The Spritely Institute
spritelyinst.bsky.social
The Spritely Institute
@spritelyinst.bsky.social
650 followers 7 following 130 posts
We're building the next generation of decentralized network tech! https://spritely.institute
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The Spritely Institute is running its first ever supporter drive. We could really use your help so we can build the future of secure collaboration and decentralized networked technology!

spritely.institute/donate/
Spritely Goblins v0.17.0: Persistence is better than ever! spritely.institute/news/spritel...

Our distributed programming system Goblins has a brand new persistence system named Bloblin which is LIGHTNING fast! Your programs smoothly serialize and BAM, reawaken! Let's go!
It is ALMOST IMPOSSIBLE to contain the amount of excitement in making this post... We have Shepherd running on Spritely Goblins running ON TOP OF GUIX! See the screenshot!

This is HUGE! We just wrote about Goblins + Shepherd a few days ago but progress is SO FAST! spritely.institute/news/shepher...
Shepherd × Goblins update! spritely.institute/news/shepher...

Some of you may know that we've been working on porting Shepherd (Guix's init/daemon manager service) to Spritely Goblins. We're getting close! Things run! We even show off a Goblins + Shepherd powered fleet orchestration in the post!
Shepherd × Goblins update — Spritely Institute
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Spritely Goblins v0.16.1 has been released! spritely.institute/news/spritel...

This patch release includes several fixes! Most especially, OCapN + Goblins programs stopped compiling to Webassembly with Hoot (oops, it's fixed now!)
spritely.institute
While not true on a technical level, we'll take it as a compliment on a spiritual reclaim-technology level :)
Announcing Spritely Goblins v0.16.0! With MAJOR speedups and a brand new Unix Domain Socket netlayer! spritely.institute/news/spritel...

These speedups are HUGE! 10-20x speedups for core operations! And now you can use Goblins + OCapN with Unix Domain Sockets for local inter-process communication!
Spritely Goblins v0.16.0 released! — Spritely Institute
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Spritely presented spirited speeches spanning the planet! spritely.institute/news/spritel...

If you've missed out on some of the many speeches we've given this year, here's a nice summary! Enjoy!
Spritely presented spirited speeches spanning the planet — Spritely Institute
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Reposted by The Spritely Institute
Datalog in miniKanren deosjr.github.io/dynamicland/...

And it's using @spritelyinst.bsky.social's Hoot to compile to Webassembly! It's so cool when things like this appear in the wild and you don't even know someone was working on it!
A browser with Wasm GC and tail call support is required for this demo. We recommend using either Mozilla Firefox or Google Chrome.
deosjr.github.io
Reposted by The Spritely Institute
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...

This spring for the Lisp Game Jam we wanted to show off something realtime using @spritelyinst.bsky.social's tools and protocol, so we built a browser-based walk-around-chat-and-plant-things game!
Goblinville: A Spring Lisp Game Jam 2025 retrospective spritely.institute/news/goblinv...

We made a cute lil' multiplayer walk-around-and-plant-things demo for the last lisp game jam using Goblins, Hoot, and OCapN!
Functional hash tables explained spritely.institute/news/functio...

In this new blogpost, @flockofbirbs.bsky.social talks about the theory behind HAMT based immutable hashtables, and how Goblins on Guile uses them for our new immutable hashtable representation!
Functional hash tables explained — Spritely Institute
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Not only do we have the exciting news about Oaken today, but also there's a new patch release out: Hoot v0.6.1! spritely.institute/news/hoot-0-...

New, easier deployment of Hoot programs with --bundle! A load of fixes! Lots of things!

(And just in time for the Lisp Game Jam, next week!)
Hoot 0.6.1 released! — Spritely Institute
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Announcing Spritely Oaken: a project to build a secure language execution environment for Guile Scheme! Funded by NLNet and NGI Zero! spritely.institute/news/announc...

Blogpost by Oaken's lead author, @daphne.preston-kendal.eu!
Successful supporter drive supplements Spritely's story spritely.institute/news/2024-20...

Over $90k raised! Over 500 individual donors!

Our fundraiser was a success, and so we talk about it! We've been working on pushing out the rewards, we include lovely quotes from donors, etc!

THANK YOU!!!!!!
Spritely Goblins v0.15.1 is released! spritely.institute/news/spritel...

Lots of little bugs fixed, including many from the community! It's been great to see so many people trying out Goblins, keep it up! 💜
Spritely Goblins v0.15.1 released! — Spritely Institute
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Reposted by The Spritely Institute
Thank you! As I write this we have ONE HOUR LEFT of our campaign and we have raised OVER $85k!!!! spritely.institute/donate/

THANK YOU EVERYONE! And if you haven't supported @spritelyinst.bsky.social yet please do so! And thank you to those who have!

💜💜💜💜💜
Reposted by The Spritely Institute
With TWO HOURS TO GO left on Spritely's supporter drive I am gonna give a LIVE THREAD about why you should support @spritelyinst.bsky.social and why I am SO PROUD OF THE WORK WE ARE DOING HERE! spritely.institute/donate/

Let's gooooooo!!!! 🧵
Reposted by The Spritely Institute
Reposted by The Spritely Institute
As foretold! Spritely Goblins 0.15.0 is OUT... Goblins in the browser!!! spritely.institute/news/spritel...

You can even try a real little running mini chatroom using Goblins and OCapN, right in the blogpost!

This has been SUCH a major effort from the whole Spritely team! Goblins + Hoot! Horray!
Spritely Goblins 0.15.0 is OUT! Goblins in the browser AT LAST! spritely.institute/news/spritel...

You can even try a Goblins chat program talking over OCapN in the blogpost!

As long prophesied! Goblins on Hoot at last!
Guile Hoot 0.6.0 RELEASED! spritely.institute/news/guile-h...

It's a big one! Lots of improvements all around!

(And hey look, the Hoot and Goblins mascots are hanging out! Could this be foreshadowing another upcoming announcement enabled by this release?!?!)