The Spritely Institute
@spritelyinst.bsky.social
Pinned
The Spritely Institute is running its first ever supporter drive. We could really use your help so we can build the future of secure collaboration and decentralized networked technology!
spritely.institute/donate/
spritely.institute/donate/
Next Spritely office hours! Today! At 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Cya there!
Cya there!
Next office hours on 10/29
Hey everyone, Our next office hours will be held on Wednesday, October 29th at 2 PM EDT (6 PM UTC). The meeting will be held on Big Blue Button. Use the following link to join: Spritely Office Hours...
community.spritely.institute
October 29, 2025 at 2:31 PM
Next Spritely office hours! Today! At 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Cya there!
Cya there!
Next Spritely office hours! Today! At 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Cya there!
Cya there!
Next office hours on 10/29
Hey everyone, Our next office hours will be held on Wednesday, October 29th at 2 PM EDT (6 PM UTC). The meeting will be held on Big Blue Button. Use the following link to join: Spritely Office Hours...
community.spritely.institute
October 29, 2025 at 2:31 PM
Next Spritely office hours! Today! At 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Cya there!
Cya there!
New System Crafters today focused on Hoot! www.youtube.com/live/0jvN_qW...
What's New in Guile Hoot? - System Crafters Live!
YouTube video by System Crafters
www.youtube.com
October 24, 2025 at 2:50 PM
New System Crafters today focused on Hoot! www.youtube.com/live/0jvN_qW...
Reposted by The Spritely Institute
I am SO EXCITED to announce the new release of @spritelyinst.bsky.social Goblins 0.17.0 featuring MAJOR new improvements to our persistence system, including a lightning-fast storage backend called Bloblin! spritely.institute/news/spritel...
October 16, 2025 at 5:52 PM
I am SO EXCITED to announce the new release of @spritelyinst.bsky.social Goblins 0.17.0 featuring MAJOR new improvements to our persistence system, including a lightning-fast storage backend called Bloblin! spritely.institute/news/spritel...
Reposted by The Spritely Institute
Hoot fans! Lisp fans! Rejoyce! Scheme in the browser just got even nicer and cozier to use with Hoot 0.7.0! spritely.institute/news/hoot-0-...
October 22, 2025 at 6:25 PM
Hoot fans! Lisp fans! Rejoyce! Scheme in the browser just got even nicer and cozier to use with Hoot 0.7.0! spritely.institute/news/hoot-0-...
Hoot, our Scheme to WASM compiler, version 0.7.0 is out! spritely.institute/news/hoot-0-...
A whole bunch of quality of life improvements! Importing Guile modules is easier, more common scheme library (SRFI) support, and much more!
Get it while it's hot, and enjoy this cozy release!
A whole bunch of quality of life improvements! Importing Guile modules is easier, more common scheme library (SRFI) support, and much more!
Get it while it's hot, and enjoy this cozy release!
Hoot 0.7.0 released! — Spritely Institute
spritely.institute
October 22, 2025 at 6:24 PM
Hoot, our Scheme to WASM compiler, version 0.7.0 is out! spritely.institute/news/hoot-0-...
A whole bunch of quality of life improvements! Importing Guile modules is easier, more common scheme library (SRFI) support, and much more!
Get it while it's hot, and enjoy this cozy release!
A whole bunch of quality of life improvements! Importing Guile modules is easier, more common scheme library (SRFI) support, and much more!
Get it while it's hot, and enjoy this cozy release!
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
October 16, 2025 at 5:45 PM
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
It is ALMOST IMPOSSIBLE to contain the amount of excitement in making this post... We have Shepherd running on Spritely Goblins running ON TOP OF GUIX! See the screenshot!
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
September 18, 2025 at 6:49 PM
It is ALMOST IMPOSSIBLE to contain the amount of excitement in making this post... We have Shepherd running on Spritely Goblins running ON TOP OF GUIX! See the screenshot!
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
Double good news about Spritely's Hoot, Our Scheme->WASM compiler!
WASM 3.0 released, and Hoot gets a mention! webassembly.org/news/2025-09...
AND! iOS updated Safari to support the WASM features we use. Which means you can now play Cirkoban anywhere! files.spritely.institute/embeds/cirko...
WASM 3.0 released, and Hoot gets a mention! webassembly.org/news/2025-09...
