The Spritely Institute
spritelyinst.bsky.social
The Spritely Institute
@spritelyinst.bsky.social
We're building the next generation of decentralized network tech!

https://spritely.institute
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...

Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
October 16, 2025 at 5:45 PM
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...

We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
June 4, 2025 at 4:28 PM
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...

Over $90k raised! Over 500 individual donors!

Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!

THANK YOU!!!!!!
April 8, 2025 at 1:20 PM
We will, however, talk about one game *in particular*: Cirkoban! davexunit.itch.io/cirkoban

(Alt link: files.spritely.institute/embeds/cirko...)

Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!
January 7, 2025 at 8:58 PM
Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!

But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel!
January 7, 2025 at 8:53 PM
Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.

For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!

It was a robust test on its own!
January 7, 2025 at 8:50 PM