains deserts and the things that lurk in them, and then eventually back to a major town

I also have a free preview of the main idea here: seedlinggames.com/blogging/ext...
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seedlinggames.com
seedlinggames.bsky.social
I should probably do occasional self-promotion

I made a system-neutral supplement called Procedures to Discover the Path Ahead. You can use it to make maps (or point crawls or paths) that are semi-random, where landmarks change as you travel

seedling.itch.io/procedures-t...
a hand drawn hex map showing two major towns with forests, farms, hills and deserts in between and oceans around the edges