AND! iOS updated Safari to support the WASM features we use. Which means you can now play Cirkoban anywhere! files.spritely.institute/embeds/cirko...
Wasm 3.0 Completed - WebAssembly
WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the...
webassembly.org
September 17, 2025 at 7:39 PM
Double good news about Spritely's Hoot, Our Scheme->WASM compiler!
WASM 3.0 released, and Hoot gets a mention! webassembly.org/news/2025-09...
AND! iOS updated Safari to support the WASM features we use. Which means you can now play Cirkoban anywhere! files.spritely.institute/embeds/cirko...
WASM 3.0 released, and Hoot gets a mention! webassembly.org/news/2025-09...
AND! iOS updated Safari to support the WASM features we use. Which means you can now play Cirkoban anywhere! files.spritely.institute/embeds/cirko...
Shepherd × Goblins update! spritely.institute/news/shepher...
Some of you may know that we've been working on porting Shepherd (Guix's init/daemon manager service) to Spritely Goblins. We're getting close! Things run! We even show off a Goblins + Shepherd powered fleet orchestration in the post!
Some of you may know that we've been working on porting Shepherd (Guix's init/daemon manager service) to Spritely Goblins. We're getting close! Things run! We even show off a Goblins + Shepherd powered fleet orchestration in the post!
Shepherd × Goblins update — Spritely Institute
spritely.institute
September 10, 2025 at 6:37 PM
Shepherd × Goblins update! spritely.institute/news/shepher...
Some of you may know that we've been working on porting Shepherd (Guix's init/daemon manager service) to Spritely Goblins. We're getting close! Things run! We even show off a Goblins + Shepherd powered fleet orchestration in the post!
Some of you may know that we've been working on porting Shepherd (Guix's init/daemon manager service) to Spritely Goblins. We're getting close! Things run! We even show off a Goblins + Shepherd powered fleet orchestration in the post!
Reposted by The Spritely Institute
🎙 New Episode of Igalia Chats: Yeah, but for what? Wingo on Wasm
@meyerweb.com and @bkardell.com chat with @wingolog.org about Web Assembly
www.igalia.com/chats/wingo-...
@meyerweb.com and @bkardell.com chat with @wingolog.org about Web Assembly
www.igalia.com/chats/wingo-...
Wingo on Wasm | Igalia
Igalia is an open source consultancy specialised in the development of innovative projects and solutions. Our engineers have expertise in a wide range of technological areas, including browsers and cl...
www.igalia.com
September 3, 2025 at 12:29 PM
🎙 New Episode of Igalia Chats: Yeah, but for what? Wingo on Wasm
@meyerweb.com and @bkardell.com chat with @wingolog.org about Web Assembly
www.igalia.com/chats/wingo-...
@meyerweb.com and @bkardell.com chat with @wingolog.org about Web Assembly
www.igalia.com/chats/wingo-...
Spritely Goblins v0.16.1 has been released! spritely.institute/news/spritel...
This patch release includes several fixes! Most especially, OCapN + Goblins programs stopped compiling to Webassembly with Hoot (oops, it's fixed now!)
This patch release includes several fixes! Most especially, OCapN + Goblins programs stopped compiling to Webassembly with Hoot (oops, it's fixed now!)
spritely.institute
September 3, 2025 at 3:28 PM
Spritely Goblins v0.16.1 has been released! spritely.institute/news/spritel...
This patch release includes several fixes! Most especially, OCapN + Goblins programs stopped compiling to Webassembly with Hoot (oops, it's fixed now!)
This patch release includes several fixes! Most especially, OCapN + Goblins programs stopped compiling to Webassembly with Hoot (oops, it's fixed now!)
Spritely office hours! At 4pm ET! community.spritely.institute/t/next-offic...
Learn what #spritely folks are up to! Talk about your own projects! Hang out with us!
Learn what #spritely folks are up to! Talk about your own projects! Hang out with us!
Next office hours on 27th of August
We’re going to be holding our next office hours on Wednesday the 27th of August 2025 2 PM EDT (6 PM UTC). Please feel free to come along to chat or ask questions about all things Spritely. There’ll be...
community.spritely.institute
August 27, 2025 at 3:44 PM
Spritely office hours! At 4pm ET! community.spritely.institute/t/next-offic...
Learn what #spritely folks are up to! Talk about your own projects! Hang out with us!
