The Spritely Institute
@spritelyinst.bsky.social
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
October 16, 2025 at 5:45 PM
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
It is ALMOST IMPOSSIBLE to contain the amount of excitement in making this post... We have Shepherd running on Spritely Goblins running ON TOP OF GUIX! See the screenshot!
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
September 18, 2025 at 6:49 PM
It is ALMOST IMPOSSIBLE to contain the amount of excitement in making this post... We have Shepherd running on Spritely Goblins running ON TOP OF GUIX! See the screenshot!
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
June 4, 2025 at 4:28 PM
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
Announcing Spritely Oaken: a project to build a secure language execution environment for Guile Scheme! Funded by NLNet and NGI Zero! spritely.institute/news/announc...
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
May 6, 2025 at 6:30 PM
Announcing Spritely Oaken: a project to build a secure language execution environment for Guile Scheme! Funded by NLNet and NGI Zero! spritely.institute/news/announc...
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
April 8, 2025 at 1:20 PM
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Spritely Goblins 0.15.0 is OUT! Goblins in the browser AT LAST! spritely.institute/news/spritel...
You can even try a Goblins chat program talking over OCapN in the blogpost!
As long prophesied! Goblins on Hoot at last!
You can even try a Goblins chat program talking over OCapN in the blogpost!
As long prophesied! Goblins on Hoot at last!
January 24, 2025 at 5:46 PM
Spritely Goblins 0.15.0 is OUT! Goblins in the browser AT LAST! spritely.institute/news/spritel...
You can even try a Goblins chat program talking over OCapN in the blogpost!
As long prophesied! Goblins on Hoot at last!
You can even try a Goblins chat program talking over OCapN in the blogpost!
As long prophesied! Goblins on Hoot at last!
Guile Hoot 0.6.0 RELEASED! spritely.institute/news/guile-h...
It's a big one! Lots of improvements all around!
(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)
It's a big one! Lots of improvements all around!
(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)
January 22, 2025 at 10:02 PM
Guile Hoot 0.6.0 RELEASED! spritely.institute/news/guile-h...
It's a big one! Lots of improvements all around!
(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)
It's a big one! Lots of improvements all around!
(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)
Thanks to your support we've passed our $80k goal! THANK YOU EVERYONE!!!
We've got three weeks left so we've also announced a stretch goal! spritely.institute/news/2024-20...
An interactive browser-based Goblins playground! A DELUXE version of our block-pushing, circuit-building game Cirkoban!
We've got three weeks left so we've also announced a stretch goal! spritely.institute/news/2024-20...
An interactive browser-based Goblins playground! A DELUXE version of our block-pushing, circuit-building game Cirkoban!
January 15, 2025 at 4:49 PM
Thanks to your support we've passed our $80k goal! THANK YOU EVERYONE!!!
We've got three weeks left so we've also announced a stretch goal! spritely.institute/news/2024-20...
An interactive browser-based Goblins playground! A DELUXE version of our block-pushing, circuit-building game Cirkoban!
We've got three weeks left so we've also announced a stretch goal! spritely.institute/news/2024-20...
An interactive browser-based Goblins playground! A DELUXE version of our block-pushing, circuit-building game Cirkoban!
OMG! We hit our supporter drive fundraising goal! 3 weeks early!!! spritely.institute/donate/
This means so much, thank you, thank you, thank you to everyone who has supported us and our mission to build the next generation of secure, decentralized, community-driven networked tech so far!
💜💜💜💜💜
This means so much, thank you, thank you, thank you to everyone who has supported us and our mission to build the next generation of secure, decentralized, community-driven networked tech so far!
💜💜💜💜💜
January 13, 2025 at 4:35 PM
OMG! We hit our supporter drive fundraising goal! 3 weeks early!!! spritely.institute/donate/
This means so much, thank you, thank you, thank you to everyone who has supported us and our mission to build the next generation of secure, decentralized, community-driven networked tech so far!
💜💜💜💜💜
This means so much, thank you, thank you, thank you to everyone who has supported us and our mission to build the next generation of secure, decentralized, community-driven networked tech so far!
💜💜💜💜💜
Thanks everyone who's tuned into our "tech values" threads. "Values" are abstract, but they matter a lot!
Thanks to everyone who has donated! We are so close, SO CLOSE to crossing the $58k line. Which means we're getting close to $60k of our $80k goal! spritely.institute/donate/
Thanks everyone! 💜
Thanks to everyone who has donated! We are so close, SO CLOSE to crossing the $58k line. Which means we're getting close to $60k of our $80k goal! spritely.institute/donate/
Thanks everyone! 💜
January 7, 2025 at 9:14 PM
Thanks everyone who's tuned into our "tech values" threads. "Values" are abstract, but they matter a lot!
