Snoutbreakers
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snoutbreakers.bsky.social
Snoutbreakers
@snoutbreakers.bsky.social
A game development blog for Snoutbreakers, a game about punching furries!
Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether.
discord.gg/akzEsuX
Personal posts over at @dumbanteater.bsky.social
But for realsies, thanks for sticking with us, folks. I know that we can be quiet here for long periods of time, but we're still cookin'. I appreciate all the kind comments and reviews that people left for the demo, it helps us keep motivated during the long bouts where we don't have much to share.
December 26, 2025 at 10:35 PM
Even still, we're only getting better at putting together the opposing fighters and we've got some momentum. I'd like to try and maybe pick up the pace of development in 2026, but it's slightly out of my hands. We'll see how things go, but I'm hopeful!
December 26, 2025 at 10:26 PM
I just passed 1000 followers! Truly, this is a blessed boxing day indeed.
December 26, 2025 at 10:18 PM
Merry Christmas, all, and a happy early boxing day!

To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics.
December 25, 2025 at 12:52 AM
Bonus: Here's the original 'design doc' for the menu that I provided to Pixel before the original version was properly functional. Wish I'd found this again before starting this thread but better late than never. Basically everything originally planned here ended up making it into the modern menu.
December 18, 2025 at 7:03 PM
and now, 2025. Caught up to the present version of the main menu as it was in the demo.
December 18, 2025 at 6:58 PM
Later 2022. All MS-paint placeholders *finally* out of the main menu, although new in-style placeholders have replaced them. A good number of assets already close to the more 'final' versions used in the demo release.
December 18, 2025 at 6:56 PM
2022. Project spun its wheels for a couple of years due to a certain pandemic and then Trout joined as new lead artist, so the main menu had to be rebuilt again in the game's new artstyle. Still a couple of ancient MS-paint placeholders hanging on but the overall vibe established.
December 18, 2025 at 6:53 PM
2019. The build date on the main menu is wrong in this one, it was recorded 04/12/19. Main menu starts taking more shape with the help of Pixelbutts, who was then the project's lead artist.
December 18, 2025 at 6:50 PM
I see a lotta discussion about placeholders and concept art and I'd like to remind everyone that you don't need AI to block stuff out. Even the scrunkliest placeholders work when it comes to building games and other kinds of art. Have a thread on the evolution of Snoutbreaker's main menu. 2018.
December 18, 2025 at 6:44 PM
Snowed last night. Got up and out of my nice warm and cozy bed only to immediately be hit with the cold air of my room like
November 30, 2025 at 7:00 PM
I keep seeing a lot of talk and discussion about placeholders in my feed today, so have an actual placeholder from the fighter we're working on right now. Seeing stuff about devs claiming AI-generated garbage in their final games were supposed to be placeholder is a horrible excuse.
November 17, 2025 at 8:39 PM
A very small preview. Working on the first Snoutbreakers enemy to have their own custom shader but right now the results aren't entirely photogenic.
November 3, 2025 at 9:04 PM
Stuck in BK mode in a group archipelago randomizer but it's all good because I get to watch a friend struggle through a hell graveyard in dark souls 3 enemy randomizer. This random dude floating motionless against the sky has big 'YOU CAN DO IT' 'BELIEVE IN YOURSELF' motivational poster energy.
October 19, 2025 at 3:25 PM
As one last goodie, have my personal best developer time for Tonfa. If you've been struggling against her, may you get a little bit of catharsis from it. The rapid attack supers are really, really good. Use them, don't just sit on the meter!
September 30, 2025 at 4:04 AM
As for what we're working on in the future, even before the demo released we'd already begun working on the fighters in the game's second circuit. We're still in the design phases for most of them, so don't expect to see major new announcements on that front for a while yet.
September 30, 2025 at 3:58 AM
...As for the GOAT in the room, she's also performed about where I've expected her to be. I don't expect for her to receive super significant changes unless she ends up being a difficulty outlier after designing the fights around her. Right now she's on a difficulty island out in the endgame.
September 30, 2025 at 3:54 AM
As for things like fighter balance, most of them seem to be really in the ballpark of where I was trying to get them. Fwiffy is a slight outlier- She has some slight readability issues for some players that could be improved and she's doing ever so slightly too much damage but is otherwise fine.
September 30, 2025 at 3:52 AM
...where there's animal people so we can't simply skate by on things like crude stereotypes to try and illustrate things like character personalities. They've gotta, like actually have personality both in how they talk but also how they move and fight.
September 30, 2025 at 3:50 AM
As for the fighters themselves? People seem to really love all the characters and their dialogue, which is great! A big part of why I included the VN segments was to help ease tension between fights and to help people understand more about the fighters. Snoutbreakers takes place in a fictional world
September 30, 2025 at 3:48 AM
Okay, so, There's been a little bit of time since SAGE ended and I've gained a boatload of new followers since SAGE started, so let's talk about SAGE, do a brief postmortem on how the demo went, and talk about the future.
September 30, 2025 at 3:39 AM
SAGE2025 has begun and the Snoutbreakers alpha demo is now out! Go download and play it, we put a lot of work into it!
sonicfangameshq.com/forums/showc...
September 19, 2025 at 3:14 PM
I've been working on Snoutbreakers, a fast-paced action game about furries in an underground fighting circuit.
September 16, 2025 at 7:56 PM
This week's #screenshotsaturday comes a day early. Happy friday! One week from now, SAGE2025 starts... and Snoutbreakers will be there! Fight the first three opponents in the game's lightweight tournament plus a late-game extra for genre vets in the Snoutbreakers SAGE2025 demo on Sept 19th!
September 12, 2025 at 1:38 PM
August 29, 2025 at 2:11 AM