Snoutbreakers
banner
snoutbreakers.bsky.social
Snoutbreakers
@snoutbreakers.bsky.social
A game development blog for Snoutbreakers, a game about punching furries!
Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether.
discord.gg/akzEsuX
Personal posts over at @dumbanteater.bsky.social
But for realsies, thanks for sticking with us, folks. I know that we can be quiet here for long periods of time, but we're still cookin'. I appreciate all the kind comments and reviews that people left for the demo, it helps us keep motivated during the long bouts where we don't have much to share.
December 26, 2025 at 10:35 PM
But with all those smaller systems done and the game loop fully closed, that puts us in a good spot to continue building. We're firmly in the content development phase of the game. Most of the infrastructure's done so it's time to just, like, make game.
December 26, 2025 at 10:31 PM
Aside from that, uhh, that's pretty much it? In 2025 we were very focused on whipping the game into a playable state for SAGE. A lot of systems and parts of the game loop were only closed a short time before we launched it, so it was a big breath of fresh air to have it be actually presentable.
December 26, 2025 at 10:28 PM
Even still, we're only getting better at putting together the opposing fighters and we've got some momentum. I'd like to try and maybe pick up the pace of development in 2026, but it's slightly out of my hands. We'll see how things go, but I'm hopeful!
December 26, 2025 at 10:26 PM
...Which puts us roughly at the halfway point in terms of art, at least on the surface. It's a little bit more complicated than that though, just because the remaining not-done enemies are the second half of the game, and late fighters are gonna be more complicated, like Tonfa.
December 26, 2025 at 10:23 PM
Our short-term goal is to finish up the wizard character I showed off the other day, and then we're going to move on to more fighters. In terms of overall roster, 7/13 opponents are in some stage of development (5 of these are the demo fighters + tutorial).
December 26, 2025 at 10:22 PM
Usually every day on boxing day, I try to post a recap of how the past year's gone, so here goes I suppose.
2025 was a pretty good year for Snoutbreakers. The first half was mostly focused on getting the SAGE demo done, which paid off. SAGE went really well and the demo was well received!
December 26, 2025 at 10:20 PM
Nevertheless, Thanks for following us on our gamedev journey for another year! I hope that everyone that gave the demo a shot had fun with it, and we're looking forward to develop it more in the new year. If you haven't played the demo yet, go give it a shot, it's not going anywhere!
December 25, 2025 at 1:00 AM
This fella is VERY early in development, much moreso than any others that we've shown off. We're thinking they're probably going to sit somewhere in the middle of the roster. Their robe color scheme ain't final; It's a standin for some shaderwork that's not done yet.
December 25, 2025 at 12:57 AM