Biggs ᯅ
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Biggs ᯅ
@spatialbiggs.bsky.social
Sign up for TestFlight at www.ProjectJumpScare.com | Unreal Engine Specialist | Spatial XR | Game Design | www.FirstRuleStudios.com | www.BrandonBiggs.com
Final submission for the Meta Horizon Start Developer Competition 2025!

Solved a recurring XR design problem using a unified input abstraction layer that adapts locomotion systems across:

•Meta Quest hand tracking
•VisionOS gesture input
•iOS touch
•PC / mouse / gamepad
December 10, 2025 at 7:14 PM
Meta Horizon Start Developer Competition 2025 final video - Project Jump Scare's hand tracked locomotion system! 🤗🎮
December 8, 2025 at 9:41 PM
Sneak Peek #3 👀 - Hand Locomotion traversal with no controllers. 🎮🤗

Last day of Meta's XR Hackathon! 🚢
December 8, 2025 at 1:56 PM
Sneak Peek #2 👀 - Hand Locomotion Yaw and Jump that are similar to the traditional controller input systems 🎮🤗

One more sneak peek left for Meta's XR Hackathon 🫡
December 7, 2025 at 6:21 PM
Sneak peak! 👀 - Motion Controller to Hand Tracking is a small part of what I've worked on for Meta's Hackathon 🤗
December 6, 2025 at 12:38 AM
How's the Project Jump Scare desktop build looking Chat?

Frame rate from VR optimizations should make this run well even on Deck. We'll see!
December 2, 2025 at 10:19 PM
I'm at E3 and dude hands me this. "What's Twitch?" I say

I then have many beers and it never came off the keychain🍻
November 28, 2025 at 8:09 AM
$750 rumor is high for Steam Machine. Too high. Feel similar to when I heard PSVR 2 price point. Didn't fit market.

But I also don't think people are realizing the memory shortage issue. Consoles / PCs might continually spike as AI eats all ram.

Like ongoing YoY adjustments 🫠
November 22, 2025 at 5:26 PM
Think of a window FRAME. 🪟

Half Life was VR- you simply observed it through a FLAT window. Monitors had no parallex or depth.

But it was always VR!

What is it to peer through a window Frame?

What is traditional gaming in 3D? Not stereoscopic tricks, but with parallax?
November 20, 2025 at 8:11 PM
How did NASA get in the Project Jump Scare alpha... 😳
November 20, 2025 at 4:39 AM
Hot take I prefer "GabeNCube"
November 14, 2025 at 1:20 PM
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏

🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
November 13, 2025 at 7:54 PM
Pray for me to the Valve deity 🙏

May the Frame come!!! 🫡
November 12, 2025 at 6:16 PM
It's all beautiful. It happened. Long live VR.
November 12, 2025 at 5:21 PM
Perforce Dragon Slain ⚔️

Not today P4
November 12, 2025 at 4:26 PM
So today a Perforce dragon appears 🐉⚔️
November 12, 2025 at 3:48 PM
Valve's VR team when Steam Frame hits:
November 12, 2025 at 2:49 PM
I won't tell anyone but there will be signs.
November 7, 2025 at 3:36 PM
Update went so well for not touching Meta's tech in Unreal Engine for nearly 6 months-

No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
October 31, 2025 at 6:54 PM
We finally have an Unreal Engine 5.6.1 Meta XR plugin!

I will be testing Project Jump Scare with soon in Quest 3 with all my progress. This cuts out months of refactoring and I can use optimizations!!!

Thank you for supporting Unreal Developers Meta 🙏
October 31, 2025 at 4:56 PM
Actually this is even cooler with fingers. There is a magic in seeing your real life body interacting in a digital world.

...different than the presence in full body VR avatars...

Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
October 28, 2025 at 1:11 AM
I feel that seeing your real arms effect the world is more impactful compared to the traditional VR avatar now that I've made this work in Project Jump Scare

Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
October 26, 2025 at 9:45 PM
Hot take ᯅ

Dual Knit Apple Vision Pro strap is a bad look compared to the solo. Ruins the aesthetic and makes an already large device look huge. M5 model and strap should have been all black.

Huge.
October 16, 2025 at 6:52 PM
October 1, 2025 at 2:03 PM
We're almost at Unreal Engine 5.7.0 and are still waiting on a Meta XR plugin update.
October 1, 2025 at 1:39 PM