Learn what #spritely folks are up to! Talk about your own projects! Hang out with us!
We’re going to be holding our next office hours on Wednesday the 27th of August 2025 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Tell us what you're hacking on with Spritely tools, tell us how it's going, ask us questions! Hope to see you!
Tell us what you're hacking on with Spritely tools, tell us how it's going, ask us questions! Hope to see you!
Next office hours on 27th of August
We’re going to be holding our next office hours on Wednesday the 27th of August 2025 2 PM EDT (6 PM UTC). Please feel free to come along to chat or ask questions about all things Spritely. There’ll be...
community.spritely.institute
August 18, 2025 at 6:39 PM
We’re going to be holding our next office hours on Wednesday the 27th of August 2025 2 PM EDT (6 PM UTC)! community.spritely.institute/t/next-offic...
Tell us what you're hacking on with Spritely tools, tell us how it's going, ask us questions! Hope to see you!
Tell us what you're hacking on with Spritely tools, tell us how it's going, ask us questions! Hope to see you!
Announcing Spritely Goblins v0.16.0! With MAJOR speedups and a brand new Unix Domain Socket netlayer! spritely.institute/news/spritel...
These speedups are HUGE! 10-20x speedups for core operations! And now you can use Goblins + OCapN with Unix Domain Sockets for local inter-process communication!
These speedups are HUGE! 10-20x speedups for core operations! And now you can use Goblins + OCapN with Unix Domain Sockets for local inter-process communication!
Spritely Goblins v0.16.0 released! — Spritely Institute
spritely.institute
August 7, 2025 at 3:01 PM
Announcing Spritely Goblins v0.16.0! With MAJOR speedups and a brand new Unix Domain Socket netlayer! spritely.institute/news/spritel...
These speedups are HUGE! 10-20x speedups for core operations! And now you can use Goblins + OCapN with Unix Domain Sockets for local inter-process communication!
These speedups are HUGE! 10-20x speedups for core operations! And now you can use Goblins + OCapN with Unix Domain Sockets for local inter-process communication!
Spritely presented spirited speeches spanning the planet! spritely.institute/news/spritel...
If you've missed out on some of the many speeches we've given this year, here's a nice summary! Enjoy!
If you've missed out on some of the many speeches we've given this year, here's a nice summary! Enjoy!
Spritely presented spirited speeches spanning the planet — Spritely Institute
spritely.institute
July 31, 2025 at 7:38 PM
Spritely presented spirited speeches spanning the planet! spritely.institute/news/spritel...
If you've missed out on some of the many speeches we've given this year, here's a nice summary! Enjoy!
If you've missed out on some of the many speeches we've given this year, here's a nice summary! Enjoy!
Reposted by The Spritely Institute
Datalog in miniKanren deosjr.github.io/dynamicland/...
And it's using @spritelyinst.bsky.social's Hoot to compile to Webassembly! It's so cool when things like this appear in the wild and you don't even know someone was working on it!
And it's using @spritelyinst.bsky.social's Hoot to compile to Webassembly! It's so cool when things like this appear in the wild and you don't even know someone was working on it!
A browser with Wasm GC and tail call support is required for this demo. We recommend using either Mozilla Firefox or Google Chrome.
deosjr.github.io
June 16, 2025 at 2:33 PM
Datalog in miniKanren deosjr.github.io/dynamicland/...
And it's using @spritelyinst.bsky.social's Hoot to compile to Webassembly! It's so cool when things like this appear in the wild and you don't even know someone was working on it!
And it's using @spritelyinst.bsky.social's Hoot to compile to Webassembly! It's so cool when things like this appear in the wild and you don't even know someone was working on it!
Reposted by The Spritely Institute
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
This spring for the Lisp Game Jam we wanted to show off something realtime using @spritelyinst.bsky.social's tools and protocol, so we built a browser-based walk-around-chat-and-plant-things game!
This spring for the Lisp Game Jam we wanted to show off something realtime using @spritelyinst.bsky.social's tools and protocol, so we built a browser-based walk-around-chat-and-plant-things game!
June 4, 2025 at 4:33 PM
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
This spring for the Lisp Game Jam we wanted to show off something realtime using @spritelyinst.bsky.social's tools and protocol, so we built a browser-based walk-around-chat-and-plant-things game!
