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seyha.bsky.social
seyha
@seyha.bsky.social
Coding, Graphics, GameDev, DevTools, Space, ...

http://github.com/seyhajin
https://codeberg.org/seyha
http://seyhajin.itch.io
https://mastodon.gamedev.place/@seyhajin
https://twitter.com/seyhajin

#gamedev #devtools #c #zig #ziglang #webgpu #python
Reposted by seyha
Happy new year 2026! Another year to enjoy raylib programming! 🚀
January 1, 2026 at 7:58 PM
Reposted by seyha
Start the new year with a really big SDL3 release! 3.4.0 finally shipped, before the stroke of midnight! github.com/libsdl-org/S...
Release 3.4.0 · libsdl-org/SDL
Thanks to all the people who have contributed, SDL 3.4.0 is now available! In addition to lots of bug fixes and general system improvements, this release has some major themes of improved interoper...
github.com
January 1, 2026 at 7:59 PM
Reposted by seyha
Bon, ben bonne année, et bon début de révolution !
January 1, 2026 at 11:08 AM
Reposted by seyha
Zig Build System Basics for those who have not yet grokked the Zig build system.

https://youtu.be/jy7w_7JZYyw
Zig Build System Basics (Zig 0.14) - YouTube
https://ziglang.org/learn/build-system/https://github.com/kristoff-ithttps://github.com/allyourcodebasehttps://zig.dayhttps://www.twitch.tv/kristoff_it0:25 B...
youtu.be
May 27, 2025 at 2:37 PM
Reposted by seyha
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.

noelberry.ca/posts/making...
Making Video Games in 2025 (without an engine)
Thoughts, tools, and libraries I use to make games
noelberry.ca
May 19, 2025 at 5:26 PM
Reposted by seyha
Binary tree atlas goes... wroom :) I've never used this algorithm before, but I like it!

This is straight up implementation of Blackpawn atlas: blackpawn.com/texts/lightm...

But added remove and consolidation.
May 23, 2025 at 12:07 PM
Reposted by seyha
10+ years of resilience making indie games — featuring special guests @greyalien.bsky.social @shawndoublea.bsky.social and @readgraves.com

In our Knowledge Share this week... we got vulnerable.

The recording is now on YouTube: www.youtube.com/watch?v=L9Vp...
10+ Years of Indie Dev Resilience – Knowledge Share w/ Jake Birkett, Shawn A Allen & Sam Read-Graves
YouTube video by IMPRESS // Ashley Gwinnell
www.youtube.com
May 3, 2025 at 10:07 AM
Reposted by seyha
A couple of SDL3 quickies, for some cool new features that just landed! www.patreon.com/posts/couple...
A couple of SDL3 quickies... | Ryan C. Gordon
Get more from Ryan C. Gordon on Patreon
www.patreon.com
December 11, 2024 at 11:53 PM
Reposted by seyha
This is sad news indeed. Mark is a hero to me. Totally changed the direction of my life with Blitz (first on Amiga then later on PC with Blitz Plus/Blitz Max/Monkey).

RIP Mark Sibly.
December 12, 2024 at 11:12 AM
Reposted by seyha
Very cool video about porting an SDL2 game to SDL3!

Emscripten part starts at 1:18:50

You can see the game running in a browser at 1:25:53
If you liked the Quake 3 video, this one goes into more detail about new and advanced SDL3 features! Porting DirkSimple from SDL2 to SDL3: youtu.be/V_MWXDr3Nu4
Porting DirkSimple from SDL2 to SDL3
YouTube video by Ryan C. Gordon (icculus)
youtu.be
December 4, 2024 at 4:11 AM
Reposted by seyha
L'Univers a ~13,8 milliards d'années. Je me rends bien compte que c'est difficile d'imaginer une histoire aussi longue. Ça vous dit de lire un résumé de tout ça en un thread? Une brève histoire de l'Univers et de la vie sur Terre en un thread?👇
©WMAP
November 21, 2024 at 11:31 AM
Reposted by seyha
Are you ready for next #raylib release??? 😱

Compile and run your C games for Web with just one click!!! 🚀
November 15, 2024 at 3:51 PM
Reposted by seyha
And here are the slides from my game engine architecture talk at Virginia Tech last week. These are mostly an outline of the topics I discussed while showing a bunch of real-time demos, so they don't contain much of the content of the talk, unfortunately.
terathon.com/vtgame_lengy...
November 12, 2024 at 7:08 PM