The Spritely Institute
@spritelyinst.bsky.social
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
October 16, 2025 at 5:45 PM
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
June 4, 2025 at 4:28 PM
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
April 8, 2025 at 1:20 PM
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
January 7, 2025 at 8:58 PM
We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
(Alt link: files.spritely.institute/embeds/cirko...)
Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
January 7, 2025 at 8:53 PM
Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
January 7, 2025 at 8:50 PM
Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!
For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!
It was a robust test on its own!