This spring for the Lisp Game Jam we wanted to show off something realtime using @spritelyinst.bsky.social's tools and protocol, so we built a browser-based walk-around-chat-and-plant-things game!
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
June 4, 2025 at 4:28 PM
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
Functional hash tables explained spritely.institute/news/functio...
In this new blogpost, @flockofbirbs.bsky.social talks about the theory behind HAMT based immutable hashtables, and how Goblins on Guile uses them for our new immutable hashtable representation!
In this new blogpost, @flockofbirbs.bsky.social talks about the theory behind HAMT based immutable hashtables, and how Goblins on Guile uses them for our new immutable hashtable representation!
Functional hash tables explained — Spritely Institute
spritely.institute
May 21, 2025 at 2:05 PM
Functional hash tables explained spritely.institute/news/functio...
In this new blogpost, @flockofbirbs.bsky.social talks about the theory behind HAMT based immutable hashtables, and how Goblins on Guile uses them for our new immutable hashtable representation!
In this new blogpost, @flockofbirbs.bsky.social talks about the theory behind HAMT based immutable hashtables, and how Goblins on Guile uses them for our new immutable hashtable representation!
Not only do we have the exciting news about Oaken today, but also there's a new patch release out: Hoot v0.6.1! spritely.institute/news/hoot-0-...
New, easier deployment of Hoot programs with --bundle! A load of fixes! Lots of things!
(And just in time for the Lisp Game Jam, next week!)
New, easier deployment of Hoot programs with --bundle! A load of fixes! Lots of things!
(And just in time for the Lisp Game Jam, next week!)
Hoot 0.6.1 released! — Spritely Institute
spritely.institute
May 6, 2025 at 6:37 PM
Not only do we have the exciting news about Oaken today, but also there's a new patch release out: Hoot v0.6.1! spritely.institute/news/hoot-0-...
New, easier deployment of Hoot programs with --bundle! A load of fixes! Lots of things!
(And just in time for the Lisp Game Jam, next week!)
New, easier deployment of Hoot programs with --bundle! A load of fixes! Lots of things!
(And just in time for the Lisp Game Jam, next week!)
Announcing Spritely Oaken: a project to build a secure language execution environment for Guile Scheme! Funded by NLNet and NGI Zero! spritely.institute/news/announc...
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
May 6, 2025 at 6:30 PM
Announcing Spritely Oaken: a project to build a secure language execution environment for Guile Scheme! Funded by NLNet and NGI Zero! spritely.institute/news/announc...
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
April 8, 2025 at 1:20 PM
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Over $90k raised! Over 500 individual donors!
Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!
THANK YOU!!!!!!
Spritely Goblins v0.15.1 is released! spritely.institute/news/spritel...
Lots of little bugs fixed, including many from the community! It's been great to see so many people trying out Goblins, keep it up! 💜
Lots of little bugs fixed, including many from the community! It's been great to see so many people trying out Goblins, keep it up! 💜
Spritely Goblins v0.15.1 released! — Spritely Institute
spritely.institute
March 26, 2025 at 4:53 PM
Spritely Goblins v0.15.1 is released! spritely.institute/news/spritel...
Lots of little bugs fixed, including many from the community! It's been great to see so many people trying out Goblins, keep it up! 💜
Lots of little bugs fixed, including many from the community! It's been great to see so many people trying out Goblins, keep it up! 💜
Reposted by The Spritely Institute
Thank you! As I write this we have ONE HOUR LEFT of our campaign and we have raised OVER $85k!!!! spritely.institute/donate/
THANK YOU EVERYONE! And if you haven't supported @spritelyinst.bsky.social yet please do so! And thank you to those who have!
💜💜💜💜💜
THANK YOU EVERYONE! And if you haven't supported @spritelyinst.bsky.social yet please do so! And thank you to those who have!
💜💜💜💜💜
February 4, 2025 at 10:52 PM
Thank you! As I write this we have ONE HOUR LEFT of our campaign and we have raised OVER $85k!!!! spritely.institute/donate/
THANK YOU EVERYONE! And if you haven't supported @spritelyinst.bsky.social yet please do so! And thank you to those who have!
💜💜💜💜💜
THANK YOU EVERYONE! And if you haven't supported @spritelyinst.bsky.social yet please do so! And thank you to those who have!
💜💜💜💜💜