Last day of Meta's XR Hackathon! 🚢
Last day of Meta's XR Hackathon! 🚢
One more sneak peek left for Meta's XR Hackathon 🫡
One more sneak peek left for Meta's XR Hackathon 🫡
Frame rate from VR optimizations should make this run well even on Deck. We'll see!
Frame rate from VR optimizations should make this run well even on Deck. We'll see!
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
Algorithm show Valve my Apple Vision Pro Hybrid XR pawn for Steam Frame port! 🙏
🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
No errors on PC
Puppet sort of works but needs platform specific rotation
Hand tracking is PERFECT
Enhanced input works exactly same as Dualsense controller 🥳
Also need to fix floor calibration
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
...different than the presence in full body VR avatars...
Since it is your own body influencing the simulation you don't feel that VR acclimation gap...🤔
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...
Am in love with this hybrid approach using Apple Vision Pro and wish I could make a passthrough body work on all platforms...