Thanks to everyone who has donated! We are so close, SO CLOSE to crossing the $58k line. Which means we're getting close to $60k of our $80k goal! spritely.institute/donate/
Thanks everyone! 💜
Thanks to everyone who has donated! We are so close, SO CLOSE to crossing the $58k line. Which means we're getting close to $60k of our $80k goal! spritely.institute/donate/
Thanks everyone! 💜
We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
January 7, 2025 at 8:58 PM
We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
January 7, 2025 at 8:53 PM
Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
January 7, 2025 at 8:50 PM
Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
Despite Alisha participating in and behaving differently in her different communities, and despite only some people knowing her as each persona, Alisha is not duplicitous. She is a person with a rich life, and within different contexts she is subject to different community norms, needs, and rules.
January 3, 2025 at 8:23 PM
Despite Alisha participating in and behaving differently in her different communities, and despite only some people knowing her as each persona, Alisha is not duplicitous. She is a person with a rich life, and within different contexts she is subject to different community norms, needs, and rules.
Consider Alisha: a high school math teacher, a tabletop role playing game enthusiast, and a fanfiction author.
While Alisha is one person as a user of the system, she participates in different communities as these different aspects of herself. She is subject to different rules in each.
While Alisha is one person as a user of the system, she participates in different communities as these different aspects of herself. She is subject to different rules in each.
January 3, 2025 at 8:17 PM
Consider Alisha: a high school math teacher, a tabletop role playing game enthusiast, and a fanfiction author.
While Alisha is one person as a user of the system, she participates in different communities as these different aspects of herself. She is subject to different rules in each.
While Alisha is one person as a user of the system, she participates in different communities as these different aspects of herself. She is subject to different rules in each.
Hello! The fundraiser is going strong! We're nearly at $60k of our $80k goal! spritely.institute/donate/
Today we're going to go through a few more of our technical values: "User empowerment and fostering agency", "Contextual communication", and "Decentralized is the default"! Let's go!
Today we're going to go through a few more of our technical values: "User empowerment and fostering agency", "Contextual communication", and "Decentralized is the default"! Let's go!
January 3, 2025 at 7:49 PM
Hello! The fundraiser is going strong! We're nearly at $60k of our $80k goal! spritely.institute/donate/
Today we're going to go through a few more of our technical values: "User empowerment and fostering agency", "Contextual communication", and "Decentralized is the default"! Let's go!
Today we're going to go through a few more of our technical values: "User empowerment and fostering agency", "Contextual communication", and "Decentralized is the default"! Let's go!
We have some new followers since the launch of our supporter drive (ty!) spritely.institute/donate/
For the next few days we're going to go through each of our Technical Values and Design Goals. spritely.institute/about/
Today's is "Secure collaboration". Let's talk about what that means to us!
For the next few days we're going to go through each of our Technical Values and Design Goals. spritely.institute/about/
Today's is "Secure collaboration". Let's talk about what that means to us!
December 20, 2024 at 8:10 PM
We have some new followers since the launch of our supporter drive (ty!) spritely.institute/donate/
For the next few days we're going to go through each of our Technical Values and Design Goals. spritely.institute/about/
Today's is "Secure collaboration". Let's talk about what that means to us!
For the next few days we're going to go through each of our Technical Values and Design Goals. spritely.institute/about/
Today's is "Secure collaboration". Let's talk about what that means to us!
We've also got a pretty sizable set of core pieces of tech necessary to make said mission and design goals real. Unlike many tech projects which have one mascot, Spritely has a whole bunch of them... and they're all part of the project plan!
So we're going to go through those too!
So we're going to go through those too!
December 19, 2024 at 8:56 PM
We've also got a pretty sizable set of core pieces of tech necessary to make said mission and design goals real. Unlike many tech projects which have one mascot, Spritely has a whole bunch of them... and they're all part of the project plan!
So we're going to go through those too!
So we're going to go through those too!
OMG, we just crossed $50k of our $80k goal! spritely.institute/donate/
Thank you everyone who's been supporting us in our work to level up the internet! We're excited to work with you all to build a better future for everyone! 💜
Thank you everyone who's been supporting us in our work to level up the internet! We're excited to work with you all to build a better future for everyone! 💜
December 18, 2024 at 7:17 PM
OMG, we just crossed $50k of our $80k goal! spritely.institute/donate/
Thank you everyone who's been supporting us in our work to level up the internet! We're excited to work with you all to build a better future for everyone! 💜
Thank you everyone who's been supporting us in our work to level up the internet! We're excited to work with you all to build a better future for everyone! 💜
We're getting so close to $20k! Now's a great time to donate: help us cross the 25% line of our goal! spritely.institute/donate/
Let's make a better internet for everyone! 💜
Let's make a better internet for everyone! 💜
December 9, 2024 at 6:33 PM
We're getting so close to $20k! Now's a great time to donate: help us cross the 25% line of our goal! spritely.institute/donate/
Let's make a better internet for everyone! 💜
Let's make a better internet for everyone! 💜
The Spritely Institute is running its first ever supporter drive. We could really use your help so we can build the future of secure collaboration and decentralized networked technology!
spritely.institute/donate/
spritely.institute/donate/
December 3, 2024 at 3:53 PM
The Spritely Institute is running its first ever supporter drive. We could really use your help so we can build the future of secure collaboration and decentralized networked technology!
spritely.institute/donate/
spritely.institute/donate/